| happydolphin said:
@bold. And they never will as that is not part of their pricing strategy. You can disagree all you want but it's a philosophical decision. If Nintendo starts pricing down its full game releases (I'm not talking about lightweight e-shop software), it's basically game over for them. As for volume of releases, that's the same argument as in 1. The low sales of Brain Age are mostly due to a poor migration from the DS to the 3DS of the casual market, I have no idea how Nintendo could have countered that honestly and the first solution you presented is game over for Nintendo so you're basically asking for the impossible. They were between a rock and a hard place and the outcome is what it was, Nintendo would have had to be genuises to get out of that one.
As for investments to support two platforms, Nintendo has a certain business structure built around some of its key artists. They probably will have a lot of trouble breaking out of that model and just pumping out resources. Money isn't the only thing that matters these resources need to be managed and it doesn't seem like Nintendo's model can support that, and at what cost an architectural business change may come.
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Thus they ceded the casual market. Nintendo were only fooling themselves if they thought they could sell Brain Age for $30 on 3DS. That's the thing, a lot of their casual software on DS is not all that different from lightweight e-shop software or iphone games. Yet they thought they could garner a retail release at a high price. Would making Brain Age a $1-5 downloadable title seriously be game over? PC has proven that games can exist at a multitude of different price points and pricing models. Right now the top 10 on steam range from $3.39-59.99 with most falling about halfway in between. Even phone games have shown this to a lesser extent.
Also, I feel like the whole premise is misguided. If the casual market is already buying the dirt cheap iphone games, would it really make an impact on Fire Emblem sales if Brain Training was dirt cheap as well? It's not like Nintendo is planting the seed, it had already sprouted a long time ago. I mean you can get Minecraft on phones for $6.99, yet sales seem to be as good as ever on PC at ~$26.
If their current model is so lumbering that they couldn't make changes in the 6 years between the Wii and Wii U, then they should probably take on whatever cost there is to reorganize. It would do well for them not to be so centered around those key artists as well. The same could be said for a lot of Japanese publishers though.