The long second part of the gaming news:
Over the Hill's Next Fest demo promises a stylized off-roading game for people who actually like to drive
https://www.pcgamer.com/games/sim/over-the-hills-next-fest-demo-promises-a-stylized-off-roading-game-for-people-who-actually-like-to-drive/
I was never able to get a feel for Funselektor's top-down driving game Art of Rally, or its predecessor Absolute Drift: I like rally in real life, but sliding cars around corners at screaming speeds from a weird perspective and with no tactile feedback just didn't work for me. I had higher hopes for the slower pace of the studio's upcoming Over the Hill, and after trying the demo that dropped today with the start of the Steam Next Fest, I am very happy to say that yeah, this is the one.
>> This article is a bit weird, because it’s from Friday but Steam’s Next Fest actually starts today.
Microsoft is looking to speed up development of future Elder Scrolls, Fallout, and Halo games
https://www.pcgamer.com/gaming-industry/microsoft-is-looking-to-speed-up-development-of-future-elder-scrolls-fallout-and-halo-games/
The resuscitation of Xbox has begun in earnest, but there's still much to be done, and still great uncertainty: Console exclusives are back but to what extent remains unclear, and of course the "reset" for a better future will almost certainly mean putting hundreds of people out of work. And it's possible that even bigger things could happen: A new report from The Information (via Reuters) says Microsoft is looking to shift its focus and resources to its biggest games, while simultaneously mulling the possibility of cutting the division loose entirely.
Dying Light 2 is a platform now, as the Breach update opens up Techland's zombie survival game 'even more to UGC content'
https://www.pcgamer.com/games/action/dying-light-2-is-a-platform-now-as-the-breach-update-opens-up-techlands-zombie-survival-game-even-more-to-ugc-content/
I didn't like Dying Light 2 much when it launched back in 2022. But I can't deny that Techland has really committed to supporting and turning around its controversial sequel. Over the last four years, Techland has reworked the game's parkour system, added Volatiles to Villedor's nights, injected its combat with greater oomph, and added various features like New Game+ and replayable bounties.
While its lofty narrative ambitions were never quite realised, the foundations of Dying Light 2 are now far more robust. Now, the game's latest update aims to let players expand upon those foundations, bringing significant improvements to the game's modding and UGC functionality.
Palworld 1.0 won't wipe your data, 'but you should' says Pocketpair's publishing boss
https://www.pcgamer.com/games/survival-crafting/palworld-1-0-wont-wipe-your-data-but-you-should-says-pocketpairs-publishing-boss/
As announced at this year's Summer Games Fest, Palworld 1.0 arrives in less than a month. The launch version looks like it'll introduce a lot of new stuff to Pocketpair's Pokémon-inspired survival-crafting game, and with all those additions comes a question: will Palworld 1.0 require players to start again from scratch, or will you be able to carry on your adventure as normal?
Fortunately, Pocketpair's head of publishing and communications John Buckley has the answer: "You do NOT need to wipe your data for Palworld 1.0", Buckley announced on Palworld's Discord. "But you should."
>> Talking about Palworld, it looks like Nintendo will get at best $30,000 from its lawsuit, and that’s if it wins (link).
'Make some noise': Vanillaware reportedly wants more of its games on PC, but it's up to the publishers
https://www.pcgamer.com/games/make-some-noise-vanillaware-reportedly-wants-more-of-its-games-on-pc-but-its-up-to-the-publishers/
I try not to think too hard about console exclusives. What I don't know can't hurt me, and all the cool games hidden away on whatever the hell a "PlayStation" is can't tempt me into buying one if I don't know they exist. Vanillaware games, though, have historically been too cool to ignore.
It was nice to see a Steam page surface for the studio's newest game, the side-scrolling ARPG Muramasa: Revenant Blades, but there's still a legendary back catalog stranded on out-of-season consoles and emulators. It turns out the studio's founder, George Kamitani, "totally wants to" bring those other games to PC, as games journalist James Mielke said on Bluesky.
Alright, who's the joker trying to charge $100 on Steam for an almost entirely AI-generated game?
https://www.pcgamer.com/games/adventure/alright-whos-the-joker-trying-to-charge-usd100-on-steam-for-an-almost-entirely-ai-generated-game/
Thanks to the Steam Release Bot on Bluesky, I am now aware of Kryonull, a game that bums me the hell out. Not only were a majority of its assets AI-generated, but the visual novel is being sold on Steam for a ludicrous $100 US, or £90 in the UK.
Alongside its new expansion, Warhammer 40K: Rogue Trader got a massive patch buffing its weakest classes and companion
https://www.pcgamer.com/games/rpg/alongside-its-new-expansion-warhammer-40k-rogue-trader-got-a-massive-patch-buffing-its-weakest-classes-and-companion/
Owlcat is an insanely busy RPG dev: It's currently developing Mass Effect killer The Expanse: Osiris Reborn, CRPG Warhammer 40K: Dark Heresy, and new add-ons to 2023's Rogue Trader as it celebrates 10 years of build sicko multiclassing. The latest Rogue Trader add-on, The Infinite Museion, was accompanied by a massive patch to the massive RPG.
This hand-embroidered medieval adventure game looks like a lovely, chill time—but I'm warning you, don't be fooled by its pleasant exterior
https://www.pcgamer.com/games/adventure/this-hand-embroidered-medieval-adventure-game-looks-like-a-lovely-chill-time-but-im-warning-you-dont-be-fooled-by-its-pleasant-exterior/
Before I explain to you why Scarlet Deer Inn is one of my most anticipated games of this year, I urge you to download the demo on Steam and play it for yourself. It's hard to describe why I'm so excited by it without spoiling the very specific moment I realised it had serious juice, so I highly recommend you take 20 minutes to give it a try.
Frontier is making a Planet game that isn't about zoos or rollercoasters, and has just filed trademarks for Planet Resort and Planet Festival
https://www.pcgamer.com/games/strategy/frontier-is-making-a-planet-game-that-isnt-about-zoos-or-rollercoasters-and-has-just-filed-trademarks-for-planet-resort-and-planet-festival/
I'm a big fan of management sims, and I think Frontier's Planet Zoo and Planet Coaster series are some of the best modern examples you can play. Not the best—that award goes to last year's brilliant Two Point Museum, though there's a good chance the recently announced Planet Zoo 2 could steal the crown back from Two Point Studios.
One of the reasons Two Point Museum is so great is that it gives players a new institution to manage, something less familiar than a theme park or hospital that gives Two Point Studios room to explore new ideas. It seems Frontier is looking toward pastures new too, as it has just spilled the beans on a new management sim unrelated to zoos or rollercoasters.
Mina the Hollower has a secret ending, but good luck seeing it
https://www.pcgamer.com/games/rpg/mina-the-hollower-has-a-secret-ending-but-good-luck-seeing-it/
The fact that Mina the Hollower has a secret ending is not, in itself, remarkable. Yacht Club Games' fathomless, Zelda-inspired action-adventure is exactly the kind of game that would have a secret ending, riven with mysteries and surprises and optional paths as it is. What makes it remarkable is how you unlock it. Accessing the secret ending is a preposterously convoluted process seemingly designed to drive completionists to distraction.
>> Be warned, the article has spoilers.
Wax Heads is a shop sim about helping someone find the album that could change their life, and it has a demo
https://www.pcgamer.com/games/sim/if-youre-bored-of-shop-sims-about-restocking-shelves-heres-one-about-helping-someone-find-the-album-that-could-change-their-life/
A friend of mine who worked in a bookstore used to complain about customers who couldn't remember what they wanted. They'd say unhelpful things like, "I think it had a red cover?" At first the thought of gamifying that only with music instead of books seemed off-putting to me, as someone who goes shopping with overly detailed lists and would sooner bury myself in the ground than ask for help.
I'm glad I gave Wax Heads a chance though, because it's more than just a puzzle game where you figure out which record with a saxophone on the cover somebody wants.
Solasta 2 character creator update means you can manipulate face-sliders until you're hot at last
https://www.pcgamer.com/games/rpg/solasta-2-character-creator-update-means-you-can-manipulate-face-sliders-until-youre-hot-at-last/
Many of the complaints about Solasta 2 when it launched in early access were about the CRPG's character creator. While its results were better than the first game's freakish plasticine faces, it was hard to make a full party who looked and sounded meaningfully distinct.
The latest update has given character creation a significant upgrade. Now it has sliders for starters, so you can tweak your nose bridge width and upper lip height to your heart's content. Body morphing lets you hone how muscular your PCs are, and players like me who usually rock presets have twice as many to choose from. One of my favorite changes is that you can alter voice pitch, which will make it easier to differentiate characters with the limited pool of voice options.
2 entire years after being raked over the coals for it, Dragon's Dogma 2 is removing a bunch of those silly little microtransactions that weren't even P2W anyway
https://www.pcgamer.com/games/rpg/2-entire-years-after-being-raked-over-the-coals-for-it-dragons-dogma-2-is-removing-a-bunch-of-those-silly-little-microtransactions-that-werent-even-p2w-anyway/
Dragon's Dogma 2 is a great bit of fun—a chaotic, sometimes overtly cruel action RPG with a great sense of physical humour and some really tactile combat. It also got absolutely hazed during its launch period back in 2024 thanks to some utterly baffling microtransactions.
(… three filler paragraphs...)
Anyway, all that'll be going away, two years later.
Dead by Daylight celebrates its 10 year anniversary by adding the most sought after horror icon and teasing 'a sweeping visual overhaul'
https://www.pcgamer.com/games/horror/dead-by-daylight-celebrates-its-10-year-anniversary-by-adding-the-most-sought-after-horror-icon-and-teasing-a-sweeping-visual-overhaul/
Dead by Daylight recently celebrated its 10 year anniversary with a day-long fan event with panels, meet-and-greets, and crucially, a bunch of new announcements as Behaviour Interactive looks to the next 10 years of development.
First off, the headlining news was a recap of Dead by Daylight's upcoming Chapter and collabs, including the highly sought after horror icon Jason Voorhees who "finally hacks his way into The Fog after a decade of demand." Jason arrives tomorrow on all platforms.
But while these upcoming chapters and collabs are exciting, it's largely just business as usual, the real excitement comes from Behaviour Interactive's plans for the future of Dead by Daylight, primarily the upcoming "sweeping visual overhaul."
>> The article has a video with a 10 hours livestream and a single screenshot from the huge visual overhaul.
Say hello to EA Advertising, which will let your favourite brands 'integrate' ads to 'enhance' your experience
https://www.pcgamer.com/gaming-industry/say-hello-to-ea-advertising-which-will-let-your-favourite-brands-integrate-ads-to-enhance-your-experience/
Almost exactly two years ago, EA CEO Andrew Wilson was asked in an earnings call about sticking ads in games. His response was, obviously, a yes: "We have teams internally in the company right now looking at how we do very thoughtful implementations inside of our game experiences."
As inevitable as the passage of time, it's come to fruition. The publishing giant behind all of your favourite games from a decade ago has announced https://news.ea.com/press-releases/press-releases-details/2026/Electronic-Arts-Introduces-EA-Advertising-Launching-Brands-Directly-Into-Gameplay-and-Live-Experiences/default.aspx">EA Advertising—a new platform that offers brands in-game advertisements. Or, as EA puts it, "in-game integrations, creative partnerships, and scalable advertising capabilities".
>> All those billboards In their sport games will make them money now.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.








