Wright said:
Every single game you've mentioned is part of an already established Intellectual Property. Pokemon Snap isn't a normal Pokemon Game, but it's part of the Pokemon universe. Star Fox Adventures is not the classic Star Fox, but it's part of the Star Fox universe (ergo, part of the Star Fox IP). DK64 is totally different, but it's part of of Donkey Kong universe. To put it simply with another example: The newest DMC isn't a new IP, even though it drastically change almost everything. It is still a core DMC game. It has the name on it. It's part of the universe. Ask yourself this: Would Paper Mario had been such as profitable and successfull if it was, for example, Paper Leblanc, and it was exactly the same game with the same gameplay, but instead the setting to be rich of Mario's universe folklore, some steampunk-fantasy setting? Would have it been? Perhaps not. But it would become a new IP. Something different. Now there would be Mario, Star Fox, Donkey Kong and Paper Leblanc, instead of the same sagas. That's what an IP is, and that's why Miyamoto is wrong on this one. |
True, but Miyamoto never used the word ''IP'' in his statement. I've previously read the entire statement somewhere else and he uses words like ''new games'' and ''new experiences'', wich my point proved him right.
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