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haxxiy said:
TallSilhouette said:

Why 30GB and not 32? 24GB of high speed and 6GB of low power for background and standby functions, maybe?

It's going to be 10 24 Gb modules, apparently, given Kepler said about bus width, so OS memory not included.

GDDRR7 was estimated to cost $3-4 per GB earlier last year, so a doubling or tripling in price could add $100-$200 to the final price of a 30GB console... if it were to release during the memory crunch, that is.

This.

They are using 3GB (24gbit) memory chips instead of 4GB (32gbit). {8 bits in a byte}
It will mean it will likely have a 320bit memory bus for over a Terabyte (Maybe 1.2Tb/s?) of memory bandwidth.

4-8GB of Ram for OS/Background tasks will likely be the standard, it really depends how much they wish to upgrade the OS, the jump from the PS4 to PS5 wasn't a big OS leap, but the OS could use faster SSD storage for a swap file more effectively.

They would have done this as a cost/benefit analysis where there is a preference for speed over sheer capacity.

Handhelds today already have 24GB-32GB of Ram... And PC's have transitioned to 32GB System memory for the optimal capacity for a number of years now.




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