disolitude said:
There is no higher cost of development. SDK takes care of everything... My company developed a windows 8 app and to make it available on Windows RT its literally just a checkbox. To make it available on Windows Phone, only a few lines of code need to be changed... I assume Xbox One will be the same since it runs on Windows. Should be 0 extra development cost. Also, if you look at Xbox Live Indie games, a very good portion of those games are already on mobile platforms (30% I'd estimate). Microsoft just doesn't want these games going to iOS, Android and Xbox only...they want some tracking on Windows platforms since it literally a checkbox to port them over. Again, I don't see any fails... |
I am sure not all instances are as simple as the one your company ran into, otherwise that number wouldnt be 30% but much higher.
Well I guess its then up to Microsoft to explain how easy it is for this to happen. And given their recent history on that, it doesn't bode well for them.








Next Gen


