disolitude said:
There is no higher cost of development. SDK takes care of everything... My company developed a windows 8 app and to make it available on Windows RT its literally just a checkbox. To make it available on Windows Phone, only a few lines of code need to be changed... I assume Xbox One will be the same since it runs on Windows. Should be 0 extra development cost. Also, if you look at Xbox Live Indie games, a very good portion of those games are already on mobile platforms (30% I'd estimate). Microsoft just doesn't want these games going to iOS, Android and Xbox only...they want some tracking on Windows platforms since it literally a checkbox to port them over. Again, I don't see any fails... |
I am sure not all instances are as simple as the one your company ran into, otherwise that number wouldnt be 30% but much higher.
Well I guess its then up to Microsoft to explain how easy it is for this to happen. And given their recent history on that, it doesn't bode well for them.







