| Chandler said: That's a weird scale. |
It was the best one I could come up with, considering exponential growth of these numbers.
| Chandler said: That's a weird scale. |
It was the best one I could come up with, considering exponential growth of these numbers.
I think you should just compare the actual RAM of the consoles, instead of having adjusted RAM based on when it was released compared to the competitor.
| VGPolyglot said: I think you should just compare the actual RAM of the consoles, instead of having adjusted RAM based on when it was released compared to the competitor. |
The thing is, Nintendo usually releases their consoles after everyone else, so a direct comparison always inflates Nintendo's desire for RAM. Besides, the actual RAM is included in the chart. You just have to go to the correct points of data.
Salnax said:
|
Don't worry. Using a logarithmic scale was the perfect choice. There's not really an other option. It would probably already be enough to mention this in the OP to clear up confusion.
Well that is interesting... I never really thought about it..
Nintendo Wii by generations...
1. Wii
2. Wii U
3. Wii O U
Predictions made by gamers concerning the current Nintendo line up of games.
Pikmen 3= Little Bump to nothing. (Got Little Bump)
Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)
Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)
Egann said:
It's logarithmic, which is relatively normal for making exponential functions (like tech development) intelligible. It is kind of deceptive, but because human senses are also logarithmic it's perfectly appropriate. The only problem I have is why does Sega share a line with Microsoft? |
Because Microsoft is the new Sega and will fall through soon. jk.
| Egann said: The only problem I have is why does Sega share a line with Microsoft? |
Convenience mostly. That, and Sega and Microsoft had a fair amount of cooperation during the era, including a time where Microsoft nearly adopted backward compatibility for the Dreamcast .
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