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Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

HoloDust said:
Bofferbrauer2 said:

Ain't PSSV 2.0 exactly that?

More or less - though, IIRC, FSR4 and PSSR2 are trained differently.

But that's for PS5 Pro, which is hybrid of RDNA3 and 4, and PS5 is RDNA2. So, just like AMD needs more time with RX6000 series (early 2017), I'm guessing Sony will need more work on the model for PS5...that is, if they decide to put it on PS5, though I honestly don't see the reason why they would decide against it.

The video Hardware Unboxed did on this announcement touches a bit of it, as FSR4 on RDNA4 uses FP8 and the leaked model that PS5Pro and the 7000/6000 cards will use relies an INT8.

https://www.youtube.com/watch?v=Krlram6cTJE

That's why there is a performance difference, but I don't know if there are other big differences between them.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

Steam has shared the best new releases of last month:

***APRIL***

BidKing
link
Call of Duty®: Black Ops 7 - BlackCell (Season 03) (DLC)
link
Far Far West (Early Access)
link
Heroes of Might and Magic: Olden Era (Early Access)
link
Invincible VS
link
MOUSE: P.I. For Hire
link
PRAGMATA
link
REPLACED
link
Road to Vostok (Early Access)
link
s&box
link
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
link
Windrose (Early Access)
link

Those are the GOLD tier releases. To see the full list check here: https://store.steampowered.com/charts/topnewreleases/april_2026



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Steam has a new FREE GAME ... and it's about Furries. Dino running from a FURRY: GAMESFORFARM will be free to keep until the 30th of May or until they run out of keys: https://store.steampowered.com/app/3343840/Dino_running_from_a_FURRY_GAMESFORFARM/

For what is worth, many people like it. Mind you, they like it because they laugh laugh at how bad it is, but hey, it's something that many try and fail to do.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Tinymoon is closing down and its games will be removed from Steam on the 1st of June, the games have been put on sale.

https://store.steampowered.com/app/1493360/Clouzy/

https://store.steampowered.com/app/2620870/Tracks_of_the_Arcana/



A shame. Thanks for sharing.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network
JEMC said:

Steam has a new FREE GAME ... and it's about Furries. Dino running from a FURRY: GAMESFORFARM will be free to keep until the 30th of May or until they run out of keys: https://store.steampowered.com/app/3343840/Dino_running_from_a_FURRY_GAMESFORFARM/

For what is worth, many people like it. Mind you, they like it because they laugh laugh at how bad it is, but hey, it's something that many try and fail to do.

Watching the gameplay video of the game... Dafuq I just watched???

and the furry does absolutely nothing...



Open-source project brings NVIDIA Reflex and AMD Anti-Lag 2 to AMD and Intel GPUs on Linux

https://videocardz.com/newz/open-source-project-brings-nvidia-reflex-and-amd-anti-lag-2-to-amd-and-intel-gpus-on-linux

Pretty insane the developer is able to do this because Reflex is in a shat ton more games than Radeon or Intels alternative.

Steam Controller gains SDL support for games outside Steam

https://videocardz.com/newz/steam-controller-gains-sdl-support-for-games-outside-steam

Steam Support offers free game after Steam Controller delivery mix-up

https://videocardz.com/newz/steam-support-offers-free-game-after-steam-controller-delivery-mix-up

New Super Mario Bros. Wii shown running in Google Chrome

https://videocardz.com/newz/new-super-mario-bros-wii-shown-running-in-google-chrome

First Wildcat Lake laptops launch in China from under $600 without VAT, with twice the memory of MacBook Neo

https://videocardz.com/newz/honors-first-wildcat-lake-laptop-launches-in-china-for-571-without-vat-twice-the-memory-of-apple-macbook-neo

Windows 11 will let users change the Copilot key behavior

https://videocardz.com/newz/windows-11-will-let-users-change-the-copilot-key-behavior

AMD Radeon RX 7600 Loads Forza Horizon 6 in 4 Seconds Instead of 90, as Microsoft’s Advanced Shader Delivery Tech Lands on RDNA 3 GPUs

https://wccftech.com/amd-radeon-rx-7600-loads-forza-horizon-6-in-4-seconds-instead-of-90-as-microsofts-advanced-shader-delivery-tech-lands-on-rdna-3-gpus/

Chip giant Samsung, union hold last-ditch talks to avert strike threatening global supply chains

https://www.straitstimes.com/business/companies-markets/south-korea-court-orders-samsung-union-strike-to-not-impact-chip-volume

60% of PC gamers have no plans to build a new PC in the next two years — AI pricing crunch on RAM and other components paralyze enthusiast market

https://www.tomshardware.com/tech-industry/60-percent-of-pc-gamers-have-no-plans-to-build-a-new-pc-in-the-next-two-years-ai-pricing-crunch-on-ram-and-other-components-paralyze-enthusiast-market

I doubt I'll be upgrading for the next 4 years minimum with the way things are going



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Welcome to the Monday gaming news:

SALES/PLAYER COUNTS & DEALS

Forza Horizon 6 has hit a higher peak player count than Forza Horizon 5 and it's not even out yet
https://www.pcgamer.com/games/racing/forza-horizon-6-has-hit-a-higher-peak-player-count-than-forza-horizon-5-and-its-not-even-out-yet/
I guess we can call Forza Horizon 6 letting players go to Japan and race against a mech a success then. The incarnation of Forza Horizon with kei trucks and indestructible cherry blossom trees in it is available four days early for people who buy the premium edition, and they have turned up in droves. It hit a peak of 178,009 players on Steam alone according to SteamDB, which puts it well ahead of Forza Horizon 5, the previous entry peaking at 81,096 players on Steam four-and-a-half years ago.

Terraria devs reveal the game's average playtime on PC is over 100 hours as it passes 70 million copies sold
https://www.pcgamer.com/games/survival-crafting/terraria-devs-reveal-the-games-average-playtime-on-pc-is-over-100-hours-as-it-passes-70-million-copies-sold/
Whenever I remember I have 80 hours logged in Terraria, I'm a little shocked because it doesn't feel like I put nearly that much time into it. Turns out, those are rookie numbers anyway—in a blog post published yesterday, developer Re-Logic shared a bunch of stats and revealed that the average PC player's logged time was 101 hours and 18 minutes.
Given how many players don't complete the RPGs they buy, that's a pretty impressive stat for a 15-year-old survival game. It probably helps that it's pretty good—Luke Winkie called it "one of the best adventures out there" in his 83% re-review from 2018—and that it just can't seem to stop growing, with each new gargantuan update making former claims that it was finished seem increasingly absurd.
Another notable stat from the post is that the game has sold a whopping 70 million copies across various platforms, beating out mega hits like The Witcher 3. PC is unsurprisingly the most popular platform by far with 39.6 million copies sold (and 12.3 million tModLoader downloads on Steam). It's perhaps more evidence that there is virtue in being able to run on anything.

Steam has new deals and sales

The Humble Store presents the Square Enix Golden Week Sale, featuring up to 90% discounts during 27 days: https://www.humblebundle.com/store/promo/square-enix-golden-week

Fanatical has a few things worth sharing:

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

Fallout: New Vegas Mod Introduces Dynamic Combat Encounters
https://www.dsogaming.com/mods/fallout-new-vegas-mod-introduces-dynamic-combat-encounters/
Modder ‘StealthDick’ has released a pretty cool mod for Fallout New Vegas. This mod populates the Mojave with thoughtful, location-aware combat encounters. As such, world exploration will now get more interesting.
Going into more details, every time you step into a new exterior cell, the mod quietly runs an encounter check. If the stars align, right location, right timing, right faction relations, a group will spawn near you, outside your field of view, and will come looking for you.
The Mojave is divided into 179 hand-authored encounter zones built around real map markers. Each zone has its own spawn chance, priority tier, and a weighted list of encounter tables. When you enter a cell, the mod finds every zone that contains your position, picks the most relevant one (lowest priority wins), rolls the zone’s spawn chance, and fires the encounter if it connects.
Open highway stretches, and warzones run at 40–65% chance. Named locations and towns sit around 30%. Suppressed zones, towns with friendly NPCs, remain untouched.
Once a zone wins and the chance roll connects, the mod builds a weighted pool of eligible tables for that zone. It then filters out any table whose faction won’t actually attack you (based on reputation, vanilla enemy flags, recent crime victims, and nearby combatants). Afterward, it picks a group size from the table’s defined range, selects an anchor actor, spawns them outside your aim cone at a pathable location, and then groups the rest around them. Finally, it sets the whole group to search for the player.
It’s also worth noting that the mod makes a genuine attempt to respect where you are in the story. Based on TLD’s FPGE script, spawn tables are gated behind story state globals so the right factions show up in the right places at the right time.
>> There is no media about this mod.

Need for Speed: Underground 2 Unreal Engine 5 Fan Remake Gets New Gameplay Clip
https://www.dsogaming.com/videotrailer-news/need-for-speed-underground-2-unreal-engine-5-fan-remake-gets-new-gameplay-clip/
2Unreal5Underground has released a new gameplay clip for his upcoming fan remake of Need for Speed: Underground 2 in Unreal Engine 5. So, in case you’ve been wondering, no. This fan remake is not dead, and we might one day get our hands on it.
In this gameplay clip, we get our first glimpse at an Outrun Race. According to 2Unreal5Underground, AI still needs some polish as it is still doing weird things. Traffic cars can spawn around the player as well as open-world opponents that you can race in regular free run and during career mode.
It’s also worth noting that the cars have an entirely new suspension. This will give the player a much larger travel range, better bump stop, and much, much better control.
>> The clip is roughly 1 minute long.

9 Minutes of Gameplay From the Resident Evil 3.5 Unreal Engine 5 Fan Remake
https://www.dsogaming.com/videotrailer-news/9-minutes-of-gameplay-from-resident-evil-3-5-unreal-engine-5-fan-remake/
YouTube’s ‘Luli Studio’ has shared a video, showcasing 9 minutes of gameplay footage from the fan remake of Resident Evil 3.5 in Unreal Engine 5. This project aims to recreate the Hookman Demo that Capcom showcased at E3 2003. So, if you were a fan of it, you should definitely check it out.
For those who did not know, the Resident Evil 3.5 “Hookman” demo is basically the E3 2003 demo of Resident Evil 4. In E3 2003, Capcom showcased a supernatural-focused version of RE4 featuring Leon S. Kennedy.
This was what Resident Evil 4 was originally meant to be. However, Capcom decided to cancel it and create the RE4 we all now know and love.
In the E3 2003 demo, Leon was exploring a haunted castle, suffering from hallucinations (blue-tinted scenes, living dolls), and fighting the near-invincible, teleporting Hook Man. The demo had an over-the-shoulder camera, red laser sights, and intense lighting/shadow effects.
This first gameplay video focuses on the overall atmosphere of it. The artist is currently working hard on programming the Hook Man AI and combat mechanics.
It’s also worth noting that the next video update for this project will feature early gameplay tests using classic Fixed Camera angles. This will definitely put a smile on the face of all RE fans.
What’s cool here is that Luli Studio plans to release a playable demo of this fan remake. As such, Resident Evil fans will be able to actually play it. There is currently no ETA for when this playable demo will come out. Naturally, though, I’ll be sure to keep you posted.

Nintendo 64 emulator just implemented rollback netcode for the entire library: 'It was honestly not that hard'
https://www.pcgamer.com/software/nintendo-64-emulator-just-implemented-rollback-netcode-for-the-entire-library-it-was-honestly-not-that-hard/
I've always loved the clean simplicity and disgusting combo game on offer in the original Super Smash Bros. but it's hard to actually get a game with other humans together in 2026. The same goes for anything that's most easily played on archaic hardware. While several emulators have netplay features, anything requiring twitch reactions tends to feel noticeably better in local multiplayer. But that might be changing—at least for the Nintendo 64.
RMG-K, a fork of the RMG Nintendo 64 emulator, received an update May 14 (via Kotaku) which implemented rollback netcode for the entire emulator, though developer CigNus has noted it's currently limited to two-player sessions. Bluesky user Grasluu00 posted a video of GoldenEye multiplayer using the new feature, saying "Input delay is greatly reduced and desyncs are far more uncommon. This morning we managed to play from Spain to Australia with 4 frames of delay! Before this we had to do 9!!!"
If you're not familiar with rollback netcode or why it causes crowds at fighting game tournaments to erupt into applause when its name is said, it's a miracle of online multiplayer tech that makes fast-paced multiplayer games playable even with rough connections.
>> The update is on Github and the article doesn’t have any media.

The Legend of Zelda: Twilight Princess PC Update 1.2.0 Released
https://www.dsogaming.com/patches/the-legend-of-zelda-twilight-princess-pc-update-1-2-0-released/
The team behind Dusklight, the unofficial PC port of The Legend of Zelda: Twilight Princess, has released a new update for it. So, let’s see what this new version brings to the table.
Dusklight required a GPU with support for either D3D12, Vulkan, or Metal. However, Dusklight V1.2.0 adds experimental support for DX11 and OpenGL. This means that Dusklight can now run on devices that don’t support Vulkan 1.1, D3D12, or Metal.
Version 1.2.0 also adds a Capped FPS option. Players can now set any framerate limit they want. The team has also added many fixes and improvements to framerate interpolation. Plus, they added a new “Area” output resampling option. This is said to be a smoother resampler for both upscaling and downscaling from the internal resolution.
And that’s not all. This new version of Dusklight adds an option to enable and disable texture replacements in-game. It also adds better achievement logic for Skybook characters. Furthermore, it adds a safety mechanic for autosaves. This means that the game will no longer autosave after loading a state or after a reset.
It’s also worth noting that this latest version comes with a number of bug fixes. For instance, it fixes a mipmap texture replacement regression that could occur in v1.1.1. It fixes a softlock that could occur on the title screen when resetting while saving. Moreover, the game should be more stable now on your device as the team has fixed various crashes on all platforms.
All in all, this is a must-have update for everyone who wants to play The Legend of Zelda: Twilight Princess on PC. You can go ahead and download it from this link. At the end of the article, you can also find its full patch notes.
>> The article also has an over 10 minutes video.

GAMING NEWS

-There are none. All the articles DsoG had for today are about mods.-



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Monday gaming news, part two:

Diablo 4 players become unkillable gods as a minor bug fix in Lord of Hatred turns into a major problem for Blizzard
https://www.pcgamer.com/games/rpg/diablo-4-players-become-unkillable-gods-as-a-minor-bug-fix-in-lord-of-hatred-turns-into-a-major-problem-for-blizzard/
Blizzard recently dropped the first big patch for Diablo 4: Lord of Hatred, addressing several issues that cropped up in the first few weeks of the expansion. Disabled items that were breaking the game came back and a mountain of bugs were fixed, including one that was supposed to help players make their characters a little tougher against the demons of Sanctuary.
It was not, however, supposed to grant them near-immortality.

GamesRadar has decamped to Kyoto to bring you some killer world premieres and trailers straight out of BitSummit Punch 2026
https://www.pcgamer.com/games/gamesradar-has-decamped-to-kyoto-to-bring-you-some-killer-world-premieres-and-trailers-straight-out-of-bitsummit-punch-2026/
Readers, games media's quest to bring you word of the latest, greatest, dearest and weirdest videogames has once again taken it to distant shores. Also taking it to distant shores: an unslakeable lust for fried squid.
That's why our pals at GamesRadar+ are bringing you a new showcase from Japan's BitSummit Punch 2026: the BitSummit Punch Mixtape Presented by GamesRadar+. Try saying that on one lungful.
Airing on May 26 at 9 am PT / 12 pm ET / 5 pm BST / 6 pm CET, the BitSummit Punch Mixtape is a 60-minute affair featuring interviews, trailers, world premieres—all the many delicious fruits of the videogame showcase circuit.

Subnautica 2's early access roadmap promises quality-of-life additions, co-op improvements, and—eventually—new biomes and creatures
https://www.pcgamer.com/games/survival-crafting/subnautica-2-roadmap-updates/
After a long and legally tumultuous development, Subnautica 2 made its splashdown into early access yesterday with an impressive launch, drawing hundreds of thousands of players in its first 30 minutes and selling more than 2 million copies before 12 hours were up. Today, Unknown Worlds is following up that triumphant launch day with its first early access roadmap, giving us a glimpse at its plans for Subnautica 2's first few updates—albeit a fairly vague one.
>> On another note, one of the devs got in hot water when dealing with a user complaining that he couldn’t kill anything in the game (link).

Overwatch's lackluster 10th anniversary event will have its rewards improved next week, with more free stuff planned for later this year
https://www.pcgamer.com/games/fps/overwatchs-lackluster-10th-anniversary-event-will-have-its-rewards-improved-next-week-with-more-free-stuff-planned-for-later-this-year/
Overwatch players expected a lot more for its 10th anniversary in-game event. For many, grinding for loot boxes that contain old skins with new colorways and some sprays didn't feel worthy of such a significant milestone, not to mention the huge amount of games you have to play to earn them in the first place.
In a game with a massive catalog of cosmetics—many of which were only available for a limited time—players had hoped there would be a way to earn them through the anniversary event. It was a reasonable expectation to have considering Overwatch 1 used to offer anniversary loot boxes that contained almost everything that has ever existed in the game. And it didn't help that the Chinese version of the event seems to shower players with rewards, some of which aren't even available for everyone else, like skins from old seasonal battle passes.
The disappointment players expressed on social media was strong enough to prompt a response from game director Aaron Keller on X. In it, he called the reactions "fair" and announced some improvements to the rewards coming next week.
>> The article is from last week so the changes will happen this week.

Ancient MMO Final Fantasy 11 still has new things on the horizon 24 years after launch
https://www.pcgamer.com/games/mmo/ancient-mmo-final-fantasy-11-still-has-new-things-on-the-horizon-24-years-after-launch/
Final Fantasy 14 isn't the only Final Fantasy-related MMO. Its ancient ancestor, Final Fantasy 11, which released all the way back in 2002 before World of Warcraft reshaped the landscape for massively multiplayer games, is still trucking along. It's not exactly bustling next to the likes of FF14, Guild Wars 2, and WoW, but it occasionally attracts so much activity its dusty old servers buckle.
It seems like Square Enix wants to bring the game, if one small step at a time, into the current decade as well. Its website just got a shiny overhaul, and now it looks like something from 15 years ago rather than 25 years ago. Just to be clear, you still have to wrangle the abysmal and esoteric PlayOnline installer to get the game running; this is just a fresh coat of paint for the web.
It's part of the game's 24th anniversary celebrations, which you can read about in more detail in a blog post on the new site. The post talks about some in-game festivities as well as new features, like the ability to replay story missions. It also links to a nifty FF11-themed music video which looks like the opening credits to an anime that doesn't exist.

Claims that Mixtape will be delisted over music licenses are 'a lie,' says publisher
https://www.pcgamer.com/games/adventure/claims-that-mixtape-will-be-delisted-over-music-licenses-are-a-lie-says-publisher/
Ever since a study theorized that around 87 percent of videogames are not playable without finding a physical copy or nabbing a digital one via piracy or an archive, I stopped feigning shock when a game gets delisted. Games with licensed characters or music have an especially rough time staying on digital storefronts: Star Trek: Resurgence and 29 Disney games have been vaporized since the year began.
If you've been worried that Mixtape, the narrative adventure game which launched earlier this month and has become the target of every possible opinion, will suffer a similar fate due to all the licensed songs in its soundtrack—they thought of that. In an interview with Kotaku, the game's creative director Johnny Galvatron said developer Beethoven and Dinosaur paid extra "to keep Mixtape's licenses up in perpetuity."

Lego racing game 2K Drive will be delisted next week, but online multiplayer won't shut down until next year
https://www.pcgamer.com/games/racing/lego-racing-game-2k-drive-will-be-delisted-next-week-but-online-multiplayer-wont-shut-down-until-next-year/
Out with the old, in with the new—Forza Horizon 6 has hit the scene, but a different open world online racer is getting scrubbed from digital storefronts just three years after its initial release. Lego 2K Drive, an open-world kart racer where you can build your own vehicles, announced on its Steam page (via IGN) that the game will no longer be available for purchase starting May 19.
If you already own the game or snag it before its exit, you can still use its multiplayer features until May 31 of next year. "After that time, all game functions requiring online servers will no longer function," the update reads. Given that a major feature of the game is sharing your custom Lego creations with other players, it seems like this coming year is your chance to experience the game as intended.

This indie action RPG looks like Minecraft but plays like Dark Messiah, letting you boot enemies off ledges and body slam them into walls of spikes
https://www.pcgamer.com/games/action/this-indie-action-rpg-looks-like-minecraft-but-plays-like-dark-messiah-letting-you-boot-enemies-off-ledges-and-body-slam-them-into-walls-of-spikes/
I consider it my sworn duty to keep you informed of games that channel the energy of noughties fantasy swashbuckling sim Dark Messiah of Might and Magic, and there are a surprising number of upcoming projects that borrow from the game with the best boot in the business. There's Alkahest, which has caught my eye on multiple occasions with its incredibly slick trailers (perhaps too slick, at points), and there's also Fatekeeper, which is a bit heavier on its feet than Alkahest, but nonetheless takes clear inspiration from Arkane's licensed warmup to Dishonored.
Now, a third game has entered the Dark Messiah wannabe chat. The Adventures of Sir Kicksalot is nowhere near as slick and glossy as either Fatekeeper or Alkahest. In fact, it doesn't really look like Dark Messiah at all. Despite this, it's trying the hardest to embrace the spirit of Arkane's games, and beats the other two in the fact you can actually play it.
At first glance, The Adventures of Sir Kicksalot looks more like Minecraft than Dark Messiah, with its blocky-lo fi world and stiffly animated characters. But the game shows its true colours quickly enough, as the player character kicks an enemy into a wall of spikes.

Civilization 7's imminent update will add one of history's most famous conquerors for free, in Firaxis' latest bid to coax you back to its controversial sequel
https://www.pcgamer.com/games/strategy/civilization-7s-imminent-update-will-add-one-of-historys-most-famous-conquerors-for-free-in-firaxis-latest-bid-to-coax-you-back-to-its-controversial-sequel/
Civilization 7's latest update arrives on Monday. Firaxis revealed the bulk of the update's additions earlier this month, including the "most-requested addition" of letting players guide a single Civ across the entirety of its campaign. But Firaxis kept one last surprise in reserve, having just revealed that the update will add military wunderkind Alexander the Great to the base game for free.

Exodus is going all-out with its bizarre interstellar physics, and you can learn more during the Future Games Show Summer Showcase and the PC Gaming Show
https://www.pcgamer.com/gaming-industry/events-conferences/exodus-is-going-all-out-with-its-bizarre-interstellar-physics-and-you-can-learn-more-during-the-future-games-show-summer-showcase-and-the-pc-gaming-show/
If you could travel close to the speed of light, you could effectively nip forward into the future and skip the next couple of weeks. It's all thanks to relativity and some complicated laws of physics, but why would you even want to, you ask? Well, Exodus, the upcoming sci-fi space exploration and time dilation game developed by Archetype Entertainment and published by Wizards of the Coast, is getting an extended gameplay look right after the Future Games Show Summer Showcase on June 6, and there'll be a highlights trailer for it in June 7's PC Gaming Show, too.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

And Monday gaming news, part three:

'I just need to disappear, go into a cabin': Eric Barone has found the answer to Haunted Chocolatier's development distractions
https://www.pcgamer.com/games/life-sim/i-just-need-to-disappear-go-into-a-cabin-eric-barone-has-found-the-answer-to-haunted-chocolatiers-development-distractions/

Baldur's Gate 2 almost had a 'time travel plot', letting you visit an alternate future where BG1's main villain rules the Sword Coast
https://www.pcgamer.com/games/rpg/baldurs-gate-2-almost-had-a-time-travel-plot-letting-you-visit-an-alternate-future-where-bg1s-main-villain-rules-the-sword-coast/

The world of videogames is 'currently not well understood' with major decisions based on 'a limited, partial view', say industry organisations UKIE and OKRE
https://www.pcgamer.com/gaming-industry/the-world-of-videogames-is-currently-not-well-understood-with-major-decisions-based-on-a-limited-partial-view-say-industry-organisations-ukie-and-okre/

We can thank a Jim Henson Company puppeteer for some of Valve's best animation work
https://www.pcgamer.com/gaming-industry/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work/

Fallout's creator reveals you could have played as a snoring cow hater who believes in UFOs, had Black Isle stuck with its original licensed roleplaying system
https://www.pcgamer.com/games/rpg/fallouts-creator-reveals-you-could-have-played-as-a-snoring-cow-hater-who-believes-in-ufos-had-black-isle-stuck-with-its-original-licensed-roleplaying-system/

The Fortnite-Overwatch crossover means we're talking about Tracer's butt again
https://www.pcgamer.com/games/battle-royale/the-fortnite-overwatch-crossover-means-were-talking-about-tracers-butt-again/

MercurySteam announces 'difficult and painful' job cuts as its God of War-inspired hack 'n' slash arrives on Steam
https://www.pcgamer.com/games/action/mercurysteam-announces-difficult-and-painful-job-cuts-as-its-god-of-war-inspired-hack-n-slash-arrives-on-steam/

Former Valve writer Chet Faliszek has no interest in writing Half-Life 3: 'I don't want to touch that with a 10-foot pole'
https://www.pcgamer.com/games/fps/former-valve-writer-chet-faliszek-has-no-interest-in-writing-half-life-3-i-dont-want-to-touch-that-with-a-10-foot-pole/

Star Citizen's latest alpha update brings a 'full reset' to its universe, as Cloud Imperium Games promises to crack down on player exploits and duplication issues
https://www.pcgamer.com/games/sim/star-citizens-latest-alpha-update-brings-a-full-reset-to-its-universe-as-cloud-imperium-games-promises-to-crack-down-on-player-exploits-and-duplication-issues/

Final Fantasy 7 Rebirth's director weighs in on the real-time versus turn-based debate, saying that younger players 'increasingly favour more real-time experiences in games'
https://www.pcgamer.com/games/rpg/final-fantasy-7-rebirths-director-weighs-in-on-the-real-time-versus-turn-based-debate-saying-that-younger-players-increasingly-favour-more-real-time-experiences-in-games/

Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'
https://www.pcgamer.com/games/fps/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-usd50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit/

'This game is extremely broken': The dev of VKD3D-Proton, software for running Direct3D 12 games on Linux, isn't enjoying Forza Horizon 6 very much
https://www.pcgamer.com/software/linux/this-game-is-extremely-broken-the-dev-of-vkd3d-proton-software-for-running-direct3d-12-games-on-linux-isnt-enjoying-forza-horizon-6-very-much/

Take-Two's CEO says AI's not in the business of making hits, 'datasets by their very nature are backward looking', but that doesn't mean AI can't be 'super helpful'
https://www.pcgamer.com/software/ai/take-twos-ceo-says-ais-not-in-the-business-of-making-hits-datasets-by-their-very-nature-are-backward-looking-but-that-doesnt-mean-ai-cant-be-super-helpful/

You can thank a bad Dungeons and Dragons DM for one of Shin Megami Tensei's coolest mechanics
https://www.pcgamer.com/games/rpg/you-can-thank-a-bad-dungeons-and-dragons-dm-for-one-of-shin-megami-tenseis-coolest-mechanics/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.