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Forums - Nintendo - Is Miyamoto's take on new IP's right?

Wright said:

@Bold: Yeah, few people cared.

 

I don't understand the rest of your post. I can't make sense of all you wrote.

People on the Internet have created a petition, that's unseen! The sales in NA were modest, that what VGC says, but as I've said nothing big.

My point is clear. For Nintendo there's not much point in investing big bucks in new IPs, this only raises chances of releasing new Alan Wake, or worse a disaster of Shenmue, and chances of happening everything else that followed in the story of Sega. Given current situation with Wii U, that a) doesn't sell; b) already have main Mario -- there're two possibilities -- it either sucks so immensely no amount of Mario could save it or it's only Mario that requires fixing (or both). Therefore it's much more promising to invest more money into more ambitious main Mario game rather than ambitious new IP.



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homer said:
I guess there really isn't much point considering they pretty much have an ip in every genre of game.
Racing: FZero, Excite series, mariokart I guess they could add a sim racer....
Flight/dogfighting: Star Fox, Pilotwings
Sports: Mario sports, wii sports, punch out
Puzzle: Layton(level 5 but still held hostage by Nintendo right?), Brain Age, Pokémon/Mario spin offs
Adventure: Zelda, Metroid
Platformers: Mario, DK, Kirby
RPG: Golden Sun, Pokémon, Paper Mario, Mario and Luigi
Strategy: Fire Emblem, Battalion Wars, Pikmin
I don't feel like going on. By the time they refresh all the franchises that people love, they have great games in every genre. I personally like that they stick with their franchises. Seems like they are more focused on supporting a franchise instead of jumping from ip to ip.

No shooters.

Mario Paintball. Make it happen, Nintendo.



mai said:

People on the Internet have created a petition, that's unseen! The sales in NA were modest, that what VGC says, but as I've said nothing big.

My point is clear. For Nintendo there's not much point in investing big bucks in new IPs, this only raises chances of releasing new Alan Wake, or worse a disaster of Shenmue, and chances of happening everything else that followed in the story of Sega. Given current situation with Wii U, that a) doesn't sell; b) already have main Mario -- there're two possibilities -- it either sucks so immensely no amount of Mario could save it or it's only Mario that requires fixing (or both). Therefore it's much more promising to invest more money into more ambitious main Mario game rather than ambitious new IP.


Didn't Alan Wake sold four million units eventually? The developers did make a good profit out of that IP.

 

And Nintendo can invest in both at the same time, you know. It's not like they're poor after Wii, and it's not like they lack the human resources and time to do so. They're just being lazy. We don't need the amount of money for an IP like Shenmue, so that's not a valid excuse. So Nintendo has mainly two options: a) Grab all the third-party support they can and b) Spend some time making new IPs. Sure, ZombiU didn't crack a million, but it is the third best-selling title of the WiiU, and it's a new IP.



You don't build an empire by sticking within your nation's original borders. You build on top of what you got, and then expand by exploring and, eventually, conquering other areas. Miyamoto's not wrong for believing in building on what is already established, but at the same time, it is seen as simply playing it safe for the simple fact that he and Nintendo refuse to actually devote their talent to new areas, such as new characters and gameplay experiences. Sorry, but nothing Nintendo has developed in the last decade has been new or fresh by any stretch of the mind. They simply focus on what they know, and will be profitable, and their talent pretty much goes to waste as a result. Do you think the PS2 would have been the most successful game system in history if Sony had done nothing than publish Crash, Spyro, and GT? The answer is quite obvious. No. They built up on what they had and then developed the largest third and first party umbrella that engulfed the system and it's player base in hundreds of fresh new characters and gameplay experiences that pushed the console to the top and demolished the competition.

Miyamoto is a brilliant game designer, but he seems to still be stuck in the 90's. He doesn't seem to understand the definition of what a fresh new experience is, if he honestly believed that an HD remake is exactly what fans of his biggest series are looking for.



0331 Happiness is a belt-fed weapon

He is right, you can have new experience with old characters.

Can anyone seriously say that Paper Mario was'nt a completly new experience just because Mario was in it? Same with Mario Kart or the Mario and Luigi series.

Kirby Mass Attack was also a completly new experience from any other Kirby games before it.

Pokémon Snap was a pokémon game, but still a total new experience.

Metroid games were all 2d games, when they decided to make a FPS Metroid, they could have chosen to go with a new IP, instead they decided to keep Samus. Does'nt change the fact that Metroid Prime is a totaly different experience than previous Metroids.

Star Fox Adventure was supposed to be a new IP. At the end it became a Star Fox game unlike any others (for better or worst, better imo). Fox walking with a magical stick fighting dinosaurs and solving puzzles was'nt a different experience from previous Star Fox games that were all railed shooters in space only?

DK64 is also totaly different, it's one of my favorite game of all time, meanwhile I'm not a huge fans of the DKC series.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

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DialgaMarine said:
You don't build an empire by sticking within your nation's original borders. You build on top of what you got, and then expand by exploring and, eventually, conquering other areas. Miyamoto's not wrong for believing in building on what is already established, but at the same time, it is seen as simply playing it safe for the simple fact that he and Nintendo refuse to actually devote their talent to new areas, such as new characters and gameplay experiences. Sorry, but nothing Nintendo has developed in the last decade has been new or fresh by any stretch of the mind. They simply focus on what they know, and will be profitable, and their talent pretty much goes to waste as a result. Do you think the PS2 would have been the most successful game system in history if Sony had done nothing than publish Crash, Spyro, and GT? The answer is quite obvious. No. They built up on what they had and then developed the largest third and first party umbrella that engulfed the system and it's player base in hundreds of fresh new characters and gameplay experiences that pushed the console to the top and demolished the competition.

Miyamoto is a brilliant game designer, but he seems to still be stuck in the 90's. He doesn't seem to understand the definition of what a fresh new experience is, if he honestly believed that an HD remake is exactly what fans of his biggest series are looking for.


QFT. 



Metrium said:

He is right, you can have new experience with old characters.

Can anyone seriously say that Paper Mario was'nt a completly new experience just because Mario was in it? Same with Mario Kart or the Mario and Luigi series.

Kirby Mass Attack was also a completly new experience from any other Kirby games before it.

Pokémon Snap was a pokémon game, but still a total new experience.

Metroid games were all 2d games, when they decided to make a FPS Metroid, they could have chosen to go with a new IP, instead they decided to keep Samus. Does'nt change the fact that Metroid Prime is a totaly different experience than previous Metroids.

Star Fox Adventure was supposed to be a new IP. At the end it became a Star Fox game unlike any others (for better or worst, better imo). Fox walking with a magical stick fighting dinosaurs and solving puzzles was'nt a different experience from previous Star Fox games that were all railed shooters in space only?

DK64 is also totaly different, it's one of my favorite game of all time, meanwhile I'm not a huge fans of the DKC series.


You can have new experiences with old characters, that's right. But that doesn't make it a new IP.

 

Every single game you've mentioned is part of an already established Intellectual Property. Pokemon Snap isn't a normal Pokemon Game, but it's part of the Pokemon universe. Star Fox Adventures is not the classic Star Fox, but it's part of the Star Fox universe (ergo, part of the Star Fox IP). DK64 is totally different, but it's part of of Donkey Kong universe.

To put it simply with another example: The newest DMC isn't a new IP, even though it drastically change almost everything. It is still a core DMC game. It has the name on it. It's part of the universe.

Ask yourself this: Would Paper Mario had been such as profitable and successfull if it was, for example, Paper Leblanc, and it was exactly the same game with the same gameplay, but instead the setting to be rich of Mario's universe folklore, some steampunk-fantasy setting? Would have it been? Perhaps not. But it would become a new IP. Something different. Now there would be Mario, Star Fox, Donkey Kong and Paper Leblanc, instead of the same sagas. That's what an IP is, and that's why Miyamoto is wrong on this one.



Wright said:
Metrium said:

He is right, you can have new experience with old characters.

Can anyone seriously say that Paper Mario was'nt a completly new experience just because Mario was in it? Same with Mario Kart or the Mario and Luigi series.

Kirby Mass Attack was also a completly new experience from any other Kirby games before it.

Pokémon Snap was a pokémon game, but still a total new experience.

Metroid games were all 2d games, when they decided to make a FPS Metroid, they could have chosen to go with a new IP, instead they decided to keep Samus. Does'nt change the fact that Metroid Prime is a totaly different experience than previous Metroids.

Star Fox Adventure was supposed to be a new IP. At the end it became a Star Fox game unlike any others (for better or worst, better imo). Fox walking with a magical stick fighting dinosaurs and solving puzzles was'nt a different experience from previous Star Fox games that were all railed shooters in space only?

DK64 is also totaly different, it's one of my favorite game of all time, meanwhile I'm not a huge fans of the DKC series.


You can have new experiences with old characters, that's right. But that doesn't make it a new IP.

 

Every single game you've mentioned is part of an already established Intellectual Property. Pokemon Snap isn't a normal Pokemon Game, but it's part of the Pokemon universe. Star Fox Adventures is not the classic Star Fox, but it's part of the Star Fox universe (ergo, part of the Star Fox IP). DK64 is totally different, but it's part of of Donkey Kong universe.

To put it simply with another example: The newest DMC isn't a new IP, even though it drastically change almost everything. It is still a core DMC game. It has the name on it. It's part of the universe.

Ask yourself this: Would Paper Mario had been such as profitable and successfull if it was, for example, Paper Leblanc, and it was exactly the same game with the same gameplay, but instead the setting to be rich of Mario's universe folklore, some steampunk-fantasy setting? Would have it been? Perhaps not. But it would become a new IP. Something different. Now there would be Mario, Star Fox, Donkey Kong and Paper Leblanc, instead of the same sagas. That's what an IP is, and that's why Miyamoto is wrong on this one.


True, but Miyamoto never used the word ''IP'' in his statement. I've previously read the entire statement somewhere else and he uses words like ''new games'' and ''new experiences'', wich my point proved him right.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

Basically he is saying he has no ideas for new characters and new worlds.

Usually a new IP has new characters, new gameplay, new story, new everything.



Trunkin said:
homer said:
I guess there really isn't much point considering they pretty much have an ip in every genre of game.
Racing: FZero, Excite series, mariokart I guess they could add a sim racer....
Flight/dogfighting: Star Fox, Pilotwings
Sports: Mario sports, wii sports, punch out
Puzzle: Layton(level 5 but still held hostage by Nintendo right?), Brain Age, Pokémon/Mario spin offs
Adventure: Zelda, Metroid
Platformers: Mario, DK, Kirby
RPG: Golden Sun, Pokémon, Paper Mario, Mario and Luigi
Strategy: Fire Emblem, Battalion Wars, Pikmin
I don't feel like going on. By the time they refresh all the franchises that people love, they have great games in every genre. I personally like that they stick with their franchises. Seems like they are more focused on supporting a franchise instead of jumping from ip to ip.

No shooters.

Mario Paintball. Make it happen, Nintendo.

Why does it have to be Mario paintball? I'd say a paintball game is the perfect opportunity to create an entirely new set of characters.