| Cyran said: 3) I not missing the point, I am disagreeing with the point. I believe a feature coming to a new generation that a past generation can support should be implemented. If there a major architecture shift that prevent the change or it not possible, I will make a judgement on how often this happen whether it acceptable to me or not. I also fundamentally disagree that a customer should rely on a third party to get new features for a product. |
AMD isn't the size of nVidia, they don't have the development resources to spend on older hardware, when they do... It comes at the expense of new hardware.
And AMD needs every piece of resource available on the leading edge to keep up with nVidia.
AMD has always been at it's best when it open sources it's technology, which enables wide industry adoption.
Remember G-Sync? - That had the market locked down until AMD came in like a wrecking ball with Freesync that was open source, which eventually forced nVidia's hand to implement Freesync into Gysnc which enabled wide adoption across all displays.
The issue is that RDNA1/2/3 are different at a hardware level compared to RDNA4 or even each other.
RDNA 2 came out 6 years ago, RDNA3 came out 4 years ago, that's plenty of support, AMD has to draw the line somewhere.
So the best approach for the industry and PC gamers is for AMD to make FSR open-source, it will enable the kind of adoption we saw with Freesync which has been a massive positive for variable refresh display support across all industried be it console, tablets, phones, laptops, handhelds, desktop PC's and more.
| Cyran said: Call it Entitled if you want but AMD or any company is not Entitled to have me as a customer and I get to make my own decision on where I spend my money and for what reason. I do not believe any company owe me anything but if one company going to give me new features and one not historically then you right, I feel entitled to not spend my money with one of those companies. I not complaining about a product I own, I make a buying decision on what am going to buy in future and I do believe customers are entitled to make that decision anyway they want |
It is entitlement.
You buy the hardware with the price/features/performance at the time of release and/or purchase, anything that comes after that (If it wasn't promised before hand) is just an added bonus.
You are free to spend your money elsewhere, that is your consumer right.
I never bought my Radeon RX 580 to get FSR4 support, I never bought my Radeon RX 6600XT for FSR4 support, FSR4 wasn't even a thing, so it was never on my radar.
However... You can use FSR4 right now. On old hardware. - It's just not an official AMD sanctioned release... And games that are locked down to DLSS or XeSS you can simply use Optiscaler to injected FSR4 into it via the INT pathway. (Which has visual and performance implications anyway, better to use XeSS)
JEMC said:
I wonder if Kepler is talking about the performance target of the PS6 handheld or if AMD has already managed to produce some samples delivering that power at those watts. Because if it's the later, Intel is much more behind AMD than I thought. |
XeSS 3 and the work Intel has done to reduce and minimize stutter plus dynamic frame-gen is absolutely freaking impressive, if I am going to buy a handheld, that's the chip I want at this stage unless AMD rolls out RDNA4/UDNA mobile hardware.
Intel has also been doing some impressive work on reducing shader compilation stutter by pre-compiling shaders and having them rolled into driver packages.
AMD will be ahead on performance, but Intel's chips should provide a better experience (Outside of driver issues that present things like graphics corruption).
Panther Lake in a handheld is set to deliver 80+ fps with XeSS 3 Quality at 1200P in Cyberpunk, that is more than double the Switch 2. Impressive stuff.

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