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JEMC said:

I wonder if Kepler is talking about the performance target of the PS6 handheld or if AMD has already managed to produce some samples delivering that power at those watts. Because if it's the later, Intel is much more behind AMD than I thought.

Narrow and fast vs. wide and slow, though. Most mobile gaming PCs are tiny chips clocked very high while something like the Switch family is the fundamental opposite.

OT - I'm going out on an early bet and say the Rubin GPUs will use the Ozaki scheme to massively inflate their FP32 raster performance. There's a lot of modern engine cases where this would have significant effects (nanites, volumetrics, physics, etc.)

If AMD isn't clever with UDNA they'll end up eating dust as usual, especially since the numbers comparison will look insane and we all know the average normie loves bigger numbers, much to Pemalite's despair.