The second part of the gaming news:
Capcom smashes second, larger pane of emergency glass—pulling a big endgame Monster Hunter Wilds update from September and getting it ready for next month instead
https://www.pcgamer.com/games/rpg/capcom-smashes-second-larger-pane-of-emergency-glass-pulling-a-big-endgame-monster-hunter-wilds-update-from-september-and-getting-it-ready-for-next-month-instead/
I feel a little bad for Monster Hunter Wilds, a game I spent a very enjoyable 60-odd hours in, which is nonetheless currently tanking a severe "Overwhelmingly Negative" recent review rating on Steam.
(...)
After its first layer of emergency measures (putting Gemma in a swimsuit) didn't work, Capcom appears to be doing a second actual emergency big haul to bring the game back up into the good graces of the gaming public: Fixing the endgame thing.
As a post to X reads, the "expansion of endgame content which was originally planned as part of Title Update three in late September will now be released ahead of schedule as part of the Ver.1.021 update."
Peak releases a 'temporary solution to the fall damage bug' in the latest patch, but doesn't have any new features: 'Let us cook'
https://www.pcgamer.com/games/adventure/peak-releases-a-temporary-solution-to-the-fall-damage-bug-in-the-latest-patch-but-doesnt-have-any-new-features-let-us-cook/
Developers Landfall and Aggro Crab are still shipping out minor and major fixes for the much-loved co-op climbing game Peak. Usually, an update will introduce new features alongside all the fixes, but not this time.
There's only one line underneath the header for new features, and it reads "Nope. Let us cook." A very valid response considering how much new content has been added to Peak since its release, and how hard the team has worked on its unexpected success.
(...)
But that's not to say that the latest patch is empty space, it includes some much-needed improvements and fixes. The biggest of which is a remedy to the dreaded fall damage bug that has been plaguing some games.
>> Something else the update brings is canibalism.
After losing $200 million on Suicide Squad, WB Games has another live service game in the works 'based on one of the iconic IPs from the vast Warner Bros. and DC Comics catalog'
https://www.pcgamer.com/gaming-industry/after-losing-usd200-million-on-suicide-squad-wb-games-has-another-live-service-game-in-the-works-based-on-one-of-the-iconic-ips-from-the-vast-warner-bros-and-dc-comics-catalog/
If the last decade has taught us anything, it's that live service game development is the industry's equivalent of high stakes gambling, where publishers ante up millions of dollars in the hopes that their game might hit the jackpot of becoming a lifestyle like Fortnite and Roblox. But as we've seen from countless failed launches, almost nobody hits the jackpot. When even Destiny 2 is having a hard time maintaining its place as a forever game fixture, the bet seems like a bad one.
Warner Bros., however, has apparently never met a gambler's fallacy it didn't like. Despite losing a combined $300 million dollars with Suicide Squad: Kill the Jusitce League and Multiversus, a new job posting indicates that WB Games is once again chasing the live service dream (via Eurogamer).
As the Chinese game industry flocks from mobile to AAA blockbusters, Phantom Blade Zero's director says the quiet part out loud: 'Good games are good. It's not 'big games are good.''
https://www.pcgamer.com/games/action/as-the-chinese-game-industry-flocks-from-mobile-to-aaa-blockbusters-phantom-blade-zeros-director-says-the-quiet-part-out-loud-good-games-are-good-its-not-big-games-are-good/
Game director "Soulframe" Liang accidentally started his career by making free games in RPG Maker and releasing them online. Two decades later, he's making one of the highest profile upcoming games in China, the "kungfupunk" actioner Phantom Blade Zero. I recently flew to Beijing to spend a few hours with the game and have come away particularly impressed with its lavish kung fu animation and its approach to difficulty, which is about style over Soulslike sadism.
But I'm more impressed that Liang's perspective on making games seems to have survived the explosive growth of scaling up to big budget game development without veering off into C-suite corpobabble.
(...)
"Although in China people love to see bigger games, that doesn't mean we're thinking bigger games are good. Good games are good. It's not 'big games are good.' Not inherently. I still admire the games from the PlayStation 1 and PlayStation 2 era. Those games were not big, but those games were good.
>> Are we really *that* bad that such obvious statement is news worthy?
It's a golden age for weird Eastern European games—you can tell because I'm in love with a horror puzzler about 2 old men trying to find evil in the woods
https://www.pcgamer.com/games/horror/its-a-golden-age-for-weird-eastern-european-games-you-can-tell-because-im-in-love-with-a-horror-puzzler-about-2-old-men-trying-to-find-evil-in-the-woods/
We're in a golden age for incredibly weird games from Eastern Europe. There's Indika, the one where you play a nun who chats with Satan. There's Militsioner, the one where you explore a town presided over by a 100-story-tall cop. There's HROT, the FPS about socialist Czechoslovakia. And now there's One-Eyed Likho, a horror/puzzle game about two old men on a quest to figure out what 'evil' is all about.
Game developers association decries 'financial censorship' amidst payment processor crackdown on NSFW games, calls for 'greater transparency and fairness in how adult games are moderated'
https://www.pcgamer.com/gaming-industry/game-developers-association-decries-financial-censorship-amidst-payment-processor-crackdown-on-nsfw-games-calls-for-greater-transparency-and-fairness-in-how-adult-games-are-moderated/
The International Game Developers Association, a non-profit industry group that aims to "support and empower game developers around the world in achieving fulfilling and sustainable careers," has weighed into the controversy over the delisting of NSFW games on Steam and Itch.io, calling for "greater transparency and fairness in how adult games are moderated and actioned across major platforms."
Call of Duty is finally freeing some of the older games from the CoD HQ launcher nobody likes
https://www.pcgamer.com/games/fps/call-of-duty-is-finally-freeing-some-of-the-older-games-from-the-cod-hq-launcher-nobody-likes/
PC Gamer's resident Call of Duty officer Morgan Park had some thoughts when Call of Duty HQ debuted in 2023, and I'm just going to let him speak for himself here: "Call of Duty's new stupid launcher is a data management nightmare, and it may get worse with Modern Warfare 3." No, come on Morgan, tell us what you really think.
(...)
Ah, but finally it's my time to play. Activision announced yesterday that as of 9 am PT on July 29—so, earlier today—Modern Warfare 2 and MW3 will "become standalone downloads."
I'm a haunted Mad Max muscle car with 2 shotgun turrets in this early access vehicle combat game, and it's just as rad as it sounds
https://www.pcgamer.com/games/action/im-a-haunted-mad-max-muscle-car-with-2-shotgun-turrets-in-this-early-access-vehicle-combat-game-and-its-just-as-rad-as-it-sounds/
I enjoyed my share of Twisted Metal as a kid, but I never loved Twisted Metal—and I think it's because the drivers were corny. I know a lot of people love Sweet Tooth, but I just wanted to experience cars shooting and exploding each other without any clown-related distractions.
Fumes understands me. In the early access car combat game's post-apocalyptic wasteland, there are no drivers. There are only cars, and weapons strapped to cars, and the fast, chaotic, pixelated machine violence that occurs when they drive at each other at high speeds.
Bungie continues to fire into its feet with both barrels: A new armor set in Destiny 2 has just been disabled because it makes the player who wears it completely invisible
https://www.pcgamer.com/games/fps/bungie-continues-to-fire-into-its-feet-with-both-barrels-a-new-armor-set-in-destiny-2-has-just-been-disabled-because-it-makes-the-player-who-wears-it-completely-invisible/
It's been years since I played Destiny 2, and the game has changed dramatically since then. But some things never change, which brings us to the new Blackletter armor ornament set for Warlocks, which you currently cannot use.
Elden Ring Nightreign's duo mode and other content have been delayed after an 8.8 magnitude earthquake sparks a tsunami warning across Japan
https://www.pcgamer.com/games/rpg/elden-ring-nightreigns-duo-mode-and-other-content-have-been-delayed-after-an-8-8-magnitude-earthquake-sparks-a-tsunami-warning-across-japan/
Elden Ring Nightreign's 1.02 patch was scheduled to go up tomorrow, on July 31, it included new content like the anticipated duos mode and other balance updates. But this has since been delayed by FromSoftware after a series of tsunami warnings.