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Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

AMD confirms second FSR Redstone game: Crimson Desert

https://videocardz.com/newz/amd-confirms-second-fsr-redstone-game-crimson-desert

Intel job listing mentions “Unified Core” CPU design team as hybrid P-core and E-core era continues

https://videocardz.com/newz/intel-job-listing-mentions-unified-core-cpu-design-team-as-hybrid-p-core-and-e-core-era-continues

Hard drive pricing drives data hoarder to fly from UK to US to buy storage, still saves $2000

https://videocardz.com/newz/hard-drive-pricing-drives-data-hoarder-to-fly-from-uk-to-us-to-buy-storage-still-saves-2000

Reports claim MSI yellow-tipped 16-pin power connector can work loose over time

https://videocardz.com/newz/reports-claim-msi-yellow-tipped-16-pin-power-connector-can-work-loose-over-time

Stop Killing Games update says EU petition advances

https://videocardz.com/newz/stop-killing-games-update-says-eu-petition-advances

ComputerBase revisits AMD Radeon HD 6950 1GB performance 15 years after launch

https://videocardz.com/newz/computerbase-revisits-amd-radeon-hd-6950-1gb-performance-15-years-after-launch

Linux 7.0 merges AMDGPU update for decade old Radeon GPUs

https://videocardz.com/newz/linux-7-0-merges-amdgpu-update-for-decade-old-radeon-gpus

ASML Set to Boost Chip Output 50% by 2030, Ramping EUV Light Source Power to 1 Kilowatt & Hoping to Ease AI Supply Bottlenecks

https://wccftech.com/asml-set-to-boost-chip-output-by-ramping-euv-power-to-a-kilowatt/

User Reportedly Receives RMA’d MSI Motherboard With An ASUS Socket Cover, And Socket Pins Damaged

https://wccftech.com/user-reportedly-receives-rmad-msi-motherboard-with-an-asus-socket-cover-causing-pin-damage/

Dell's new prebuilt PC has special custom power connector for Nvidia GPU — even large OEMs apparently fear the 16-pin power connector meltdowns

https://www.tomshardware.com/desktops/pc-building/dells-new-prebuilt-featuring-an-rtx-5070-ti-comes-with-bolted-on-12v-2x6-connector-even-large-oems-fear-the-16-pin-power-connector-meltdowns

Lenovo reportedly ends driver updates for Legion Go based on Ryzen Z1 Extreme

https://videocardz.com/newz/lenovo-korea-reportedly-ends-driver-updates-for-legion-go-based-on-ryzen-z1-extreme

Way too soon imo



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Around the Network

Here come the Monday gaming news:

SALES/PLAYER COUNTS & DEALS

Renewed hopes of a Nier: Automata sequel as the cult action RPG's 9th-anniversary livestream ends with a teasing message
https://www.pcgamer.com/games/rpg/renewed-hopes-of-a-nier-automata-sequel-as-the-cult-action-rpgs-9th-anniversary-livestream-ends-with-a-teasing-message/
Congratulations for keeping strange and wonderful games alive everyone. It took nine years, but Nier: Automata has now sold over 10 million copies worldwide. While technically a sequel to 2010's Nier Replicant, itself a spin-off of the fifth ending of Drakengard—I know, Nier is confusing—Automata is a perfect entry point into the series for new players, which has probably helped it become so popular.
The official Nier X account shared the following tweet today, February 20: "NieR:Automata has shipped and digitally sold over 10M copies worldwide! Glory to mankind." That sure is a lot of copies. Naturally, fans are in the replies asking when the next game is coming out.
Unfortunately, series creator Yoko Taro said last year, "People often ask me why I don't make a sequel to Nier, or why I'm not working, but that's because I've had so many projects that have been discontinued lately." Somehow, 10 million copies isn't enough of an audience to guarantee a successful return on a new Nier game. 10 million! That's a 10 followed by six zeroes, and it still isn't enough. The devs previously said they would "gladly say yes to anything for money," but apparently that doesn't include making another Nier game.
However, that could be about to change. A 9th-anniversary livestream earlier today on the Square Enix YouTube channel ended with the message "Nier: Automata to be continued…" The Game Awards creator and host Geoff Keighley even shared a screenshot of the teaser on X. Does he know something that we don't, or is he just a big 2B fan?

That golf game with orbital death lasers sold 100k copies in two days: 'We made Super Battle Golf together in 4.5 months and are so happy'
https://www.pcgamer.com/games/sports/that-golf-game-with-orbital-death-lasers-sold-100k-copies-in-two-days-we-made-super-battle-golf-together-in-4-5-months-and-are-so-happy/
Mark Frost's The Greatest Game Ever Played tells the story of golf's most legendary amateur, Francis Ouimet, whose victory in the 1913 U.S. Open stands as one of the most notorious upsets in the sport's history.
Legendary as it might be, that game was probably boring, that book is probably boring, and the Disney movie based on it is also probably boring. Let me be clear: I do not care about anything unless there's lasers in it.
Thankfully, Super Battle Golf just arrived to save the sport from its own mundanity with lasers and rockets aplenty. Its unique approach to golf, where players race across the fairway to sink the ball as fast as possible while sabotaging their buds in multiplayer, is turning heads: developer Brimstone announced in a Steam community blog post that it sold 100,000 copies in just 48 hours.
The post reads, "WOW. OK. THANK YOU!!! That is just so absolutely amazing and I am filled with so much joy. Reviews are sitting at 97% Overwhelmingly Positive, and we've been reading every review, forum post, message board taking in all your amazing messages and feedback!"
It's certainly an impressive turnaround given that, as the post states, the game was thrown together in just "4.5 months." I'm not quite sure if it counts as friendslop given that it's competitive rather than cooperative—maybe partyslop or tourneyslop is more accurate—but its combination of inexpensive thrills and inebriation-friendly multiplayer make me think it's striking the same chord with people.

GOG starts the week with the Deep Silver Publisher Sale, featuring up to 90% discounts during 7 days: https://www.gog.com/en/promo/20260223_deep_silver_publisher_sale

Steam has one new deal and four new sales:

Humble Bundle presents the Focus Entertainment Bundle 2026, with up to 6 games to get during the next 18 days: https://www.humblebundle.com/games/focus-entertainment-bundle-2026

And at Fanatical we find a new BundleFest, but that’s not all:

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

STALKER 2 Got a Cool FEAR/Crysis-inspired Cinematic FX Mod
https://www.dsogaming.com/mods/stalker-2-got-a-cool-fear-crysis-inspired-cinematic-fx-mod/
Modder ‘Cazanu’ has released a pretty cool mod for STALKER 2 that will make its firefights feel more like those of F.E.A.R. or Crysis. The mod pushes the game’s smoke and spark particles to extreme values, giving it a more cinematic feel.
Going into slightly more details, the Cinematic FX Mod increases the amount of smoke, sparks, dust, and debris. This isn’t meant to be a realistic mod. Instead, it tries to replicate some of the action movies we got in the ’90s.
To showcase these new particle effects, the modder shared these two GIFs. These will give you a pretty good idea of what you can expect from it.
As you can see, the firefights now feel closer to those we had in the first FEAR game. Monolith used extreme smoke and spark effects during the game’s firefights. They weren’t realistic, but they were cool as hell. And that’s exactly what this mod brings to STALKER 2.
>> Besides the gif, the article also has some screenshots and a video of a similar for Crysis.

Skyrim & Fallout 4 Got a Realistic Weight-Based Movement Inertia System
https://www.dsogaming.com/mods/skyrim-fallout-4-got-a-realistic-weight-based-movement-inertia-system/
Modder ‘Zzyxzz’ has just released a new mod for both Skyrim and Fallout 4 that adds to them a realistic weight-based movement inertia system. This mod will make movement in these two Bethesda games feel more realistic. So, let’s take a closer look at it.
In both Fallout 4 and Skyrim, player movement feels responsive and game-like, but it lacks a sense of physical weight or momentum. Characters can instantly accelerate, stop, or change direction without feeling grounded, which creates a subtle break in immersion. Carrying heavy gear should meaningfully affect how you move. It should affect how quickly you can turn, how fast you can stop, and how stable you feel during sharp maneuvers.
And that’s exactly what this mod aims to improve. According to the modder, it introduces weight-based movement inertia directly at the engine level. Acceleration and deceleration are now smoothly adjusted, and your carry-weight ratio dynamically affects how responsive your character feels.
Heavier loadouts will lead to slower acceleration, greater resistance when changing direction, and a stronger sense of momentum. Sharp turns will also trigger a realistic slowdown, especially when you’re heavily encumbered.
The system takes cues from modern tactical shooters known for their grounded movement and weight simulation. As such, we can now have a more realistic feel to both Fallout 4 and Skyrim, without sacrificing overall responsiveness.
Overall, this is a cool mod that some of you may appreciate. You can go ahead and download the Fallout 4 version from here, and the Skyrim version from here. At the end of the article, you can also find two videos. These videos highlight the new inertia system, so be sure to check them out.

Grand Theft Auto 4 RTX Remix Got Another HD Texture Pack
https://www.dsogaming.com/mods/grand-theft-auto-4-rtx-remix-got-another-hd-texture-pack/
Modder ‘DarkoRTX’ has released a new HD Texture Pack for the RTX Remix Path Tracing Mod of Grand Theft Auto 4. So, let’s take a closer look at it.
This new HD Texture Pack brings enhanced surfaces and improved material definition. Many textures include additional PBR maps, and the modder has made manual refinements for better RTX lighting.
According to the modder, the pack includes both 2K and 4K textures. Many of these textures also come with additional maps, such as metallic, depth, and roughness. Therefore, they react more naturally to RTX Remix lighting. A large portion of buildings, roads, and pavement surfaces has already been updated, with more areas and assets scheduled for improvement over time.
Right now, the mod overhauls the South Bohan Apartment area. This is the exact same area that Warcaco’s HD Texture Pack also covers. As such, you’ll have to use only one of them. Using both of them may result in various visual glitches and issues.
You can go ahead and download the HD Texture Pack from this link. At the end of the article, you can also find some screenshots from it. These screenshots will give you a pretty good idea of what you can expect from the new textures.

Resident Evil 4 Remake Mod Lets You Unlock All Extra Content
https://www.dsogaming.com/mods/resident-evil-4-remake-mod-lets-you-unlock-all-extra-content/
Modder ‘WuhanBiohazard’ has released a new mod that lets you unlock all of the game’s extra content immediately. This means that you won’t have to grind in order to get enough cash and buy your favourite costume.
For those who did not know, the remakes of Resident Evil 2 and 3 received a DLC that allowed you to unlock all of their extra content. That DLC was called All In-game Rewards Unlock. However, it appears that Capcom did not release a similar DLC for Resident Evil 4 Remake. And that’s what this mod aims to address.
So, by using it, you will get access to all weapons, costumes, accessories, models, and concept art.
Do note that this will be a permanent change that will persist after physically uninstalling the mod. To revert to your previous state, you’ll need a backup of data00-1.bin. This is located alongside your individual save files. If you don’t back it up, you won’t be able to reverse the changes.
>> The article has no media.

Here’s a new 10-minute gameplay video from GTA Carcer City
https://www.dsogaming.com/videotrailer-news/heres-a-new-10-minute-gameplay-video-from-gta-carcer-city/
Modder ‘DeadpoolMKD’ has released a new video for Grand Theft Auto Carcer City, showing 10 minutes of new gameplay from it. In this video, the modder flies over the entire map of the game. As such, it can give you an idea of its scale.

Fallout: Vault 666 for Classic Doom Got a New Major Update
https://www.dsogaming.com/mods/fallout-vault-666-for-classic-doom-got-a-new-major-update/
Modder ‘Carl Asami’ has released a new major update for the Fallout 1 mod for the classic Doom games, Fallout: Vault 666. This update adds new content to the mod. So, let’s take a closer look at it.
For those who did not know, Fallout: Vault 666 is a mod that brings a new map, heavily inspired by the first Fallout game, to Classic Doom. It also has enemies and weapons from Fallout.
Update 1.52 adds four new Fallout monsters. To be more precise, it replaces Cacodemons with Mister Handy Security Bots. It also replaces Lost Souls and the Shotgun Zombie with Security Eyebots and Mutant Shotgunner, respectively. Finally, it replaces the Zombieman with the Mutant Pistol Wielder.
This new update also adds new sprites and textures. Moreover, it fixes the Introduction Slide to feature new Monsters. The modder has made a number of visual tweaks and fixes. Plus, he added new ammo and items in various places.
It’s also worth noting that Dogmeat’s AI has been slightly tweaked. For instance, Dogmeat won’t get stuck behind the switch to the Final Boss Room door anymore. Carl also improved its AI so that it can flee from the crushing platform more easily. Dogmeat is now “bright” while sitting, and it can’t enter The Maintenance Room (something that should help its pathfinding).
>> The article has an over 1 hour long video.

The Witcher 3 Online Update v1.11 Released & Detailed
https://www.dsogaming.com/patches/the-witcher-3-online-update-v1-11-released-detailed/
A couple of weeks ago, modder ‘rejuvenate’ released a new update for the amazing Online Multiplayer Mod for The Witcher 3: Wild Hunt. So, let’s see what Patch 1.11 brought to the table.
For those who did not know, Witcher Online is a mod that adds multiplayer to The Witcher 3: Wild Hunt. With this mod, players can join servers and play together with friends. You can customize your character with Custom Player Characters and relax in taverns using the Chill Out feature. You can also chat with other players, use emotes, and roleplay with strangers. Best of all, you can experience the full story of Geralt and Ciri from beginning to end, all while exploring the world of The Witcher with other players.
(...)
Patch 1.1 introduces entity culling, which significantly improves performance. Players who are more than 100 meters away will no longer render. The patch also improves performance when creating player entities and when loading new appearances from Custom Player Characters.
Additionally, it adds an overhead status indicator when a player is in a cutscene, and removes the option to teleport to players directly from the world map, as this feature was buggy and causing issues. The update also fixes a bug that caused incorrect animations to play when teleporting to another player, as well as an issue where other players’ minimap icons would randomly duplicate.
On the other hand, Update 1.11 is a smaller one. This patch enables players to teleport to other players using the world map. It also comes with general stability improvements, and it fixes a bug where minimap icons would remain after a player left.
>> The article has a video showing the trailer of this mod, but not what this update brings.

Well, someone made an Ulfric Stormcloak Big Naturals mod
https://www.pcgamer.com/games/the-elder-scrolls/well-someone-made-an-ulfric-stormcloak-big-naturals-mod/
First, the Baldur's Gate 3 modding community gave Elminster Big Naturals, and then everyone's favorite dignified corpse Withers too. The Skyrim modding community, not one to be left behind, has finally followed suit.
It began with a request to give Ulfric Stormcloak "Big Naturals" on r/skyrimmods. "Does current technology allow this?" someone innocently asked, while we knew full well the answer would be "yes". It took a day to give the people what they wanted: a mod that gives the Jarl of Windhelm the gigantic gazongas he apparently deserves.
Response has been positive. "This is actually how he is first described in the original lore", one commenter helpfully explains. "Finally, a good reason to join the Stormcloaks!" says another.
If you're wondering why the fuck this is happening, apparently Gandalf Big Naturals was a Tumblr meme back in 2022? This one went right by me at the time, or maybe I just blocked it out of my mind. The idea of giving videogame wizards and other authority figures huge honking norks has also spread to Stardew Valley and Oblivion Remastered. Nowhere is safe. Soon wizards with tig ol' bitties will be everywhere. Tear out your eyes before it's too late.
>> There is no media of this mod (thankfully, I dare to say)

This wild Doom 2 mod that blends World War 1 combat with a vicious holy war just unleashed a gnarly prequel campaign where you assault a mountain riddled with heretics
https://www.pcgamer.com/games/fps/this-wild-doom-2-mod-that-blends-world-war-1-combat-with-a-vicious-holy-war-just-unleashed-a-gnarly-prequel-campaign-where-you-assault-a-mountain-riddled-with-heretics/
I've had one eye on ambitious Doom 2 mod Trench Foot for a while, though it was, admittedly, my weaker eye that requires me to wear corrective lenses. I had assumed Trench Foot was a total conversion set in the First World War, but it turns out it's much weirder than that. It basically combines World War One chic with medieval religious zealotry and a gothic ostentation that wouldn't look out of place in Warhammer 40,000.
Notionally, Trench Foot has you play as a master Templar of the one true faith known as the Canonicate, on a mission to wage "apocalyptic holy war" on the heretics who cower in the sprawling trenchworks of the wartorn nation of Cretu. With 14 unique weapons to wield and 15 enemy types to blast into ludicrous gibs, Trench Foot sounds utterly preposterous in the best way.
Unfortunately, the mod has hit numerous stumbling blocks over the course of its development. Some of these were design hurdles typical to mod making, but others were external factors such as the Doom modding's sudden sourceport shift from GZDoom to UZDoom. Developer TrenchWork has addressed these issues on several occasions. But the project has finally borne some fruit, albeit not what fans were likely expecting.
Out of the blue, TrenchWork has released a three-episode mini-campaign called Butcher's Summit, which acts as a prequel to the events that will ultimately be portrayed in the mod. Playing as a knight in the Templar order, you're tasked with eliminating a heretic surface-to-air battery dug deep into the peaks of a vast mountain range. With three maps spanning an estimated two-hour run time, the prequel features multiple weapons and "over 40 new monsters", which sounds like a lot more than was initially planned for the full mod.
>> The article has a less than 2 minutes trailer.

'Critical: Organ failure imminent!': GTA 5's newest survival mod turns an irradiated world against you with shadows of Fallout, Stalker and 28 Days Later
https://www.pcgamer.com/games/grand-theft-auto/critical-organ-failure-imminent-gta-5s-newest-survival-mod-turns-an-irradiated-world-against-you-with-shadows-of-fallout-stalker-and-28-days-later/
As if Los Santos and Blaine County weren't already hostile enough, the latest survival mod to grace the murderous bounds of GTA 5 turns the actual map against us by way of an irradiated hellscape.
Aptly named The Exclusion Zone, modder VelyXCore has rolled out a series of high-risk radioactive hotspots across the San Andreas playground with what the creator describes as a "slow-burn mechanic where the environment itself becomes your deadliest enemy".
They ain't lying, I can confirm, as The Exclusion Zone delivers exactly on what it promises—all the while letting you know this in no uncertain terms. Spending too long in the mod's most irradiated locations inflicts accumulative radiation poisoning—in the same style as the Fallout series—with an organ failure mechanic that, expectedly, stops you pretty dead in your tracks.
Through this, The Exclusion Zone doesn't force instant health drain tactics on you, but instead lets you grow progressively unwell the closer you get to the source. A tweaked "clean and modern" UI details your current exposure levels, meaning that when the words "Critical: Organ failure imminent!" flash across the top of your screen, exclamation mark and all, you know you're up shit creek without a paddle.
In order to survive the mod's handful of affected areas—at the time of writing, these include: Humane Labs (epicenter, critical threat), Fort Zancudo Delta (high threat), Sandy Shores Airfield (medium threat), and LS Airport and Port perimeters (industrial zones)—you'll want to seek out gas masks to prevent radiation poisoning from rising. But, as you might expect, these are hardly found growing on trees.
From here, creator VelyXCore has plans to grow the project, while one comment on the project's GTA5-Mods page suggests doubling up with existing Pripyat add-on maps, otherwise known as the home of the Stalker series. VelyXCore says they plan to add a config file so players can place this mod's radiation zones precisely over the Pripyat map markers. Which makes me want to breathe furiously into a paper bag lest I hyperventilate. But I'm not sure that'll stem the radiation poisoning.
>> Other than a screenshot of a charecter with a gas mask, there’s really no media of this mod.

GAMING NEWS

The Elder Scrolls 6 will use Creation Engine 3 and not Unreal Engine 5
https://www.dsogaming.com/news/the-elder-scrolls-6-will-use-creating-engine-3-and-not-unreal-engine-5/
A lot of people have been wondering whether Bethesda would switch to Unreal Engine 5 for the next TES game, especially after Oblivion Remastered. However, Todd Howard has confirmed that The Elder Scrolls 6 will not make the jump to UE5. Instead, TES 6 will use Creation Engine 3.

New Forza Horizon 6 In-Engine Trailer Showcases Its Biomes
https://www.dsogaming.com/videotrailer-news/new-forza-horizon-6-in-engine-trailer-showcases-its-biomes/
Microsoft has just released a new in-engine trailer for Forza Horizon 6 that showcases its stunning biomes. Players will drive through the highlands, alpine region, coast, mountains, and plains.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The very long second part of the Monday gaming news:

Skate is locking a map area behind a paywall after promising no map areas would be locked behind paywalls: 'We will need to make changes as we go sometimes'
https://www.pcgamer.com/games/sports/skate-is-locking-a-map-area-behind-a-paywall-after-promising-no-map-areas-would-be-locked-behind-paywalls-we-will-need-to-make-changes-as-we-go-sometimes/
Skate's free-to-play resurrection hasn't had a smooth ride in early access. While it attracted millions of players at launch, it slumped to an early "Mixed" rating on Steam, and the following months of trudging through microtransaction muck and technical troubles haven't done much to improve player sentiment.
This week, EA seems determined to test how much more room to fall its player reception still has, revealing plans for Skate's Season 3 content rollout that includes a new map area that requires payment for unrestricted access—something that, before launch, Skate's developers explicitly said they wouldn't pursue.

Embark's plans to rework Arc Raiders' account-wiping Expeditions: 'We didn't have time to shift the system to what we intend to do next'
https://www.pcgamer.com/games/third-person-shooter/embarks-plans-to-rework-arc-raiders-account-wiping-expeditions-we-didnt-have-time-to-shift-the-system-to-what-we-intend-to-do-next/
One of Arc Raiders' most contentious systems is the Expedition. This is an opt-in seasonal wipe that enables players to effectively delete their accounts and restart the game every two months or so. In return, you get a few semi-permanent boosts, such as extra stash space and perk points, plus unique cosmetics to show off the fact that you nuked all your own stuff.
(...)
Speaking with Virgil Watkins, design director on Arc Raiders, Embark acknowledges these issues remain unresolved and is looking into how it can improve the system. First off, "it is a bit of an experiment," Watkins explains, "because we didn't want to force resets on everyone, then now we're on this road of 'how do we make it interesting enough for the largest amount of people to participate in this?"

Nothing beats putting all my little stuff on my many little shelves in a super cozy shop sim like Thrifty Business
https://www.pcgamer.com/games/sim/nothing-beats-putting-all-my-little-stuff-on-my-many-little-shelves-in-a-super-cozy-shop-sim-like-thrifty-business/
Man I just love a game where I move all my little stuff around on my little shelves. I adored the tactile fiddling about in Potion Craft and sorting my store shelves in Tiny Bookshop—though I did skip Unpacking for some reason—and upcoming funky shop sim Thrifty Business is right at the pinnacle of that compulsive fussing-with-stuff fascination. You don't have to wait for next week's Steam Next Fest because the demo is already live for you to try right now.

Imagine if politics were full of monsters! Haha, no, I mean fun monsters like vampires, orcs, and goblins who use cards to hurl insults and smears at each other
https://www.pcgamer.com/games/roguelike/imagine-if-politics-were-full-of-monsters-haha-no-i-mean-fun-monsters-like-vampires-orcs-and-goblins-who-use-cards-to-hurl-insults-and-smears-at-each-other/
The supremely ugly situation of politics these days has put me off most forms of political pop culture. I don't want to watch movies about fictional presidents, I don't want to watch TV shows about the government, and I sure as heck don't want to play games about political wheeling and dealing.
At least until today, when I tried the demo for Prime Monster, a 'card-based political roguelike' (so the dealing is literal) where the government is made up entirely of monsters. No, not the horrible, terrifying kind of monsters we get in real life. Fun fantasy monsters like vampires, orcs, ghouls, goblins, and witches. Isn't that way more appealing than reality?

DICE agrees that some Battlefield 6 vehicles are 'death traps' and is planning a Labs test dedicated to 'vehicle improvements'
https://www.pcgamer.com/games/fps/dice-agrees-that-some-battlefield-6-vehicles-are-death-traps-and-is-planning-a-labs-test-dedicated-to-vehicle-improvements/
Battlefield 6 is pretty awesome, unless you happen to be in a jeep. The LGT (light ground transport), Battlefield 6's most plentiful vehicle, is a failure on every level.
(...)
"I'm going to take the light vehicle feedback with me to the team from you today," DICE hardware producer Kit Eklöf told PC Gamer. "But I also want to promote that there's a Battlefield Labs test coming up where we're going to test some vehicle improvements around this issue, specifically because we've heard the feedback that vehicles are death traps. We are going to try a package of vehicle improvements on Labs very soon, so keep an eye out for that."

Age of Empires 2: Definitive Edition gets yet another massive update adding a new line of warships and 'significant changes' to naval mechanics
https://www.pcgamer.com/games/rts/age-of-empires-2-definitive-edition-gets-yet-another-massive-update-adding-a-new-line-of-warships-and-significant-changes-to-naval-mechanics/
There's something in the water in PC gaming right now. Specifically, ships. Lots of ships. Earlier this month, Facepunch Studios weighed anchor on Rust's massive naval update, adding player-made boats and a vast offshore region for survivors to explore. Now, Age of Empires 2: Definitive Edition is getting in on the seafaring action, with its latest update careening Microsoft's refurbished vessel to scrape the barnacles off the hull of its naval mechanics.

Turn water into goo and yourself into a cloud in this fantasy adventure with 102 million spell combinations: 'The core ethos when it comes to solving puzzles is to do it your way'
https://www.pcgamer.com/games/adventure/turn-water-into-goo-and-yourself-into-a-cloud-in-this-fantasy-adventure-with-102-million-spell-combinations-the-core-ethos-when-it-comes-to-solving-puzzles-is-to-do-it-your-way/
If you could have one magical power, what would it be? For me, it would be the ability to instantly fix anything. Washing machine broken? Zap! Not anymore. Boiler on the blink? Let's Fantasia that shit. PC giving you some random error you've been struggling to solve all morning? Just point your finger at it and get it running again, maybe with a new graphics card installed for good measure.
I doubt magical maintenance will appear in Rhell: Warped Worlds & Troubled Times, but with developer SlugGlove (what a name) promising over 102 million spell combinations in its fantastical puzzler, I certainly can't rule it out.

Heart of the Machine, the strategy game that lets you be the fun kind of evil AI, leaves early access in March with two possible endings: 'One is focussed on committing ALL the war crimes'
https://www.pcgamer.com/games/strategy/heart-of-the-machine-the-strategy-game-that-lets-you-be-the-fun-kind-of-evil-ai-leaves-early-access-in-march-with-two-possible-endings-one-is-focussed-on-committing-all-the-war-crimes/
One of the many things that annoys me about modern AI technology is if it did somehow destroy the world as its early boosters often (and bizarrely) claimed it might, it's far more likely to do so by accident than design.
(...)
If, like me, you prefer your AIs to be a fictional bogeyman rather than a hallucinating, water chugging, hardware-market destroying reality, then you might find some catharsis in Heart of the Machine. Arcen Games' ludicrously ambitious 4X lets you take control of a newly sentient AI as you strive to achieve synthetic supremacy, and the game will morph into its final form next month.
>> If you want spooky AI news, here’s one for you (link)

Interdimensional railway sim Voidtrain gets a patch that expands your inventory, a 50% discount and new DLC that's free until Monday
https://www.pcgamer.com/games/survival-crafting/interdimensional-railway-sim-voidtrain-gets-a-patch-that-expands-your-inventory-a-50-percent-discount-and-new-dlc-thats-free-until-monday/
Train survival games are all the rage in PC gaming right now, with Chris Livingston spying six railway-related survival sims arriving at platform PC in 2026. But these life-sustaining locomotives were all pulled onto the tracks by Voidtrain, a survival sim in which you drive an interdimensional train through a vast, eerie cosmos.
While it only launched in 2025, Voidtrain is the de-facto grandaddy of train-based survival sims, having chugged away merrily in Steam early access for four years before formally releasing. Developer HypeTrain Digital is still shovelling coal into the engine, too, with this week bringing a small patch, a big discount, and a sprinkling of DLC you can grab for free if you're quick.
>> If you’re lucky, you may still be able to grab the free DLC.

High flying FPS Ultrakill will finally reach the 8th layer of Hell next week: 'Skip school. Call out sick from work. It's finally happening. And we're not lying'
https://www.pcgamer.com/games/fps/high-flying-fps-ultrakill-will-finally-reach-the-8th-layer-of-hell-next-week-skip-school-call-out-sick-from-work-its-finally-happening-and-were-not-lying/
New Blood has revealed that Ultrakill's next major addition, Hell's eighth layer of Fraud, will be added to the early access FPS next week. Fraud was initially set to release at the end of 2025, but suffered a minor last minute delay.
We don't know the exact day the update will drop, but New Blood advises fans to "Skip school. Call out sick from work," because "It's finally happening. And we're not lying."
>> Next week is, of course, this week.

Total Chaos, the survival horror based on one of Doom's best mods, is getting a New Game+ mode featuring an Alien: Isolation-style persistent enemy: 'It does not patrol. It does not follow rules. It adapts'
https://www.pcgamer.com/games/horror/total-chaos-the-survival-horror-based-on-one-of-dooms-best-mods-is-getting-a-new-game-mode-featuring-an-alien-isolation-style-persistent-enemy-it-does-not-patrol-it-does-not-follow-rules-it-adapts/
When I played Total Chaos at the end of the last year, my main takeaway was, 'This is scary, but could be scarier'. There are some fear inducing moments in Trigger Happy Interactive's remake of the Doom total conversion of the same name—particularly a bowel-quaking mid-game section involving a library. But compared to the dynamic terrors of Alien: Isolation and Amnesia: The Bunker, it didn't quite reach the same heights.
But Trigger Happy Interactive has taken a leaf from the rulebooks of those two terrifying games. The next update for the survival horror game will introduce a New Game+mode that aims to radically shake up the experience for veteran players.

Cities: Skylines 2's new developer celebrates the occasion with a debut patch all about death, making citizens pop their clogs around the clock and removing immortality in easy mode: 'Previously, about 80% of them never died of old age'
https://www.pcgamer.com/games/city-builder/cities-skylines-2s-new-developer-celebrates-the-occasion-with-a-debut-patch-all-about-death-making-citizens-pop-their-clogs-around-the-clock-and-removing-immortality-in-easy-mode-previously-about-80-percent-of-them-never-died-of-old-age/
Cities: Skylines 2 just received its first update from new developer Iceflake Studios, which replaced Colossal Order at the end of 2025. You might think this would be a prime opportunity to breathe new life into the struggling city-builder. To come out swinging with some big new features. To make the flowers bloom, the birds sing, the babies gurgle in a way that makes you think "Are they happy or about to barf?"
Nope! Instead, Iceflake's debut patch is utterly obsessed with death. Turns out your idiot citizens have been croaking in completely the wrong ways in Cities: Skylines 2, so Iceflake has donned its black robe and sharpened its scythe to sort things out.

Fish wrangling management sim Megaquarium is getting a major free update alongside its upcoming DLC: 'I've learned a lot over the years about what makes a good Megaquarium campaign'
https://www.pcgamer.com/games/strategy/fish-wrangling-management-sim-megaquarium-is-getting-a-major-free-update-alongside-its-upcoming-dlc-ive-learned-a-lot-over-the-years-about-what-makes-a-good-megaquarium-campaign/
If you're looking for a management sim that's a bit on the lighter side, you could certainly do worse than Megaquarium. Twice Circled's aquarium construction sim is all about building oceanic attractions and filling them with weird and wonderful sea life.
The base game released eight years ago, but Twice Circled has updated it consistently since then. Indeed, its next update is one of the biggest yet, built to splash down alongside a new expansion that's all about underwater invertebrates.

One of my most anticipated indie games finally has a release date, almost 4 years after its initial reveal
https://www.pcgamer.com/games/adventure/one-of-my-most-anticipated-indie-games-finally-has-a-release-date-almost-4-years-after-its-initial-reveal/
When Gecko Gods was revealed in 2022, it instantly became one of those games I simply had to play. The very idea of being a little gecko scampering around ancient ruins and using the world as my climbing frame appeals more than I can really express in words, but I didn't realise just how long it would be before I could embark on this epic adventure.
Thankfully, after almost four years of waiting, Gecko Gods has finally revealed a release date rather than a window, and now I only have to wait until April 16 to become my true gecko self.

The Denshattack! demo sees you kickflipping, grinding, and joyriding a Ferris wheel into an active volcano on the world's most tubular commute
https://www.pcgamer.com/games/sports/the-denshattack-demo-sees-you-kickflipping-grinding-and-joyriding-a-ferris-wheel-into-an-active-volcano-on-the-worlds-most-tubular-commute/
Denshattack! is brave enough to ask, 'What if you could do a kickflip as a train?' Now, it's unclear whether anyone was actually asking this question, but it sure is brave enough to ask it. Anyway, we can finally find out the answer to that via its Steam Next Fest demo, which is 'You'd crash about as much as you'd expect but it's sick as hell.'



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

And here’s the also fairly long part three:

After breaking Winston's heart last week, Overwatch players have abandoned Talon in this week's vote, and it's all down to the cat
https://www.pcgamer.com/games/fps/after-breaking-winstons-heart-last-week-overwatch-players-have-abandoned-talon-in-this-weeks-vote-and-its-all-down-to-the-cat/

There could be a new God of War project involving new Kratos' voice actor Christopher Judge revealed 'late summer', but nobody should feel great about how that news broke
https://www.pcgamer.com/games/action/there-could-be-a-new-god-of-war-project-involving-new-kratos-voice-actor-christopher-judge-revealed-late-summer-but-nobody-should-feel-great-about-how-that-news-broke/

Todd Howard has 'softened' on remasters, but he's still 'anti-remake'
https://www.pcgamer.com/games/todd-howard-has-softened-on-remasters-but-hes-still-anti-remake/

Arc Raiders is such a huge hit, Nexon has put Embark Studios CEO Patrick Söderlund in charge of everything else too
https://www.pcgamer.com/gaming-industry/arc-raiders-is-such-a-huge-hit-nexon-has-put-embark-studios-ceo-patrick-soderlund-in-charge-of-everything-else-too/

Capcom pleads with its community once again to avoid sharing Resident Evil Requiem leaks: 'We really want everyone to enjoy the game's story and experience as much as possible'
https://www.pcgamer.com/games/resident-evil/capcom-pleads-with-its-community-once-again-to-avoid-sharing-resident-evil-requiem-leaks-we-really-want-everyone-to-enjoy-the-games-story-and-experience-as-much-as-possible/

Ubisoft CEO confirms new Assassin's Creed and Far Cry games are coming, denies that putting his son in charge of them was nepotism
https://www.pcgamer.com/gaming-industry/ubisoft-ceo-confirms-new-assassins-creed-and-far-cry-games-are-coming-denies-that-putting-his-son-in-charge-of-them-was-nepotism/

Warlocks have taken the throne as Diablo 2's best class 26 years later, and Blizzard seems to be OK with letting them have their fun for now
https://www.pcgamer.com/games/rpg/warlocks-have-taken-the-throne-as-diablo-2s-best-class-26-years-later-and-blizzard-seems-to-be-ok-with-letting-them-have-their-fun-for-now/
>> Blizzard also said that there’s “millions of people that still play Diablo 3” (link)

New Xbox boss promises no 'soulless AI slop' after moving over from Microsoft's CoreAI products division
https://www.pcgamer.com/gaming-industry/asha-sharma-xbox-no-ai-slop/
>> So there’ll be AI slop, but it won’t be “souless”.

No layoffs at Xbox as a result of leadership shakeup, new chief content officer Matt Booty says: 'My focus is on supporting the teams and leaders we have in place and creating the conditions for them to do their best work'
https://www.pcgamer.com/gaming-industry/no-layoffs-at-xbox-as-a-result-of-leadership-shakeup-new-chief-content-officer-matt-booty-says-my-focus-is-on-supporting-the-teams-and-leaders-we-have-in-place-and-creating-the-conditions-for-them-to-do-their-best-work/

To celebrate 2 years of Balatro, creator LocalThunk reflected on dropping out of an engineering program to make games: 'Even if I could warn myself I’m not sure what I could have said to prepare for the insanity'
https://www.pcgamer.com/games/roguelike/to-celebrate-2-years-of-balatro-creator-localthunk-reflected-on-dropping-out-of-an-engineering-program-to-make-games-even-if-i-could-warn-myself-im-not-sure-what-i-could-have-said-to-prepare-for-the-insanity/

Saints Row 1 designer reckons the series is 'dead,' adding that Embracer 'ghosted' him after a comeback pitch: 'I wish things were different'
https://www.pcgamer.com/games/action/saints-row-1-designer-reckons-the-series-is-dead-adding-that-embracer-ghosted-him-after-a-comeback-pitch-i-wish-things-were-different/

The devs of a promising Slay the Spire-alike are delaying their game to Dodge and Roll away from Slay the Spire 2's launch: 'You'll be playing it, we'll be playing it, everyone will be playing it'
https://www.pcgamer.com/games/roguelike/the-devs-of-a-promising-slay-the-spire-alike-are-delaying-their-game-to-dodge-and-roll-away-from-slay-the-spire-2s-launch-youll-be-playing-it-well-be-playing-it-everyone-will-be-playing-it/

'It’s pretty sad and pathetic that a game with difficult content can’t get on the larger marketplaces:' Despite creeping censorship on Steam and Epic, these devs are fighting to make a transgressive stop-motion horror game
https://www.pcgamer.com/gaming-industry/its-pretty-sad-and-pathetic-that-a-game-with-difficult-content-cant-get-on-the-larger-marketplaces-despite-creeping-censorship-on-steam-and-epic-these-devs-are-fighting-to-make-a-transgressive-stop-motion-horror-game/

New Blood CEO Dave Oshry says he's 'always loved GOG' but 'they need enough people to give a s**t, or how long are they even going to be around'
https://www.pcgamer.com/gaming-industry/new-blood-ceo-dave-oshry-says-hes-always-loved-gog-but-they-need-enough-people-to-give-a-s-t-or-how-long-are-they-even-going-to-be-around/

The upcoming Disco Elysium for D&D nerds just dropped a 90-minute supercut of its weirdly beautiful soundtrack
https://www.pcgamer.com/games/rpg/the-upcoming-disco-elysium-for-d-and-d-nerds-just-dropped-a-90-minute-supercut-of-its-weirdly-beautiful-soundtrack/

REPO's upcoming cosmetic update is much more than just funny hats and clothes: 'It has become way bigger and way crazier than we anticipated from the start'
https://www.pcgamer.com/games/horror/repos-upcoming-cosmetic-update-is-much-more-than-just-funny-hats-and-clothes-it-has-become-way-bigger-and-way-crazier-than-we-anticipated-from-the-start/

World of Warcraft: Midnight's lack of combat addons lets the devs make raids harder without resorting to 'shoot more bullets at you' design, says encounter lead
https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-midnights-lack-of-combat-addons-lets-the-devs-make-raids-harder-without-resorting-to-shoot-more-bullets-at-you-design-says-encounter-lead/

Assassin's Creed 3's greatest feature was pushed to the side until Black Flag because Ubisoft was worried that 'the tech wouldn't work'
https://www.pcgamer.com/games/assassins-creed/assassins-creed-3s-greatest-feature-was-pushed-to-the-side-until-black-flag-because-ubisoft-was-worried-that-the-tech-wouldnt-work/
>> It’s the ships, obviously.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Jizz_Beard_thePirate said:

One thing I will say about the xbox leadership shake up is while the brand is at its lowest point, I will give credit to Phil from a pc gamer standpoint. Before he took over, xbox felt very anti-pc with many key games skipping pc entirely. Thanks to Phil, not only are xbox games coming to pc, they are coming on release. On top of that, gamepass is also available on pc which while I don't use it, I know a few people that do.

I'd also argue that because xbox was bringing its games to pc, it gave reason for Playstation to bring theirs over as well. I am sure Valve helped in someways too so that Playstation wouldn't have to pay Microsoft by releasing their games onto steam, perhaps at a lower % cut for valve.

So while Xbox didn't really get another life under Phils leadership, I am thankful for all he did with pc gaming. We will see how the new one does things but I am not all that hopeful.

There's more to the story that just Phil brought games back to PC, tho.

The big drop in sales from the Xbox360 to the XboxOne forced MSoft to find another source of money to pay for the development costs of first party titles, because those costs went up (as they always do despite what Epic and other engine makers say everytime they release a new one). Launching their games on Playstation was a no-go back then so PC was their only option.

There is also DX12, which MSoft had to develop to fight the small resurgence of OpenGL thanks to AMD's Mantle. MSoft had the incentive to launch DX12 games on PC to showcase what their new API was capable of.

And last, but not least, we have to remember that what MSoft tried to do at first was to launch their games only on the MSoft store, bypassing Steam. That's what they did with the first remaster of Gears of War and I think also the Halo Collection, which years later go a Steam release. It's only because they failed to move enough units that they conceded defeat and started to put their games on Steam as well.

And while the whole XboxOne disaster was caused by Don Mattrick, Phil was in charge when the other things took place.

So yeah, Phil and MSoft didn't go back to PC and PC gaming because they wanted, but more like because they had to, and only by the way gamers forced them to do.

Jizz_Beard_thePirate said:

Lenovo reportedly ends driver updates for Legion Go based on Ryzen Z1 Extreme

https://videocardz.com/newz/lenovo-korea-reportedly-ends-driver-updates-for-legion-go-based-on-ryzen-z1-extreme

Way too soon imo

Do we know who's at fault here? Some articles claim that it's Lenovo that has stopped with the driver updates, while others say that it's AMD that is no longer giving third party vendors like Lenovo and Asus with new drivers, and that's why those third parties don't launch new drivers as well (they need to be tuned by the manufacturer to accomodate for the different power profiles they went with).



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

By the way, it took them a bit to get everything in place, but Steam's Next Fest is live: https://store.steampowered.com/sale/nextfest



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
Jizz_Beard_thePirate said:

One thing I will say about the xbox leadership shake up is while the brand is at its lowest point, I will give credit to Phil from a pc gamer standpoint. Before he took over, xbox felt very anti-pc with many key games skipping pc entirely. Thanks to Phil, not only are xbox games coming to pc, they are coming on release. On top of that, gamepass is also available on pc which while I don't use it, I know a few people that do.

I'd also argue that because xbox was bringing its games to pc, it gave reason for Playstation to bring theirs over as well. I am sure Valve helped in someways too so that Playstation wouldn't have to pay Microsoft by releasing their games onto steam, perhaps at a lower % cut for valve.

So while Xbox didn't really get another life under Phils leadership, I am thankful for all he did with pc gaming. We will see how the new one does things but I am not all that hopeful.

There's more to the story that just Phil brought games back to PC, tho.

The big drop in sales from the Xbox360 to the XboxOne forced MSoft to find another source of money to pay for the development costs of first party titles, because those costs went up (as they always do despite what Epic and other engine makers say everytime they release a new one). Launching their games on Playstation was a no-go back then so PC was their only option.

There is also DX12, which MSoft had to develop to fight the small resurgence of OpenGL thanks to AMD's Mantle. MSoft had the incentive to launch DX12 games on PC to showcase what their new API was capable of.

And last, but not least, we have to remember that what MSoft tried to do at first was to launch their games only on the MSoft store, bypassing Steam. That's what they did with the first remaster of Gears of War and I think also the Halo Collection, which years later go a Steam release. It's only because they failed to move enough units that they conceded defeat and started to put their games on Steam as well.

And while the whole XboxOne disaster was caused by Don Mattrick, Phil was in charge when the other things took place.

So yeah, Phil and MSoft didn't go back to PC and PC gaming because they wanted, but more like because they had to, and only by the way gamers forced them to do.

Jizz_Beard_thePirate said:

Lenovo reportedly ends driver updates for Legion Go based on Ryzen Z1 Extreme

https://videocardz.com/newz/lenovo-korea-reportedly-ends-driver-updates-for-legion-go-based-on-ryzen-z1-extreme

Way too soon imo

Do we know who's at fault here? Some articles claim that it's Lenovo that has stopped with the driver updates, while others say that it's AMD that is no longer giving third party vendors like Lenovo and Asus with new drivers, and that's why those third parties don't launch new drivers as well (they need to be tuned by the manufacturer to accomodate for the different power profiles they went with).

While I do agree with you in regards to the xbox financial situation, I do think a lesser head of xbox would have gone many different routes before moving their games onto PC. And yea, Steam wasn't their primary choice but I wouldn't blame them myself for trying to make Microsoft store a success before moving their games over to steam. I just think that based on the actions of a lot of CEOs, Phil still did the better option vs many other worse options that he could have done. Look at how long it took for EA to embrace steam vs Origin.

As for the Legion Go article. It's hard to say at this point. I have seen some articles blaming AMD but I am not convinced which is why I chose this one instead. I'll wait for official statement or a better source.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

As person that games on console and PC....well should say PC and console at this point. My PS5 almost never gets turned on. The Switch 2 is the only console I'm actively using. Phil Spencer bring Xbox games to PC was great for me. It saved me from having to buy an Xbox. Conversely it was bad for Xbox as platform. It was one of the first of many decision Phil Spencer made that devalued the console itself. That along with other decisions sealed Xbox's fate.

Side note: It's not a coincidence that I barely play my PS5 now. If I'd had known Sony would start putting all their exclusives on PC. I'd never gotten a PS5 in the first place. It's taken the spot of my Xbox One X. A console I regretting buying because I could get its games on PC. Without exclusives consoles are pointless to me.

Edit: Posting on 2 hours sleep was a bad idea. Entire words were missing from my side note. Jeez getting old sucks sometimes.

Last edited by Darc Requiem - on 24 February 2026

Darc Requiem said:

As person that games on console and PC....well should say PC and console at this point. My PS5 almost never gets turned on. The Switch 2 is the only console I'm actively using. Phil Spencer bring Xbox games to PC was great for me. It saved me from having to buy an Xbox. Conversely it was bad for Xbox as platform. It was one of the first of many decision Phil Spencer made that devalued the console itself. That along with other decision sealed Xbox's fate.

Side note: It's not a coincidence that I barely play my PS5 now. If I'd had known Sony would start putting all their exclusives on PC. I'd never gotten a PS5 in the place. It's taken the spot of my Xbox One X. A console regretting buying because I could that games on PC. Without exclusives consoles are pointless to me.

Well, at least you should be able to sell your PS5 for profit, as long as you sell it before PS6 is released. It's not like the price hasn't been going up all the time anyway, and with the RAM situation, the pressure will be there to raise the price even further.



Darc Requiem said:

As person that games on console and PC....well should say PC and console at this point. My PS5 almost never gets turned on. The Switch 2 is the only console I'm actively using. Phil Spencer bring Xbox games to PC was great for me. It saved me from having to buy an Xbox. Conversely it was bad for Xbox as platform. It was one of the first of many decision Phil Spencer made that devalued the console itself. That along with other decision sealed Xbox's fate.

Side note: It's not a coincidence that I barely play my PS5 now. If I'd had known Sony would start putting all their exclusives on PC. I'd never gotten a PS5 in the place. It's taken the spot of my Xbox One X. A console regretting buying because I could that games on PC. Without exclusives consoles are pointless to me.

Demon Souls Remake and Bloodborne are the only reasons I haven't sold my ps5.  If those games go to PC, my ps5 is out.  I also, having to do it again, would not have bought a ps5.  This was the first generation I didn't buy an xbox.  I am in the exact same boat; I do have a Switch 2 because of exclusives.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”