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Pemalite said:
zarx said:
Pemalite said:
zarx said:
Pemalite said:
Mantle almost reminds me of 3DFX Glide to be honest. :P MY BODY IS READY AMD!


Yea, I hope it works out better for AMD than it did for 3DFX lol. I wonder how many of the old 3DFX people are still at Nvidia these days, I imagine most were let go or left soon after they were bought (or jumped ship before).


From what I heard it was the 3dfx team that assisted in the design of the Geforce FX cards, if I was nVidia... ALL FIRED!

lol at least Nvidia got the SLI technology out of it

Well, 3dfx SLI and nVidia's SLI works very differently.
3dfx SLI worked by grabbing all the odd and even scan-lines and one GPU will do the processing on all the even scan lines, the other card did the odd scan lines.
Aka. 3dfx SLI was "Scan Line Interleave" where-as nVidia's is "Scalable Link Interface".
nVidia and AMD on the otherhand might have one frame on one GPU, another frame on the next or Split the scene up into two halves with each GPU doing their half of a scene. etc'.

Basically all nVidia got out of 3dfx SLI was the technology short-name. :P

fatslob-:O said:

Why fire talented people from 3Dfx ? if anything it was a smart move by nvidia to buy them.

Well, they didn't exactly have the best track record besides the Voodoo 1 and Voodoo 2.
Voodoo Rush, Banshee, Voodoo 4 and 5 all bombed or had bad-points.
The Voodoo 3 was only 16-bit (24bit) in a world that was moving to 32bit.
The Voodoo 5 6000 with it's 4x VSA100 chips could have been a beast, but benchmarks with that card against the Geforce 3 wasn't exactly favorable for 3dfx, but that was early stages, still it would have had a feature set that would have been behind nVidia and ATI.

Then you have the Geforce FX, nVidia's worse graphics card line-up besides the NV1 which wasn't even compatible with rendering what became the standard polygon.

So, really, the talented people at 3DFX (I'm not denying that they aren't talented!) had more products that did poorly than what did really well, nVidia was just aggressive with it's stupidly short development cycles which helped lead 3dfx to it's demise way too early IMHO and could have compounded why the Geforce FX was so horrible in many aspects.

Heck, I still have my Voodoo 2's, best retro GPU's of all time!

Also, my last comment was a more tongue in cheek comment. :P

The reason why 3Dfx fell behind was because of terrible management just like how amd is suffering from terrible management right now.