A new week, a new round of gaming news:
SALES/PLAYER COUNTS & DEALS
Steam has three new deals and two sales:
Humble Bundle presents the D3 Waifus 4U Bundle, with up to 9 games to get during 18 days: https://www.humblebundle.com/games/d3-waifus-4u.
And Fanatical has these:
SOFTWARE & DRIVERS
Steam sets a new record with over 42 million concurrent players
https://www.dsogaming.com/news/steam-sets-new-record-with-over-42-million-concurrent-players/
Steam has just set a new record of concurrent players. Earlier today, Valve’s service passed over 42 million concurrent players. To be more precise, it hit 42,042,778 concurrent players. This right here shows why a lot of publishers want their games on Steam.
>> Chrkeller has made a thread about this feat.
MODS, EMULATORS & FAN PROJECTS
Quake 3: Arena RTX Remix Path Tracing Mod Released
https://www.dsogaming.com/mods/quake-3-arena-rtx-remix-path-tracing-mod-released/
Modder ‘woodboy90’ has just released the first version of his RTX Remix Path Tracing Mod for Quake 3: Arena. This mod adds real-time Path Tracing to this iconic multiplayer Quake game. So, if you are a fan of it, you should definitely check it out.
This first version of the mod remasters 3 maps. These are the Q3DM1, Q3DM6, and Q3DM10. It also brings modern PBR-style textures and ray-tracing compatible materials to the game.
In future versions, the modder plans to remaster all the remaining maps. He also plans to add some high-quality 3D models for players and objects, as well as remaster the UI/HUD textures.
>> There is an over 1 minute video in the article.
Super Mario 64 Co-Op Deluxe Is a Must-Play for All Mario Fans
https://www.dsogaming.com/mods/super-mario-64-co-op-deluxe-is-a-must-play-for-all-mario-fans/
Now here is something that passed under my radar. It appears that a co-op mod has been released for the unofficial PC port of Super Mario 64. This is a must-play for all Mario fans. So, let’s take a closer look at it.
Super Mario 64 Co-Op Deluxe is an online multiplayer mod for the Super Mario 64 PC version. It syncs every level and every object so multiple people can play together smoothly. The mod supports up to 16 players at once and includes a growing Lua modding system. This lets modders and players enjoy Super Mario 64 in new, easier, and more creative ways.
For those who don’t know, there have been other attempts in the past to add multiplayer to Super Mario 64. However, those older mods did not sync enemies or events correctly. This new mod does. It keeps enemies and world events in sync for all players, so everyone can interact with the same world at the same time.
Super Mario 64 Co-Op Deluxe was first released in 2024. However, it just got a new update last week. Version 1.4.1 fixes several problems. It fixes a rare bug where Mario becomes intangible when he respawns, and it fixes a memory issue in the player menu. It also fixes a 4-bit texture problem in DJUI, some texture-scrolling issues, and a bug with OpenGL shaders. Finally, it also fixes a few crashes related to DynOS.
>> The article has an over 10 minutes video.
The Elder Scrolls V: Skyrim Now Supports DLSS 4.5 via Mod
https://www.dsogaming.com/mods/the-elder-scrolls-v-skyrim-now-supports-dlss-4-5-via-mod/
PureDark has released a new version of his Upscaler All-In-One for The Elder Scrolls V: Skyrim that adds support for DLSS 4.5. This mod will let you use the newest DLSS 4.5 models, Preset M and Preset L, in Skyrim.
NVIDIA DLSS 4.5 features a 2nd generation Transformer Model. As such, it offers better temporal stability, reduces ghosting, and does a better job at smoothing edges. This new Transformer Model is available for all RTX GPUs. For those who don’t know, Skyrim Upscaler All-In-One Build is a mod that adds support for all major PC upscalers. Alongside DLSS 4.5, it adds support for AMD FSR 4.0 and Intel XeSS 2.0. Not only that, but it supports all 3 framegen techs, including DLSS Multi-frame Generation for RTX 50 and the new XeFG, which works for all vendors’ GPUs.
It’s also worth noting that this new version of the mod adds support for FSR4 Redstone. This means that there is support for the FSR Frame Generation 4.0 ML-based and FSR4 Upscaling FP8 version.
>> There is no media in the article.
Here’s a new look at The Witcher 3 HD Reworked Project NextGen Edition 2026
https://www.dsogaming.com/videotrailer-news/heres-a-new-look-at-the-witcher-3-hd-reworked-project-nextgen-edition-2026/
Modder ‘Halk Hogan’ has released a new video for The Witcher 3 HD Reworked Project NextGen Edition 2026. This video compares some of the vanilla textures with the new ones that will be featured in this upcoming version.
The Witcher 3 HD Reworked Project improves the game with top-notch textures that look great and run smoothly, without needing more VRAM. If you’re already playing on Max settings, you’ll be able to use this mod. The pack will include high-quality, accurate normal maps, many of which are made from detailed 3D models. The project also brings better LODs for objects, as well as a better view distance.
In the 2026 version, many objects will no longer be static and will now have wind simulation. All characters will also be reworked, along with all armor and equipment for Geralt and Roach. As such, everything will now be much more detailed.
GoldenEye 007 N64 Got a Must-Have 4K Texture Pack
https://www.dsogaming.com/mods/goldeneye-007-n64-got-a-must-have-4k-texture-pack/
Modder ‘intermissionfb’ has released a must-have 4K Texture Pack for the Nintendo 64 classic FPS, GoldenEye 007. This is a must for everyone who wants to replay this James Bond FPS on PC in 2026.
One of the biggest issues with GoldenEye 007 in 2026 is its textures. Since this game came out on Nintendo 64, it looks really blurry. But by using this 4K Texture Pack, you’ll get a crisper and more detailed image.
From what I’ve seen, this pack retains the original art style of the vanilla textures. Therefore, I highly recommend it to everyone who wants to experience GoldenEye 007 on PC in 2026.
For your interest, modders are already working on an unofficial PC port of GoldenEye 007. This PC port is not out yet, meaning that you can use this 4K Texture Pack with a Nintendo 64 emulator. You’ll also need GLideN64 to use it.
In theory, this pack should be compatible with the upcoming PC port. Once it’s out, it will be the best way to play GoldenEye 007 on PC. It will also open the doors for a Ray Tracing Mod for it.
>> There is an over 10 minutes video in the article.
This Amazing STALKER 2 Mod Adds a Cool Blood VFX System
https://www.dsogaming.com/mods/this-amazing-stalker-2-mod-adds-a-cool-blood-vfx-system/
Modders ‘Cazanu’ and ‘Shay’ have released an amazing new mod for STALKER 2. This mod adds a cool Blood VFX system to the game, making your firefights feel more tense and gory than before. This is a mod that I highly recommend downloading. So, let’s take a closer look at it.
The BloodFX Overhaul Mod adds much more realistic blood effects to the game. Now, when you hit an enemy, blood will spray in the right direction and leave splashes and droplets on walls and floors. The mod also adds a dynamic blood pooling system. This means blood will slowly collect on the ground under the enemy’s wound.
The mod also adds a new wound-trailing system. This means badly injured enemies, stealth knife kills, and headshots will leave a trail of blood behind them. Explosive kills will now create a brutal shower of body parts and blood. However, the explosion gore is still experimental and can be a bit buggy. The modders plan to fix and improve it in future updates and optional versions of the mod.
>> The article has an over 4 minutes video.
You'll never guess what the 'Random Heart Attacks' mod for Red Dead Redemption 2 does
https://www.pcgamer.com/games/action/youll-never-guess-what-the-random-heart-attacks-mod-for-red-dead-redemption-2-does/
Yeehaw varmints, have I got the most rootinest-tootinest shiny new mod for y-
That was the final sentence written by Rich Stanton before a 1 in 500 chance of a heart attack triggered and killed him. RIP.
Naturally I'm joking, although no doubt if you google me the AI summary will soon be telling everyone I've carked it. And the occasion for such self-sacrifice is one of the most inexplicable mods I've ever seen cross my desk: Random Heart Attacks for Red Dead Redemption 2.
Don't go looking for any clues about the motivation behind this in the mod description. Creator IdontHaveAname clearly likes an element of mystery, and provides only the most basic and functional of outlines: "Every 5 minutes there is a 1 in 500 chance that the player will have a heart attack and die."
>> The article has a couple of screenshots, but not of the mod.
A classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Chris Roberts' Freelancer'
https://www.pcgamer.com/games/sim/a-classic-space-sim-conceived-by-star-citizens-creator-just-got-an-unofficial-sequel-after-15-years-of-development-the-project-was-based-on-the-crazy-idea-that-microsoft-axed-christ-roberts-freelancer/
Before he spent thirteen years struggling to finish Star Citizen, Chris Roberts spent six years struggling to finish Freelancer. Digital Anvil's third-person space-sim was conceived by Roberts in the late nineties. But after blasting through both Freelancer's budget and its planned two-and-a-half-year development cycle, Digital Anvil was acquired by Microsoft. Roberts left the company shortly after the buyout—though he remained involved with Freelancer as a creative consultant.
Freelancer eventually released in 2003, more than three years later than originally planned. Its cinematic, arcade space combat was generally well liked. But the game was also criticised for being simplistic compared to other space sims—a consequence of Microsoft scaling down the project following their acquisition of Digital Anvil.
There's always been a cohort of fans who have wondered what Freelancer might have looked like if Roberts realised his initial vision. Now, a subset of that cohort has just released its own, unofficial sequel to Freelancer, developed over a timeframe that makes the original game's creation look rapid by comparison.
Created over 15 years by "a bunch of obsessed fans", Freelancer: The Nomad Legacy was built upon the curious premise that "Microsoft 'axed' Chris Roberts' Freelancer"). It's designed to be a fully-fledged sequel to the 2003 game, one that aims to restore ideas that didn't make it into the original and expand upon those that did.
Chiefly, the Nomad Legacy introduces a big chunk of space featuring multiple new star-systems, designed "so you can not just fly around, but also explore". The campaign features 13 missions that apparently range from stealth infiltrations to combat scenarios that pit you against vast space cruisers. All of this is presented in redrawn HD graphics.
The project's leader, who goes by Jelder, claims that the difference between the original Freelancer and the Nomad Legacy is like "GTA 4 vs GTA 3", which is quite the claim. But it certainly seems like the mod aims to improve some of Freelancer's fundamentals. The Nomad Legacy reworks Freelancer's progression system, encouraging players to purchase ship upgrades, while also restoring ship animations that were cut from the original game and introducing numerous space stations for you to visit, including "mega-bases".
There's one caveat I should point out, however. While The Nomad Legacy has partial human voice recording in Russian, the latter missions use AI voices, while the English translation is completely generated by neural networks. Jelder states the team tried using English actors for the translation but struggled due to "cultural differences" saying he "couldn't coach English-speaking actors to use the right intonations", which culminated in those actors leaving the project. I hope the team reconsiders this, as it seems a shame to have come so far to fall back on AI at the final hurdle. Personally, I'd much rather hear an oddly-intoned human voice than a nondescript, anodyne robot.
>> The article has an over 15 minutes video.
Here's that noir thriller built in the original Half-Life engine you asked for
https://www.pcgamer.com/games/fps/heres-that-noir-thriller-built-in-the-original-half-life-engine-you-asked-for/
There's been a surprisingly strong run of Half-Life total conversions of late, by which I mean there have been two of them. November brought us Diffusion, a massively ambitious sci-fi adventure with some truly eye-popping environment design, especially considering the age of its tech. Yes, it featured some terrible AI generated text-to-speech. But its creator is working on fixing that and recently revealed some of the human cast for its English dub.
Now, the GoldSrc engine has been given a lick of black paint in the pulp noir thriller The Last Goodbye. Created by Half-Life mod team Guild of Inventors, The Last Goodbye puts you in the stiletto heels of Lucille, a gun-for-hire nicknamed The Banshee who takes on a job to assassinate the deadliest gangster in the City of Prava, a cigar-chomping criminal mastermind known as Bullseye. Between you and your target is an army of pipe-wielding, pistol toting goons desperate to wrap their lips around the barrel of your shotgun.
While The Last Goodbye clearly has Half-Life in its DNA, its creators say the mod is as much of a puzzle and exploration game as it is a shooter. The Last Goodbye places a big emphasis on storytelling, featuring both in-game dialogue and cutscenes relaying the tale. The latter have a hyper-specific inspiration, namely Tele-snap reconstructions of missing Doctor Who episodes.
Naturally, though, the game sees you get involved in plenty of scrapes, using pistols, shotguns, and even dynamite to thin the ranks of Bullseye's henchmen. Combat's designed to be challenging, with Lucille lacking the protection afforded Gordon Freeman by his HEV suit. Lucille seems a bit more nimble than Gordon, however, and is also capable of socking enemies in the jaw with her fists.
The trailer above shows the mod in action. I'm a big fan of the Tim Burton-era Gotham City vibe that Prava has to it, a moodily-lit blend of Victorian gothic townhouses and art-deco skyscrapers drenched in sultry neon lighting. I'm also impressed the modders managed to create a convincing looking cat out of GoldSrc-era graphics. Hammering those polygons into place must've taken some effort.
You can download The Last Goodbye on ModDB, although currently the build only includes one of a planned three acts. The modders say that development of act two is "already well under way, with levels and models being prioritised at the moment", and will bring three new enemy types and two new weapons.
GAMING NEWS
Where Winds Meet Update 1.2 Released – Full Patch Notes
https://www.dsogaming.com/patches/where-winds-meet-update-1-2-released-full-patch-notes/
This weekend, Everstone Studio released the highly anticipated Title Update 1.2 for Where Winds Meet and shared its full patch notes. So, let’s see what Patch 1.2 brings to the table.