It’s Monday, with the new Winter time change, and these are the news:
SALES/PLAYER COUNTS & DEALS
Emergency dispatch simulator 911 Operator is free on Steam for a limited time
https://www.pcgamer.com/games/sim/emergency-dispatch-simulator-911-operator-is-free-on-steam-for-a-limited-time/
I've only ever had to call emergency services once in my life, when an elderly neighbour had a bad fall down her back stairs, and the ambulance arrived in a timely fashion. This is not how it goes in 911 Operator, a frantic simulation of the difficulty of dispatching paramedics, police, and fire fighters while on a budget and also trying to filter out the pranks and timewasters. It sounds a lot more exciting than sending out the ambos in suburban Australia.
There's a career mode that takes you on a tour of six cities across the United States while they undergo disasters—bomb attacks in Washington DC, an earthquake in San Francisco, and so on—and also a freeplay mode that lets you choose any city in the world to use as your map. Although the details and voices will still be as American as you'd expect.
Jutsu Games is giving 911 Operator away for free to celebrate the studio's 10th anniversary. In that time they've also released 112 Operator, and are currently working on Infection Free Zone, a post-apocalyptic colony sim with zombies that's currently in early access. Like 911 Operator, it lets you import real-world map data to build your base on, which is cute.
You can grab 911 Operator for free right now but get in quick, as the giveaway ends on October 29. Add it to your account on Steam.
Escape From Duckov quacks past 300,000 concurrent players only 10 days after release
https://www.pcgamer.com/games/action/escape-from-duckov-quacks-past-300-000-concurrent-players-only-10-days-after-release/
Escape From Duckov might look like a goofy riff on Escape From Tarkov, and that's because it is one. But it's also a righteous way to breathe in the extraction shooter hype without all the hardcore PvP, and players are flocking to give it a shot. Today on Oct. 26, that number hit a screaming high of over 300,000 simultaneous players, according to SteamDB.
>> Mostly thanks to Chinese players (link).
A game jam game about pudgy chainsmoking dads seems to be Steam's latest co-op hit, hitting 100,000 concurrent players on its first weekend
https://www.pcgamer.com/games/adventure/a-game-jam-game-about-pudgy-chainsmoking-dads-seems-to-be-steams-latest-co-op-hit-hitting-100-000-concurrent-players-on-its-first-weekend/
It's a landmark year for the proximity-based voice chat party game. Mage Arena and R.E.P.O. have joined the likes of Lethal Company and Content Warning as wildly successful entrants into the nascent style—and genre superlative Peak made it comfortably into PC Gamer's Top 100 this year. Players are clearly itching for more, as evidenced by new kid on the block RV There Yet?'s rapid rise to 100,000 concurrent players. It's just started to dip as I write this, according to SteamDB.
PC Gamer features producer Mollie Taylor was among that player count earlier this week, and in her impressions said "things are a little janky right now" but "the whole thing is darn fun." It's a physics-based adventure game where a bunch of pudgy dads haul a camper through perilous crags with a remote-operated winch, avoid getting eaten by bears, and exhale enough cigarette smoke to conceal a marching army.
Steam has a new deals and a new sale:
Humble Bundle presents the Kingdom: 10th Anniversary Bundle, with up to 8 items to get (games and DLCs) during 18 days: https://www.humblebundle.com/games/kingdom-10th-anniversary-bundle.
And Fanatical has these two deals:
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
The Elder Scrolls V: Skyrim Just Got a New Lighting Overhaul Mod
https://www.dsogaming.com/pc-performance-analyses/the-elder-scrolls-v-skyrim-just-got-a-new-lighting-overhaul-mod
The MLO TEAM has released a new must-have lighting overhaul mod for The Elder Scrolls V: Skyrim Special Edition. This mod aims to completely overhaul the lighting system of Skyrim. So, let’s take a closer look at it.
Modern Lighting Overhaul 2 is a small, performance-friendly mod that improves lighting across the game. It makes almost every light source look more realistic — from candles and fires to lanterns, braziers, and Dwemer lamps.
The mod makes all light sources share the same tone and brightness for a more realistic and immersive look. Bigger flames now shine brighter and light up a wider area. MLO2 also adds realistic light flickering and lets you customize how the lighting looks in your game. On top of that, it automatically adjusts to other lighting mods, so everything works smoothly without conflicts.
All in all, this is a really cool mod that can make Skyrim look better. So, if you want a more advanced or realistic lighting, you should use it. You can go ahead and download it from this link.
>> The article has some screenshots of the mod.
New Fallout: New Vegas Mod Adds PBR Materials & New Meshes
https://www.dsogaming.com/pc-performance-analyses/new-fallout-new-vegas-mod-adds-pbr-materials-new-meshes
Modder ‘OrgasmicSneeze’ has released a cool new mod for Fallout: New Vegas that adds PBR materials and new meshes. By using it, the game will look better than before. So, let’s take a closer look at it.
For those who did not know, PBR materials are used to make 3D textures look more realistic by mimicking how light behaves in real life. PBR uses several texture maps to tell the game engine how a surface should look – like how shiny, rough, or reflective it is.
In theory, this mod will work great with the upcoming RTX Remix Path Tracing Mod. PBR materials are needed for Ray Tracing and Path Tracing to look good. Hopefully, the modders will team up to create a proper RTX Remix Mod.
Right now, the mod updates 39 items and objects. It adds PBR materials to things like planters, office doors, caves, rugs, blood stains, fire barrels, and more. From what I can tell, it doesn’t yet update most of the terrain textures. The modder plans to add more PBR materials in future updates, with the goal of releasing a complete All-in-One version in 2027 that covers every surface and object.
>> This article also has some screenshots of the mod.
PureDark has released a new version of his NVIDIA Reflex 2 Tech Demo that fixes the visual border issues
https://www.dsogaming.com/pc-performance-analyses/puredark-has-released-a-new-version-of-his-nvidia-reflex-2-tech-demo-that-fixes-the-visual-border-issues
A few days ago, we informed you about the first fan-made tech demo for NVIDIA Reflex 2. Created by PureDark, this fan demo gave us our first look at NVIDIA Reflex 2 with its Frame Warp tech. And now, we have a new version of that tech demo that fixes one of its most crucial issues.
For those who did not know, NVIDIA Reflex 2 is a new version of Reflex that was announced in January 2025. The main feature of Reflex 2 is called Frame Warp. Frame Warp makes your game feel much more responsive, helping you aim faster and react quicker. It works by taking the newest camera position from the CPU and adjusting the last frame made by the GPU to match it. This happens right before the frame appears on your screen, so your latest mouse movements are shown instantly.
Now, the biggest issue of the first version of PureDark’s tech demo was the visual artifacts that could appear at the edges of the image. And, to my surprise, the modder has figured out a way to fix them.
But how, you may ask? Well, the modder used a simple hack. Basically, he rendered extra pixels outside of the screen, 25% to each direction. By doing this, we can avoid the visual glitches at the edges.
Rendering extra pixels will obviously bring a slight performance hit. To make sure there isn’t too much overhead from rendering them, PureDark used variable rate shading to render the pixels beyond the screen at a 4×4 shading rate, which is like only 1/16 pixel count.
You can go ahead and download the new version of the demo from this link. Sadly, this second version could not run on my NVIDIA RTX 5090. Like a lot of people, I was getting a “failed to create texture shadingrateimage, error code = 0x80070057” error. PureDark said that you need to enable resizable bar for the demo to work, but I’ve already enabled it. So, I don’t know how to fix this.
>> The article has a shorter than 2 minutes video.
The GOAT of Elden Ring weapon mods made it so we can actually use the sick golden ghost weapons Margit killed us with so many times
https://www.pcgamer.com/games/rpg/the-goat-of-elden-ring-weapon-mods-made-it-so-we-can-actually-use-the-sick-golden-ghost-weapons-margit-killed-us-with-so-many-times/
Elden Ring has maybe the best arsenal FromSoftware's ever produced—I'd even rank it above Bloodborne's amazing trick weapons—and I've found it hard to imagine how the studio will outdo itself in future games. Enter modder cleverraptor6, also known as Clever, whose imaginative, stylish, and combo-heavy weapons are exactly what I'd like to see in these games officially.
Clever's been quietly plugging away, periodically releasing new weapons as standalone projects and as part of a master collection of all their work. The Sacred Arsenal is one of those projects, released in 2024 and recently showcased by Elden Ring challenge runner eauvni.
Sacred Arsenal is an incredibly cool realization of Margit/Morgot's moveset, specifically the glowing gold weapons he'll summon for single attacks. Clever actually did something like this shortly after Elden Ring's launch, but that first project feels like a prototype of Sacred Arsenal's more well-realized delivery. Sacred Arsenal nails the virtuoso, changeup feeling of Margit's attacks, with different weapon functions (light, heavy, jumping, running) being represented by their own summoned arms:
(...)
Like all of Clever's weapon projects, the Sacred Arsenal is complex and varied without feeling overwhelming—I've always hated memorizing combos—and this really nails a sweet spot of complexity for me, being tied to the same attack types as the rest of Elden Ring's weapons. It's also surprising, unique, and very cool while still fitting in with the game's setting and aesthetic. Sacred Arsenal is tasteful, a far cry from a lightsaber mod or all those guys who add tactical ACOG Call of Duty-type guns to New Vegas.
The standalone version of the mod appears to be out of date, and Clever advises getting it through the mega pack of all their weapons instead. Sacred Arsenal requires katalash's Mod Engine 2, but both involve just unzipping the mod files to your PC in a separate location from your Elden Ring installation. Mod Engine helpfully runs Elden Ring off its own .exe and produces separate save files, keeping everything kosher where Easy Anticheat is concerned.
>> The article has an almost 3 minutes video.
Modders have already patched fast travel into Vampire: The Masquerade – Bloodlines 2, and they might even be able to make its linear detective segments skippable for replays
https://www.pcgamer.com/games/rpg/modders-have-already-patched-fast-travel-into-vampire-the-masquerade-bloodlines-2-and-they-might-even-be-able-to-make-its-linear-detective-segments-skippable-for-replays/
I rather liked Bloodlines 2—just so long as I pretended it wasn't called Bloodlines 2—but I have to admit that parts of it became repetitive after a while. The blood resonance stuff? A chore. The side quests? Formulaic.
Even its really-quite-condensed open map even turned into a bit of a chore to schlep around when I was just interested in wrapping up the main narrative—particularly when playing as Fabien, who lacks Phyre's ability to glide around the rooftops.
Well, great news if you happen to be me, then: an enterprising modder by the name of Eralyne has created Bloodlines 2's first fast-travel mod, letting you zip all about Seattle at the touch of a few hotkeys. It's called, well, Fast Travel, and it works by assigning various locations around Seattle to particular keys (or combinations thereof) on your keyboard.
(...)
Interestingly, Eralyne suggests in the mod's comments that they might not stop here. They say they "sorta" know how to implement a system that would let players skip Fabien's sections of the game (blasphemy on a first playthrough, but entirely understandable on a replay), but that they're "worried about the repercussions of setting those flags as complete early."
>> The article has no media.
GAMING NEWS
Halo: Campaign Evolved Announced – First Details & Screenshots
https://www.dsogaming.com/news/halo-campaign-evolved-announced-first-details-screenshots
Microsoft has just announced the rumored remake of the first Halo game in Unreal Engine 5. Halo: Campaign Evolved will be rebuilt with high-definition visuals, updated cinematics, and refined controls. So, below you can find its first details and screenshots, as well as its debut trailer.
>> And it will finally come to a Sony console, as it was planned all those years ago. Btw, one of the original designers isn’t happy about this new remake (link).
Battlefield 6 Update 1.1.1.0 Releases Tomorrow – Full Patch Notes
https://www.dsogaming.com/patches/battlefield-6-update-1-1-1-0-releases-tomorrow-full-patch-notes
DICE has announced that Title Update 1.1.1.0 for Battlefield 6 will be released tomorrow and shared its full patch notes. So, let’s see what this update brings to the table.