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Pemalite said:
zarx said:
Pemalite said:
zarx said:
Pemalite said:
Mantle almost reminds me of 3DFX Glide to be honest. :P MY BODY IS READY AMD!


Yea, I hope it works out better for AMD than it did for 3DFX lol. I wonder how many of the old 3DFX people are still at Nvidia these days, I imagine most were let go or left soon after they were bought (or jumped ship before).


From what I heard it was the 3dfx team that assisted in the design of the Geforce FX cards, if I was nVidia... ALL FIRED!

lol at least Nvidia got the SLI technology out of it

Well, 3dfx SLI and nVidia's SLI works very differently.
3dfx SLI worked by grabbing all the odd and even scan-lines and one GPU will do the processing on all the even scan lines, the other card did the odd scan lines.
Aka. 3dfx SLI was "Scan Line Interleave" where-as nVidia's is "Scalable Link Interface".
nVidia and AMD on the otherhand might have one frame on one GPU, another frame on the next or Split the scene up into two halves with each GPU doing their half of a scene. etc'.

Basically all nVidia got out of 3dfx SLI was the technology short-name. :P

fatslob-:O said:

Why fire talented people from 3Dfx ? if anything it was a smart move by nvidia to buy them.

Well, they didn't exactly have the best track record besides the Voodoo 1 and Voodoo 2.
Voodoo Rush, Banshee, Voodoo 4 and 5 all bombed or had bad-points.
The Voodoo 3 was only 16-bit (24bit) in a world that was moving to 32bit.
The Voodoo 5 6000 with it's 4x VSA100 chips could have been a beast, but benchmarks with that card against the Geforce 3 wasn't exactly favorable for 3dfx, but that was early stages, still it would have had a feature set that would have been behind nVidia and ATI.

Then you have the Geforce FX, nVidia's worse graphics card line-up besides the NV1 which wasn't even compatible with rendering what became the standard polygon.

So, really, the talented people at 3DFX (I'm not denying that they aren't talented!) had more products that did poorly than what did really well, nVidia was just aggressive with it's stupidly short development cycles which helped lead 3dfx to it's demise way too early IMHO and could have compounded why the Geforce FX was so horrible in many aspects.

Heck, I still have my Voodoo 2's, best retro GPU's of all time!

Also, my last comment was a more tongue in cheek comment. :P

The reason why 3Dfx fell behind was because of terrible management just like how amd is suffering from terrible management right now. 



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fatslob-:O said:

The reason why 3Dfx fell behind was because of terrible management just like how amd is suffering from terrible management right now. 


And part of that "bad management" came down to product execution. :)
AMD has faltered in that regard with servers with it's stupidly high profit margins and trickling that down to the high-end consumer space.
Also spinning off the FABS IMHO was a bad idea, they should have opened them up to other companies and produced chips for them to make 'em more financially viable whilst retaining highly-valued assets.

With that said, Low-end and Mid-range AMD CPU's are downright fantastic, my FX 8120 system has been terrific value for money once overclocked to 4.8ghz. - In no way however would I call it high-end though.
AMD GPU's however left much to be desired for the past 12 months where everything was stagnant with no product releases.
When geeks like myself don't have shiny new things periodically, bad things happen! :P



--::{PC Gaming Master Race}::--

new poll is up



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Check out my hype threads: Cyberpunk, and The Witcher 3!

Ahahaha, you got me zarx with the: "how many console gamers does it take to change a graphics card?"



--::{PC Gaming Master Race}::--

So did Valve release specs for their reference box?



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zarx said:

SteamOS developed in collaboration with Nvidia

...

“NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve’s award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action. The collaboration makes sense as both companies strongly believe in the importance of open-platform innovation, and both companies are committed to providing gamers with a cutting-edge visual experience.”

http://www.vg247.com/2013/09/26/steamos-developed-in-collaboration-with-nvidia/

That line made me chuckle.

 

Does anyone when we'll start seen real reviews of AMD's cards?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Pemalite said:
fatslob-:O said:

The reason why 3Dfx fell behind was because of terrible management just like how amd is suffering from terrible management right now. 


And part of that "bad management" came down to product execution. :)
AMD has faltered in that regard with servers with it's stupidly high profit margins and trickling that down to the high-end consumer space.
Also spinning off the FABS IMHO was a bad idea, they should have opened them up to other companies and produced chips for them to make 'em more financially viable whilst retaining highly-valued assets.

With that said, Low-end and Mid-range AMD CPU's are downright fantastic, my FX 8120 system has been terrific value for money once overclocked to 4.8ghz. - In no way however would I call it high-end though.
AMD GPU's however left much to be desired for the past 12 months where everything was stagnant with no product releases.
When geeks like myself don't have shiny new things periodically, bad things happen! :P

Spinning off fabs was actually a good idea seeing as how amd didn't have alot of money anymore to support expensive node transitions and plus that event led them to profit for the first time in the last 3 years. :P (No I am not joking about it, that tells amd that their in seriously bad shape.)

The reason why they didn't release anything in more than 12 months had to do with not having alot of performance gains too.



fatslob-:O said:

Spinning off fabs was actually a good idea seeing as how amd didn't have alot of money anymore to support expensive node transitions and plus that event led them to profit for the first time in the last 3 years. :P (No I am not joking about it, that tells amd that their in seriously bad shape.)

The reason why they didn't release anything in more than 12 months had to do with not having alot of performance gains too.


Yet, if they opened their fabs to other companies to produce chips for them, the fabs would have been more heavily utilised and AMD would have made some cash on the side even the fabs on old fabrication processes, which are great for things like Audio DACS.
But it was too little to late after ATI's aquisition.

Anyway, no point discussing the "could have's" and "Should haves". :P



--::{PC Gaming Master Race}::--

zarx said:
It will be interesting to see how MS react to all these announcements. They have had a troubled relationship with PC gaming since they announced the Xbox, that is for sure. Many of their attempts to push it into the direction they want, with Xbox live, using DirectX updates and game exclusives to push new OSes etc have mostly been poorly received to say the least. And their half hearted attempts to capitalize on the market such as their recent ill fated F2P push have fallen flat.

But I think they have always taken that they had PC gaming on lock with Windows, with DirectX on windows being the defacto choice for developers on PC. But Valve's push for Linux (OpenGL) and the SteamOS, AMD's new (platform agnostic) low level graphics API could threaten their iron grip on the market. Now in the overall PC market gaming is just a relatively small niche but it is also one of the few market segments that is growing. And with PC's and in turn Windows being leeched by the new and booming mobile market that MS are struggling to gain a foothold in. I am not sure that MS can afford to let any market slip through their fingers in the current market.

Moves like locking the latest small DirectX revision behind a Windows 8.1 seem a tad short sited in the big picture. With the cross platform Mantle and OpenGL both being pushed by major players in the industry locking small improvements may not be the best way of keeping developer support for their platform going forward. Valve and AMD are both promising enhanced performance over DirectX and easy porting from DirectX. It may be time for a major overhaul of the whole system to keep DirectX relevant.

Not that the PC gaming market is going to abandon Windows overnight, the number of people still using XP shows how resistant most are to new platforms. But it sure should be something that MS should be considering in their plans for the future of the platform.

I was thinking the same thing. MS has been on top for so long that they seem to have forgotten the open nature of PC put them at top in the first place. With Steam OS and Mantle, we may see some actual competition take place in the PC gaming space.

Assuming Valve manage to get good game support for their OS, I would happily use Steam OS in my next PC build.



Star Citizen hangar video reveals unseen ships, mind-boggling detail

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Star Citizen is astonishingly detailed. Trying to think about it is like trying to visualise all of space. It’s impossible; you just have to look at it and accept its beauty was crafted by fingers more skilled than you could ever hope to be (unless you are that skilled, in which case well done). YouTuber, Star Citizen explorer and Glaswegian Scott Manley has been looking at the now-playable Hangar for Star Citizen and revealing just how incredible the game is. 

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Former Gears of War producer Rod Fergusson to head up new 2K studio

Former Gears of War producer Rod Fergusson, who joined Irrational Games to assist with BioShock Infinite development, has announced he’s heading up a new studio for 2K Games. “It’s official: I’m launching a new studio for 2K in the Bay Area with an exciting new project! Details soon,” his tweet reads. While 2K said it had no further information on the studio to share at this time, its did confirm Fergusson’s tweet. Thanks, Polygon.

Microsoft watching what Valve does with Steam Machines, SteamOS, with “great interest”

Phil Harrison, corporate VP of Microsoft Europe, has said the company will be watching what Valve does regarding SteamOS and its Steam Machines with “great interest.”

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Divinity: Original Sin Alpha, beta and release dates announced by Larian

Divinity: Original Sin has been given a release date by Larian Studios.

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The Evil Within – EG Expo 2013 livestream: Tango Gameworks discusses its multiplatform horror title

The Evil Within is the latest from horror maestro Shinji Mikami, and today at the Eurogamer Expos, Tango Gameworks is discussing the Bethesda published title. Only the developer knows what terrors will be shown. It’s up to you to watch the livestream below and find out for yourself. The Evil Within is due on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in 2014.

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Guild Wars 2 – EG Expo 2013 livestream: ArenaNet talks upcoming content

Guild Wars 2 developer ArenaNet is on stage at the Eurogamer Expo to discuss brand new content coming to the MMO. You can watch the livestream below. The next confirmed update to the PC title is Twilight Assault which starts on October 1.

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Battlefield 4 multiplayer map details leak online

Names and images for all ten Battlefield 4 multiplayer maps appear to have leaked online. The images were found on Battlelog, Battlefield’s social network, and give an idea of what we can expect from maps that have not yet been officially revealed.

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X-Rebirth economy will be affected by every trade and every exploding ship

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The moment X-Rebirth was announced we all knew that one thing was a given: galactic conquest through commercial trade. Forget the fizz of lasers for a brief moment, the big jaw-drop for any X game is the depth of its economy. The latest trailer for X-Rebirth shows that’s not changed a bit.

 

Tropico 3, Sine Mora and more in latest Humble Weekly Sale

Kalypso is behind the latest Humble Weekly Sale, and is offering Trpico 3, Sine Mora, Skydrift and Anna – Extended Edition for anything above the sum of $1. If you care to fork out $6 or more, you’ll score Tropico 4 and Jagged Alliance: Back in Action too. All games are available for PC via Steam keys, and Anna – Extended Edition also available on Linux and Mac. As ever, you choose how to split the proceeds between the publisher and charitable causes. The Humble Bundle scheme has so far raised over $25 million for charity.

Activision “taking some of the biggest risks”; CEO responds to criticisms

Activision CEO Eric Hirshberg believes the publisher is one of the gutsiest in the business in terms of taking risks and being creative.

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EVE Online: Rubicon – 20th free expansion to the MMO set for release in November

EVE Online: Rubicon will be the 20th free expansion to the MMO and is set for release in November.

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Shadow Warrior’s launch trailer has got the touch and the power

Flying Wild Hog’s Shadow Warrior remake is out today on PC, and to prepare you for the crazy, the developer has released the launch trailer. It even has our titular hero singing along with Stan Bush’s “You’ve Got The Touch.” Insane. Don’t forget: if you own a copy of Saints Row 4 on Steam, you’ll find a bonus weapon in Shadow Warrior – SR’s signature purple dildo bat. Awesome.

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Wot I Think: Shadow Warrior

By Adam Smith on September 26th, 2013 at 4:00 pm.

This was unexpected. I was willing to believe that bringing Lo Wang back was a good idea but far from sure of it. Two days of carnage later, I’m convinced. The biggest problem with the Shadow Warrior reboot is that it isn’t a Blood reboot because if Caleb ever does return to our screens, he’s probably not going to do it in this much style. Here’s wot I think.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!