Vetteman94 said:
disolitude said:
Vetteman94 said:
disolitude said:
Win 8 apps and games are self published. There are members on this forums that made windows 8 apps.
MS just wants people who want to self publish games to treat them like apps and make them for Windows first. They will probably talk about cross platform play, unified leaderboards and other cool things to justify it as well as the obvious broader reach of users that the games can be sold to.
In terms of hassle, yeah some devs may only want to make console games and not optimize for touch screens. Those devs obviously don't realize the huge market they are leaving on the table by not publishing on Windows 8, Android, iOS...I'm not sure Microsoft can do much there other than show them some numbers in terms of potential gamers they are missing out on.
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It may be a huge market but is it one that will buy their games? Most Indie games start out between 9.99-14.99. How well do games at those prices sell? I believe every game on the top 100 games sold on Android is 4.99 or less, Minecraft being the exception at 6.99. That would be a pretty hard sell to an indie developer to have to design the game to work on so many different devices with ouy a decent return on it. I just dont see games priced in that range being something that mobile users or even Windows 8 app users as something that will justify the work put in on it.
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Most indie games on xbox live start at 99 cents and go as high as 9.99
http://en.wikipedia.org/wiki/Xbox_Live_Indie_Games
Not much different than the smartphone games pricing model.
I feel weird calling them smartphone games, since the only reason they are considered smartphone games is because they dont have a distribution method on to consoles. This line should very much dissapear next gen.
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Its not much different but how well do those games at the higher end sell? And would it justify the higher cost of development to publish it on multiple devices, especially when that wasnt your intent.
I just fail see this as a win win situation, considering MS is the one who benefits the most out of it instead of the developer. If they wanted to develop for mobile devices, I think they would be doing that already. Basically I see the driving Indie developers away with this, why develop for a console who forces restrictions on you when there are others that don't.
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There is no higher cost of development. SDK takes care of everything...
My company developed a windows 8 app and to make it available on Windows RT its literally just a checkbox. To make it available on Windows Phone, only a few lines of code need to be changed... I assume Xbox One will be the same since it runs on Windows. Should be 0 extra development cost.
Also, if you look at Xbox Live Indie games, a very good portion of those games are already on mobile platforms (30% I'd estimate). Microsoft just doesn't want these games going to iOS, Android and Xbox only...they want some tracking on Windows platforms since it literally a checkbox to port them over.
Again, I don't see any fails...