And here are the rest of the news:
Elder Scrolls fans are taking it well after Microsoft says it's a 'big year for games ending in 6' ahead of its upcoming Xbox Direct showcase: 'I'm practically living off hopium and copium at this point'
https://www.pcgamer.com/games/rpg/elder-scrolls-fans-are-taking-it-well-after-microsoft-says-its-a-big-year-for-games-ending-in-6-ahead-of-its-upcoming-xbox-direct-showcase-im-practically-living-off-hopium-and-copium-at-this-point/
Deadlock dev teases the community over its favorite hero that was briefly tested and removed: 'We made delicious stock out of his bones and meats'
https://www.pcgamer.com/games/moba/deadlock-dev-teases-the-community-over-its-favorite-hero-that-was-briefly-tested-and-removed-we-made-delicious-stock-out-of-his-bones-and-meats/
'Every year they got f***ing chocolates that we didn't': Valve gives a box of sweets to Steam's biggest breadwinners every year, and Peak's devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections
https://www.pcgamer.com/games/every-year-they-got-f-ing-chocolates-that-we-didnt-valve-gives-a-box-of-sweets-to-steams-biggest-breadwinners-every-year-and-peaks-devs-finally-got-one-after-years-of-jealously-watching-their-slay-the-spire-office-mates-enjoy-gaben-confections/
>> He also commented on its rapid development cycle (link).
Original Fallout lead Tim Cain reckons vitriol around games has always been around, but it's 'more hostile' these days: 'I see lot of people arguing past each other, even if that means denying that the other group even exists'
https://www.pcgamer.com/games/rpg/original-fallout-lead-tim-cain-reckons-vitriol-around-games-has-always-been-around-but-its-more-hostile-these-days-i-see-lot-of-people-arguing-past-each-other-even-if-that-means-denying-that-the-other-group-even-exists/
After Netflix pulled the rug from under Monument Valley 3 six months after launch, its developer says it's a 'PC first' studio: 'we can build more direct relationships with our audience and community'
https://www.pcgamer.com/games/puzzle/after-netflix-pulled-the-rug-from-under-monument-valley-3-six-months-after-launch-its-developer-says-its-a-pc-first-studio-we-can-build-more-direct-relationships-with-our-audience-and-community/
Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'
https://www.pcgamer.com/games/assassins-creed/former-assassins-creed-director-doesnt-think-the-current-way-of-making-big-budget-games-is-tenable-i-think-the-future-lies-in-smaller-teams/
Anthem players log in to say goodbye to the game they loved before it's gone forever: 'Strong alone, stronger together'
https://www.pcgamer.com/games/action/anthem-players-log-in-to-say-goodbye-to-the-game-they-loved-before-its-gone-forever-strong-alone-stronger-together/
Last, but far from least, there are almost a dozen articles about Larian, Baldur’s Gate 3 or the Divinity games. Here are all of them in one place:
- Divinity will officially wave goodbye to Original Sin 2's broken armour system (link)
- 'I wish Wyll had gotten more content' says the Baldur's Gate 3 writer who wrote him, and splitting his story between devils and dads 'might have been a mistake in hindsight' (link)
- Larian's given us a single-word spoiler for Divinity, its next game, and for some reason it's 'alligator' (link)
- For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement (link)
- Divinity's reveal trailer was brutal and dark for a reason, Larian's writing director says: 'We want to give players the opportunity to be the light in that darkness' (link)
- Baldur's Gate 3 composer Borislav 'Bobby' Slavov is coming back for Divinity: 'We wouldn't be able to stop him even if we wanted to' (link)
- Baldur's Gate 3's lead writer hopes we won't want to save scum in Divinity: 'Our ambition is certainly to make failure more interesting' (link)
- 'I can finally do the thing I wanted to do in every previous game': Divinity's head of design teases a new mechanic without saying what it is (link)
- Larian's head writer has a simple answer for how AI-generated text helps development: 'It doesn't,' thanks to its best output being 'a 3/10 at best' worse than his worst drafts (link)
- Larian says Divinity's character customisation will be 'even better' than Baldur's Gate 3's: 'More colors, more options, more control' (link)
- Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time' (link)
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







