And here’s a shorr part three of the gaming news:
'We're not making GTA': Vampire: The Masquerade – Bloodlines 2 is channeling the best part of Deus Ex: Mankind Divided—a dense hub instead of a huge open world
https://www.pcgamer.com/games/rpg/were-not-making-gta-vampire-the-masquerade-bloodlines-2-is-channeling-the-best-part-of-deus-ex-mankind-divided-a-dense-hub-instead-of-a-huge-open-world/
I try to keep myself in check, but I admit it: I'm back to being excited about Vampire: The Masquerade – Bloodlines 2. Ever since our Fraser Brown returned as a cautious optimist from a hands-on preview of Bloodlines 2, I've been unable to stop myself from hoping.
As we trudge closer to the game's October release window, the devs at The Chinese Room are chatting more and more about it. Now, they've sat down with Game Informer to talk about their vision for Bloodlines 2's spooky Seattle. It ain't big; it is dense.
Tiny Glade has released its 'biggest update yet' which includes a stair tool, new paths and floor textures, and a secret feature involving sheep
https://www.pcgamer.com/games/sim/tiny-glade-has-released-its-biggest-update-yet-which-includes-a-stair-tool-new-paths-and-floor-textures-and-a-secret-feature-involving-sheep/
Cozy castle doodler Tiny Glade has rolled out its most significant update yet, and there are a tonne of new features to make your building experience even better. As shared in an announcement posted to Steam, the update has been "cooking since March" and I'll be the first to tell you, it does not disappoint in any way, shape, or form.
Grounded 2 roadmap teases aquatic mounts, earwigs, Steam Deck verification and the conclusion of a big mystery
https://www.pcgamer.com/games/survival-crafting/grounded-2-roadmap-teases-aquatic-mounts-earwigs-steam-deck-verification-and-the-conclusion-of-a-big-mystery/
Aside from some nasty performance issues, Obsidian and Eidos Montreal's Grounded 2 is off to a great start in early access, and thanks to the release of the roadmap we now have a good idea of what's coming next.
EA CEO taps into the great machine spirit of corpo-speak, says Battlefield 6 isn't 'just a product', it's a 'platform', and that EA's 'all in' on making it massive
https://www.pcgamer.com/games/fps/ea-ceo-taps-into-the-great-machine-spirit-of-corpo-speak-says-battlefield-6-isnt-just-a-product-its-a-platform-and-that-eas-all-in-on-making-it-massive/
EA's CEO, Andrew Wilson, has tapped masterfully into the greater machine spirit of corporate jargon to deliver news that'll doubtlessly have you very excited about the future of Battlefield 6: "This isn’t just a product. We’re really building out Battlefield as a platform." I'm salivating already.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







