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A ps6 with 30 gb of ram sounds right, but pricing... oof.



“Consoles are great… if you like paying extra for features PCs had in 2005.”
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Why 30GB and not 32? 24GB of high speed and 6GB of low power for background and standby functions, maybe?



Another Steam Festival:

https://store.steampowered.com/category/combat_pvp



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

TallSilhouette said:

Why 30GB and not 32? 24GB of high speed and 6GB of low power for background and standby functions, maybe?

Yeah, it's an odd number to choose. I guess Sony opted for a smaller memory bus to take less space on the chip and compensate the deficit with faster memory modules.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

TallSilhouette said:

Why 30GB and not 32? 24GB of high speed and 6GB of low power for background and standby functions, maybe?

It's going to be 10 24 Gb modules, apparently, given Kepler said about bus width, so OS memory not included.

GDDRR7 was estimated to cost $3-4 per GB earlier last year, so a doubling or tripling in price could add $100-$200 to the final price of a 30GB console... if it were to release during the memory crunch, that is.



 

 

 

 

 

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haxxiy said:
TallSilhouette said:

Why 30GB and not 32? 24GB of high speed and 6GB of low power for background and standby functions, maybe?

It's going to be 10 24 Gb modules, apparently, given Kepler said about bus width, so OS memory not included.

GDDRR7 was estimated to cost $3-4 per GB earlier last year, so a doubling or tripling in price could add $100-$200 to the final price of a 30GB console... if it were to release during the memory crunch, that is.

This.

They are using 3GB (24gbit) memory chips instead of 4GB (32gbit). {8 bits in a byte}
It will mean it will likely have a 320bit memory bus for over a Terabyte (Maybe 1.2Tb/s?) of memory bandwidth.

4-8GB of Ram for OS/Background tasks will likely be the standard, it really depends how much they wish to upgrade the OS, the jump from the PS4 to PS5 wasn't a big OS leap, but the OS could use faster SSD storage for a swap file more effectively.

They would have done this as a cost/benefit analysis where there is a preference for speed over sheer capacity.

Handhelds today already have 24GB-32GB of Ram... And PC's have transitioned to 32GB System memory for the optimal capacity for a number of years now.




www.youtube.com/@Pemalite

haxxiy said:
TallSilhouette said:

Why 30GB and not 32? 24GB of high speed and 6GB of low power for background and standby functions, maybe?

It's going to be 10 24 Gb modules, apparently, given Kepler said about bus width, so OS memory not included.

GDDRR7 was estimated to cost $3-4 per GB earlier last year, so a doubling or tripling in price could add $100-$200 to the final price of a 30GB console... if it were to release during the memory crunch, that is.

Well, at least this could then result in dropping consoles prices again instead of rising ones for a change...

30GB would be fine. Not great, but okay. At least it's not like 7th gen where mid-range GPUs already had as much VRAM as the PS360 had total memory (512MB)...



AMD Ryzen MAX 500 “Medusa Halo” rumored to support LPDDR6 memory

https://videocardz.com/newz/amd-ryzen-max-500-medusa-halo-rumored-to-support-lpddr6-memory

RTX 5060 Ti 16GB now averages just over €700, nearing RTX 5070 pricing

https://videocardz.com/newz/rtx-5060-ti-16gb-now-averages-just-over-e700-nearing-rtx-5070-pricing

Redditor finds 64GB DDR4 memory in landfill, currently worth $500

https://videocardz.com/newz/redditor-finds-64gb-ddr4-memory-in-landfill-currently-worth-500

Intel Core Ultra 400K “Nova Lake-S” leak claims over 700W peak power for 52-core variant

https://videocardz.com/newz/intel-core-ultra-400k-nova-lake-s-leak-claims-over-700w-peak-power-for-52-core-variant

Snapdragon 8 Elite Gen 6 Pro to feature LPDDR6 RAM, powerful GPU, primarily for ultra-premium flagships

https://www.gizmochina.com/2026/02/09/snapdragon-sm8950-sm8975-2nm-chipset-key-details-tipped/

CPUs are Back: The Datacenter CPU Landscape in 2026

https://newsletter.semianalysis.com/p/cpus-are-back-the-datacenter-cpu

Introducing the Razer Boomslang 20th Anniversary Edition, a mouse that costs more than an iPhone 17 Pro

https://news.instant-gaming.com/en/articles/17795-introducing-the-razer-boomslang-20th-anniversary-edition-a-mouse-that-costs-more-than-an-iphone-17-pro

"Only 1,337 Razer Boomslang mice will be sold worldwide starting February 11 at the exorbitant price of $1,337. By comparison, an iPhone 17 Pro costs €1,329 and a Samsung Galaxy S25 Ultra costs €1,249."

That's gonna be a no from me

Discord will require a face scan or ID for full access next month

https://www.theverge.com/tech/875309/discord-age-verification-global-roll-out

Time to abandon ship

Last edited by Jizz_Beard_thePirate - on 10 February 2026

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Comparative to the ps5, going from 16 gb to 30 gb seems like a good jump, especially if memory bandwidth effectively doubles. Add in better ray tracing and better upscaling. Not for me, I am happy with PC, but the jump should be quite nice.



“Consoles are great… if you like paying extra for features PCs had in 2005.”

These are the Tuesday gaming news:

SALES/PLAYER COUNTS & DEALS

Steam’s Top 10

(Click here for the Top 100)

Steam has several new deals for us:

SOFTWARE & DRIVERS

Steam now lets early access devs show a 1.0 release date, then says eh, maybe leave it blank: 'Just because this feature exists, does not mean you should or must use it'
https://www.pcgamer.com/software/platforms/steam-now-lets-early-access-devs-show-a-1-0-release-date-then-says-eh-maybe-leave-it-blank-just-because-this-feature-exists-does-not-mean-you-should-or-must-use-it/
If you want to make god laugh, tell him your plans. If you want to make Gabe Newell laugh, tell him your planned 1.0 launch date. Good news: that second one's getting easier, because Steam has implemented a new feature that lets early access devs slap that date right there on the store page. But, says Valve, they probably shouldn't use it.
Devs and publishers tinkering with an early access game's store page on Steam will now be able to select a planned launch window ranging from kinda vague (only the year) to incredibly specific (day and date). "Just as with Coming Soon pages on Steam," says Valve, "developers have the option to share a specific calendar date, or a more vague timeframe if they wish."
Now, it's not like game-makers have been under a geas that forbids them from communicating planned launch dates to fans before this point. Obviously, they were more than able to type a release day into one of the myriad text fields that populate a Steam page, but the date selected here will go right up top, in the blue early access banner, and will be used by Steam to populate users' personal release calendars.

MODS, EMULATORS & FAN PROJECTS

Sonic Megamix Mania V1.0a has just been released on PC
https://www.dsogaming.com/mods/sonic-megamix-mania-v1-0a-has-just-been-released-on-pc/
Sonic fans, here is something really cool for you today. A team of modders has just released a new version of Sonic Megamix Mania. Sonic Megamix Mania is a mod for Sonic Mania Plus that aims to carry the torch of the discontinued ROM hack, Sonic the Hedgehog Megamix.
For those who did not know, Sonic Megamix Mania has been available since 2023. Back then, the team released Version 0.9. And now, almost two and a half years later, we get Version 1.0a.
Sonic Megamix Mania includes three game modes: Classic Mode, Megamix Mode, and Challenge Mode.
Megamix Mode mixes ideas from the original ROM hack with the team’s own new ideas. This creates a fresh and unique experience while still keeping the core of the original game.
Classic Mode is a faithful remake of the ROM hack’s “V.4.0b” version. It keeps things close to the original but gives everything upgraded visuals.
One of the new features of V1.0a is the Challenge Mode. Challenge Mode has 13 different Challenge Acts. Each one is different, with new level layouts, special tricks, fast-paced obstacle courses, and even strange, abstract challenges. No two stages feel the same.
It’s also worth noting that Sonic Megamix Mania features six playable characters. To the surprise of no one, you will be able to play as Sonic, Tails, and Knuckles. The other three characters are Shadow, Mighty, and Amy.
>> The article has an almost 3 minutes video, but NOT the link to the mod.Thankfully, you can find it in the description of the video.

Here's playable mahjong in Morrowind, boss, just like you ordered
https://www.pcgamer.com/games/the-elder-scrolls/heres-playable-mahjong-in-morrowind-boss-just-like-you-ordered/
I like to think I'm a relatively smart person; I can often remember most of my ABCs and it only takes me around five seconds to add seven to something. But one thing will remain forever beyond me: mahjong, the Chinese tile-based game that I mostly know as 'that one Yakuza minigame I simply don't interact with.' The fact is: it's impossible to learn. The other fact is: I've never seriously attempted to learn it. These facts are unrelated, to my mind.
Anyway, I may have to finally learn it, because some mad lad has gone and added mahjong—under the setting-appropriate name of mazte—to The Elder Scrolls 3: Morrowind, probably my favourite game of all time.
Created by modder CarlZee, Mazte – Playable Mahjong Card Game will let you sling tiles in any of a number of inns across Vvardenfell (and beyond, if you have Tamriel Rebuilt installed, which you should). It is still, you know, in Morrowind, so don't expect a lot of fancy animations, but I'm still remarkably impressed by how well it's pulled off.
Playing is simple. Just walk up to a Mazte box—set atop this or that table in the affected inns—and hit go. You can choose to face up to three opponents and how much to bet on the game, at which point the box will splay forth its contents and arrange tiles and coins according to the options you chose.
Like I said, this is still Morrowind, so your opponents are all, ah, empty chairs. But hey, you can watch your ghost-enemies make their moves as the turn order progresses, and the tiles are all inked with appropriate artwork: rather than Chinese characters, you play using tiles like Hlaalu Councilman and what-have-you.
>> The game has no media about the mod.

GAMING NEWS

Gameplay footage revealed for Project Spectrum, a new PvPvE tactical squad-based FPS
https://www.dsogaming.com/videotrailer-news/gameplay-footage-revealed-for-project-spectrum-a-new-pvpve-tactical-squad-based-fps/
Team Jade, the team behind the recent Delta Force game, is currently working on a new PvPvE tactical squad-based FPS called Project Spectrum. Project Spectrum will be released on PC, and below you can find its first gameplay footage.

New Combat Encounter Animation Surfaces From “Call of Doom 4”
https://www.dsogaming.com/videotrailer-news/new-combat-encounter-animation-surfaces-from-call-of-doom-4/
It appears that a new combat encounter animation pre-visualization has surfaced for the canceled version of Doom 4. This video shows what the id Software devs were trying to create before canceling this particular version of Doom 4.

The Dark West appears to be a new cool hardcore action RPG
https://www.dsogaming.com/news/the-dark-west-appears-to-be-a-new-cool-hardcore-action-rpg/
Black Hand has announced a new hardcore action RPG that is set in the Wild West, called The Dark West. The game promises to be fast-paced, strategic, and unforgiving, and you can find its debut trailer below.

Dragonkin: The Banished will be fully released on March 19th
https://www.dsogaming.com/news/dragonkin-the-banished-will-be-fully-released-on-march-19th/
NACON and Eko Software have announced that their action RPG, Dragonkin: The Banished, will be fully released on March 19th. To celebrate this announcement, the publisher shared a new trailer that you can find below.

6 minutes of in-engine footage from Black Myth: Zhong Kui
https://www.dsogaming.com/videotrailer-news/6-minutes-of-in-engine-footage-from-black-myth-zhong-kui/
Game Science has released a new video, showcasing six minutes of new in-engine footage from Black Myth: Zhong Kui. This video can give you an idea of what the devs can create with the latest version of Unreal Engine 5.
As the devs noted, this video was made as a Year of the Horse Special. This content is non-canon and for entertainment purposes only. In other words, it does not represent the quality of the game.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.