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Forums - Nintendo - Is Miyamoto's take on new IP's right?

miz1q2w3e said:
DucksUnlimited said:
miz1q2w3e said:

It's just another shooter.

So even though it's an MMO with RPG elements set in an open world New York, it's just another shooter? I'll ask again, what game specifically has these gameplay elements I'm talking about?

There's a ton, but here's an example. Ubisofts version just has a higher budget.

Interesting. Based on reviews, however, that game seems to be pretty lousy/broken. I don't think it really matters if a lot of the stuff shown in The Division has been done before if it was done in a game that was executed poorly and that nobody wants to play.



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Yes, Nintendo desperatly needs to waste few millions on new IP nobody will care or it will generate significantly smaller ROI than new mainstream Mario game. Anything to please the fans and raise its self-esteem as the coolest kid on the block.



mai said:
Yes, Nintendo desperatly needs to waste few millions on new IP nobody will care or it will generate significantly smaller ROI than new mainstream Mario game. Anything to please the fans and raise its self-esteem as the coolest kid on the block.


so you are saying nintendo cant make a successful new IP even if they tried? interesting 



mai said:
Yes, Nintendo desperatly needs to waste few millions on new IP nobody will care or it will generate significantly smaller ROI than new mainstream Mario game. Anything to please the fans and raise its self-esteem as the coolest kid on the block.


So, you mean they shouldn't have localized Xenoblade, Last Story and Pandora's Tower?

 

So that's why a sequel to Xenoblade is in its way?



kljesta64 said:


yes. but thats not what we are talking about..todays gamers bash nintendo for not releasing new IPs wchich means creating new characters in a new world. take for example Super Mario 64 and Super Mario Galaxy. those games are completely different except its a jump n run game but if galaxy had a new character instead of Mario it would be called a new IP.


That's the point. Would have been the game equally successful if it has been with a new character and a different setting (no Mushroom Kingdom I mean)? Think about it. Maybe Nintendo don't want to take unnecesary risks, or they don't bother at all. But had it been successfull, they would had a new IP they could exploit.

 

That's how bussiness work.



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bananaking21 said:
mai said:
Yes, Nintendo desperatly needs to waste few millions on new IP nobody will care or it will generate significantly smaller ROI than new mainstream Mario game. Anything to please the fans and raise its self-esteem as the coolest kid on the block.


so you are saying nintendo cant make a successful new IP even if they tried? interesting 

Of course they can: Wii Sports, Wii Fit, Wii Play etc. What I'm saying is, this's not always pragmatic.



Mmm i was agree and disagree, first hes hes right if ever mario, zelda ,kirby ,ect. games was the exact some as the last it will become boring so im glad they do add new gameplay experiences but but i would disagree and say I wouldnt mind a new epic IP that nintendo would push every once and a while.




'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto

bananaking21 said:
kljesta64 said:
bananaking21 said:
kljesta64 said:
spot on. today new character equals new IP instead of new gameplay mechanics.


do you even understand what a new IP means?


yes. but thats not what we are talking about..todays gamers bash nintendo for not releasing new IPs wchich means creating new characters in a new world. take for example Super Mario 64 and Super Mario Galaxy. those games are completely different except its a jump n run game but if galaxy had a new character instead of Mario it would be called a new IP.

1.if we are going to talk about gamers bashing games we can go either way. i heard tons of people bashing the last of us saying its an uncharted clone when really the only 2 things they have in commen is the perspective of the camera and the characters uses guns. 

2.it also seems the case that nintendo facts act like all nintendo sequels are completely fresh and new. but that really isnt the case, bring up new super mario bros or donkey kong for example and they say that the gameplay is amazing and doesnt need changing, but these people willingly and happily bash games like CoD or assassins creed for being stale and the same, when actually assassins creed doesnt bring new gameplay mechanices with every game but it does keep its core gameplay similar. 

1. I think people are messing up genres and gameplay. comparing TLoU and Uncharted is silly.

2. yes thats hypocrisy. but still all those Mario games work even today. I think that is why people say such things and they just dont have faith in other games.



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Wright said:

 So, you mean they shouldn't have localized Xenoblade, Last Story and Pandora's Tower?

 

So that's why a sequel to Xenoblade is in its way?

I don't even know what these games are, but by the look of things few people cared about these -- the investement might be profitable in the end, but nothing too big. Anyway the logic behind these releases was different from the goal of creating new IP, these games exist only because said Nintendo or third-party developer just couldn't make anything else, so Nintendo stuck with said product it obligated to sell. Not sure why Nintendo got itself into trouble with publishing that Mistwalker game (maybe for Japan it was ok, explains why Nintendo never bothered to bring it to NA, same with Pandora's Tower -- the whole trinity is a parade of games relevant only for Japan more or less -- that was the Nintendo's attempt to regain Wii momentum there), but Monolith Soft is subsidary of Nintendo -- they either sell whatever they make or just sell entire studio, since it is obvious that Monolith Soft is uncapable of creating anything more mainstream.



mai said:

Wright said:

 So, you mean they shouldn't have localized Xenoblade, Last Story and Pandora's Tower?

 

So that's why a sequel to Xenoblade is in its way?

I don't even know what these games are, but by the look of things few people cared about these -- the investement might be profitable in the end, but nothing too big. Anyway the logic behind these releases was different from the goal of creating new IP, these games exist only because said Nintendo or third-party developer just couldn't make anything else, so Nintendo stuck with said product it obligated to sell. Not sure why Nintendo got itself into trouble with publishing that Mistwalker game (maybe for Japan it was ok, explains why Nintendo never bothered to bring it to NA, same with Pandora's Tower -- the whole trinity is a parade of games relevant only for Japan more or less -- that was the Nintendo's attempt to regain Wii momentum there), but Monolith Soft is subsidary of Nintendo -- they either sell whatever they make or just sell entire studio, since it is obvious that Monolith Soft is uncapable of creating anything more mainstream.


@Bold: Yeah, few people cared.

 

I don't understand the rest of your post. I can't make sense of all you wrote.