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GPU280X380X4705705600*6600XT7600XT
%100%130%170%192%288%490%620%
Jump1x1.3x1.3x1.13x1.5x1.7x1.26x

5600 is estimation, not much benchmarks for it, up to 570 it is based on Guru3D benchmarks, from that point it is based on cumulative PCGamesHardware.de chart.

For now, I'm expecting 9600XT to be underwhelming, but hoping I'm wrong.





Around the Network
Pemalite said:
Jizz_Beard_thePirate said:

AMD Radeon RX 9060 XT to feature higher game clock than RX 9070 boost clock, PCIe 5.0×16 specs mentioned

https://videocardz.com/newz/amd-radeon-rx-9060-xt-to-feature-higher-game-clock-than-rx-9070-boost-clock-pcie-5-0x16-specs-mentioned

I would love to see a generational breakdown of 7970 > R9 285X > R9 380X > RX 470 > RX 570 > RX 5600 > RX 6600XT > RX 7600 > RX 9060XT

These are all 2048:128:32 parts, only clock-rates vary, see how big the gains are over the last 13 years.

Higher clockrates are likely to make up for the lack of a shader unit increase.

Well, clock rates and the IPC I would say.

But yeah, being able to compare all of these in a suite of games that all of them should be able to run (like Crisis for instance) and see what fps they'll get would be a breat way to see the evolution of 32 Compute Units.

Edit: R9 285X never released and became the future R9 380X instead, but the R9 280X also comes with 32 CU - though it's just a rebranded 7970 with higher boost and lower base clock.

Last edited by Bofferbrauer2 - on 14 May 2025

Bofferbrauer2 said:
Pemalite said:

I would love to see a generational breakdown of 7970 > R9 285X > R9 380X > RX 470 > RX 570 > RX 5600 > RX 6600XT > RX 7600 > RX 9060XT

These are all 2048:128:32 parts, only clock-rates vary, see how big the gains are over the last 13 years.

Higher clockrates are likely to make up for the lack of a shader unit increase.

Well, clock rates and the IPC I would say.

But yeah, being able to compare all of these in a suite of games that all of them should be able to run (like Crisis for instance) and see what fps they'll get would be a breat way to see the evolution of 32 Compute Units.

This is my go to for old GPUs, Witcher 3 on Guru3D, since I can't find more comprehensive chart that goes that back in the past and still gets updated with new GPUs. Maybe someone knows of more charts similar to this one.



HoloDust said:
Bofferbrauer2 said:

Well, clock rates and the IPC I would say.

But yeah, being able to compare all of these in a suite of games that all of them should be able to run (like Crisis for instance) and see what fps they'll get would be a breat way to see the evolution of 32 Compute Units.

This is my go to for old GPUs, Witcher 3 on Guru3D, since I can't find more comprehensive chart that goes that back in the past and still gets updated with new GPUs. Maybe someone knows of more charts similar to this one.

I will concentrate on the 1440p data as the 1080p goes way too high in FPS and 4k is too harsh on early GPUs of this comparison.

  • HD 7970: 26 FPS
  • R9 380X: 29 FPS
  • RX 470: 36 FPS
  • RX 570: 43 FPS
  • RX 5600: N/A, but the 5600XT has 63 FPS, hinting at probably around 56 FPS and beating the Fury cards 
  • RX 6600XT: 87 FPS
  • RX 7600: 95 FPS
  • RX 7600XT: 101 FPS

So yeah, performance in this game more than tripled with the same amount of CU. Most of this is due to clock speeds (7970 Ghz edition: 1000 Mhz, 7600XT: 2755 Mhz boost), but there must have been some IPC improvements also.

What I'm surprised at is the gap between the 470 and 570, because it's functionally the same chip and the boost clock speeds differ only slightly (38 Mhz). Probably the higher TDP of 150W compared to 120W has allowed it to boost more and longer. Meanwhile one can clearly see the sharp increase in clock speeds with RDNA 2 resulting in doubling the FPS over the 570. Too bad the 5600 is MIA, it would have been a nice point of reference.

And now we'll have to wait and see it the 9060XT will be added to the chart.



Bofferbrauer2 said:
HoloDust said:

This is my go to for old GPUs, Witcher 3 on Guru3D, since I can't find more comprehensive chart that goes that back in the past and still gets updated with new GPUs. Maybe someone knows of more charts similar to this one.

I will concentrate on the 1440p data as the 1080p goes way too high in FPS and 4k is too harsh on early GPUs of this comparison.

  • HD 7970: 26 FPS
  • R9 380X: 29 FPS
  • RX 470: 36 FPS
  • RX 570: 43 FPS
  • RX 5600: N/A, but the 5600XT has 63 FPS, hinting at probably around 56 FPS and beating the Fury cards 
  • RX 6600XT: 87 FPS
  • RX 7600: 95 FPS
  • RX 7600XT: 101 FPS

So yeah, performance in this game more than tripled with the same amount of CU. Most of this is due to clock speeds (7970 Ghz edition: 1000 Mhz, 7600XT: 2755 Mhz boost), but there must have been some IPC improvements also.

What I'm surprised at is the gap between the 470 and 570, because it's functionally the same chip and the boost clock speeds differ only slightly (38 Mhz). Probably the higher TDP of 150W compared to 120W has allowed it to boost more and longer. Meanwhile one can clearly see the sharp increase in clock speeds with RDNA 2 resulting in doubling the FPS over the 570. Too bad the 5600 is MIA, it would have been a nice point of reference.

And now we'll have to wait and see it the 9060XT will be added to the chart.

I found somewhere that 5600 is only some 6-7% slower than 5600XT...not sure how reliable that is, but that's all I found.

And yeah, it will most definitely be updated, I've by default pulled it from 9070XT review, here's from 5060 Ti review:



Around the Network
Bofferbrauer2 said:

I will concentrate on the 1440p data as the 1080p goes way too high in FPS and 4k is too harsh on early GPUs of this comparison.

  • HD 7970: 26 FPS
  • R9 380X: 29 FPS
  • RX 470: 36 FPS
  • RX 570: 43 FPS
  • RX 5600: N/A, but the 5600XT has 63 FPS, hinting at probably around 56 FPS and beating the Fury cards 
  • RX 6600XT: 87 FPS
  • RX 7600: 95 FPS
  • RX 7600XT: 101 FPS

So yeah, performance in this game more than tripled with the same amount of CU. Most of this is due to clock speeds (7970 Ghz edition: 1000 Mhz, 7600XT: 2755 Mhz boost), but there must have been some IPC improvements also.

What I'm surprised at is the gap between the 470 and 570, because it's functionally the same chip and the boost clock speeds differ only slightly (38 Mhz). Probably the higher TDP of 150W compared to 120W has allowed it to boost more and longer. Meanwhile one can clearly see the sharp increase in clock speeds with RDNA 2 resulting in doubling the FPS over the 570. Too bad the 5600 is MIA, it would have been a nice point of reference.

And now we'll have to wait and see it the 9060XT will be added to the chart.

Drivers, faster RAM and higher TDP.

That's where some big gains have been had... Especially during the Polaris era where AMD sought to overhaul their drivers so they weren't "second tier" to nVidia.
Now arguably better than nVidia in many aspects.
It wasn't unusual to see increases of 20% in some instances.

Interesting stuff that, despite the same number of functional units, we have had some decent gains, although... 26fps to 101fps or roughly 400% over a 13~ year period probably makes it seem less impressive.

Can confirm RDNA2 has double the performance over Polaris as the GPU I had before this was the RX580, which I sold for $600 AUD, which was the exact amount needed for the RX6600 during the Crypto craze. Haha But that was just slightly less than doubling.

Now if only we can get them clock normalized so we could analyze the IPC gains year on year, but that's probably a tall ask.

Last edited by Pemalite - on 14 May 2025


www.youtube.com/@Pemalite

Another day, another round of gaming news:

SALES/PLAYER COUNTS & DEALS

10 million Monster Hunter Wilds sales helped Capcom post its 8th consecutive year of record profits
https://www.pcgamer.com/gaming-industry/10-million-monster-hunter-wilds-sales-helped-capcom-post-its-8th-consecutive-year-of-record-profits/
Capcom just released its consolidated financial results for the 2024 fiscal year, and the results look good. In fact, they look better than they ever have: In an accompanying press release, Capcom said it achieved its highest ever annual profits for the eighth year in a row, reporting a net income of ¥48.45 billion/$328 million.
In addition to record profits, Capcom also reported 51.87 million game sales, yet another all-time high for the company. Attributing the success to "flagship series performance," Capcom announced that Monster Hunter Wilds had sold over 10 million copies by the end of the fiscal year on March 31.
(...)
It wasn't just Wilds bolstering Capcom sales, though. According to the FY2024 earnings supplement, Monster Hunter: World added another 3.1 million sales during FY2024 while Monster Hunter: Rise sold another 2.4 million copies. Altogether, the Monster Hunter series has now sold over 100 million copies. A proud day for palicoes everywhere.
Beyond hitting dinosaurs with hammers, Resident Evil brought in over 8 million sales with its various remakes, and Street Fighter brought in more than 1.3 million fighters to throw a few fireballs. Even Dragon's Dogma 2—which some especially enlightened minds have recognized as a GOTY-worthy great—added another million to Capcom's annual sales total.
>> To think that not that long ago Capcom was doing so poorly that there were rumors about Sony buying them.

GOG has two new promos:

Steam has these deals:

Fanatical has two new deals:

SOFTWARE & DRIVERS

Intel Arc GPU Graphics Drivers 101.6793 Beta Released
https://www.techpowerup.com/336742/intel-arc-gpu-graphics-drivers-101-6793-beta-released

HIGHLIGHTS
Game Ready

  • DOOM: The Dark Ages
  • Japanese Drift Master

FIXED ISSUES

  • Fixed color corruptions in The Last of Us Part I (DX12) on Arc B-Series.
  • Fixed blue flickers in Doom Eternal (VK) with Ray Tracing on Arc A-Series.
  • Fixed flickering black boxes in The Last of Us Part II (DX12) on Arc A-Series and Core Ultra Series 2.

MODS, EMULATORS & FAN PROJECTS

Oblivion Remastered mod makes its best part last forever: A Dark Brotherhood freelancer mode with infinite contracts and a gacha-style reward system
https://www.pcgamer.com/games/the-elder-scrolls/oblivion-remastered-mod-makes-its-best-part-last-forever-a-dark-brotherhood-freelancer-mode-with-infinite-contracts-and-a-gacha-style-reward-system/
For a game without official mod support, modders sure are going hard on Oblivion Remastered. There's the mod to make you a stealthy murder king, a mod to fix the game's terrible loot levelling, and it took a mere three hours for the game to get its first gooner mod (there have been many more since. No, I'm not listing them).
But Dark Brotherhood – Infinitum might be my favourite one yet. From an author named ColdTyrant (they're probably really nice in reality), it's essentially Hitman's Freelancer Mode for Oblivion's guild of cloaked assassins. It adds "100 Assassination Contracts spread across all eight major cities, randomly selected at assignment and infinitely repeatable," that you can pick up off a table in the Brotherhood's Cheydinhal sanctuary.
These are "lesser contracts," and not as involved as the ones you get during the actual Dark Brotherhood questline. You get your target and a location and off you go a-murderin'. Fear not, the mod won't have you murder anyone vital to Oblivion's many quests. Instead, it spins up new people—with names like 'Diligent Father' to make you feel really good about your career—for you to translate into glory.
Once your blade is bloodied, you get 500 gold and two "Dark Tokens," a whole new currency the mod has created for use with "Creeper's Gacha Chest." Creeper is the scamp who was Morrowind's second-best merchant, and he's returned for this mod in order to give you loot. Hand over your tokens, choose what you wanna play for (random weapons, jewellery, armour, that kind of thing) and spin the wheel. It's all the dopamine of live service without the life-ruining financial strain.
It's a genuinely impressive thing, and as someone who'd much rather earn my crust hanging around Oblivion's weird clockwork cities rather than yet another Ayleid ruin, cave, or fort, it's exactly the kind of mod I'm looking for in my own game. It also doesn't touch the actual Dark Brotherhood questline at all, so you don't have to avoid installing it for fear of muddling base Oblivion's best part.
>> The article has a couple of screenshots, but they don’t tell much about the mod.

Morrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old game
https://www.pcgamer.com/games/the-elder-scrolls/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game/
Morrowind might be 23 years old, but that's not stopping its cult coterie of modders and whizzkids from updating it. One thankful addition that makes a lot of this possible are script extenders, which themselves open whole new avenues of scripting language, with which people can't seem to stop working marvels.
Such as MaxYari who's used OpenMW's lua to straight-up add some (very barebones) object physics to Morrowind, seen above.
It's all very simple—as modder MaxYari describes it, a rudimentary "simple and naive physics engine in pure lua" that produces "Half-Life 1 level of physics, maybe a bit better", but it's still magnificent to behold. Seeing bottles clink around, even shattering, in Vvardenfell is enough to make me feel like I've been hucked into another universe where Bethesda figured out its famous physics shenanigans a few years early.
In terms of what the mod can actually do, it "enables physics on all of the items in the game (things you can put in your inventory). You can drag them around, throw them and break bottles. But be warned—messing around with someone's property too much will not be tolerated (if noticed, which depends on your sneak skill, proximity and sheer luck)."
I can't help but remember the age-old Skyrim basket trick, and be a little sad that it's not replicable here—who knows, though. Maybe if you bring your own? I'd be surprised (but not too surprised) if MaxYari's programmed the kind of sight-lines that made such a trick possible in Skyrim, though.
The mod does have two other limitations, as well—ranged attacks won't impact objects, and NPCs will ghost through stationary objects as though they were intangible. Still, it's mighty impressive to see bottles knocking about in a 23-year old game.
>> There’s an almost 2 minutes video.

GAMING NEWS

F1 25 Gets 8K & Path Tracing Official PC Requirements
https://www.dsogaming.com/news/f1-25-gets-8k-path-tracing-official-pc-requirements/
In March 2025, EA released the official PC requirements for F1 25. And today, the publisher shared some more detailed PC specs, including the PC requirements you’ll need to game at 8K or with Path Tracing. So, let’s take a look at them.

Here’s what Clair Obscur: Expedition 33 looked in 2019
https://www.dsogaming.com/videotrailer-news/heres-what-clair-obscur-expedition-33-looked-in-2019/
Some gameplay footage from an early prototype version of Clair Obscur: Expedition 33 from 2019 appeared online. Back then, the game was called We Lost, and it was supposed to be related to time. So, let’s take a closer look at it.

STALKER: Legends of the Zone Trilogy Remaster is officially coming to PC on May 20th
https://www.dsogaming.com/news/stalker-legends-of-the-zone-trilogy-remaster-is-officially-coming-to-pc-on-may-20th/
GSC GameWorld has just announced that the remastered trilogy of the first STALKER games, STALKER: Legends of the Zone, will come out on PC on May 20th. To celebrate this announcement, the team also shared a new trailer, which you can find below.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The second part of the gaming news:

Stellaris 4.0 added babies to the galaxy, along with a bug that implies they are edible
https://www.pcgamer.com/games/strategy/stellaris-4-0-added-babies-to-the-galaxy-along-with-a-bug-that-implies-they-are-edible/
Stellaris's recent 4.0 update, which launched alongside the (pretty unpopular) BioGenesis expansion on May 5, finally introduced the concept of babies. Their lack of inclusion previously made plenty of sense, of course. Babies are useless. Especially when it comes to giant space empires. But they are here now, which means a fun new bug has reared its head.

This Factorio-ish sim is threatening to devour hours of my time, and I haven't even gotten to the part where I make my own starships yet
https://www.pcgamer.com/games/sim/this-factorio-ish-sim-is-threatening-to-devour-hours-of-my-time-and-i-havent-even-gotten-to-the-part-where-i-make-my-own-starships-yet/
(...)
Today's game: Outworld Station, a rather pretty assembly-line builder that hit early access last month. The premise is simple—you have a cursor, a stack of basic materials, and a dream of turning those basic materials into more complicated materials.
You accomplish this with Fordism. Drag enough asteroids into your starting furnace and you can start bolting smelters onto it, which will convert your raw ores into usable ingots. Ingots go into matter printers, whose materials make fabricators, whose materials make artifact analyzers, whose findings unlock the cat that killed the rat that lay in the house that Jack built.

Nintendo's lawsuit isn't slowing Palworld down as it prepares for a summer collab with Terraria
https://www.pcgamer.com/games/survival-crafting/nintendos-lawsuit-isnt-slowing-palworld-down-as-it-prepares-for-a-summer-collab-with-terraria/
A little legal jousting with Nintendo hasn't stopped Palworld from making new stuff. This summer, the survival game with totally-not-Pokémon will have a collab with eternally popular indie crafting game Terraria in its Tides of Terraria update.

Marvel Rivals is breaking its original battle pass out of the vault for a limited time
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-is-breaking-its-original-battle-pass-out-of-the-vault-for-a-limited-time/
Battle passes have a lot of problems when it comes to FOMO, but one of the worst ones is that they disappear after a season is over, locking you out of all the rewards you missed. It should be more common for games to let you keep them after they expire, or, better yet: not have them expire at all.
Netease is at least taking a small step toward making battle passes more available—with some caveats—in Marvel Rivals' next update.

Diablo 4 players discover forbidden power combo that melts everything—including the servers
https://www.pcgamer.com/games/rpg/diablo-4-players-discover-forbidden-power-combo-that-melts-everything-including-the-servers/
When Blizzard said Diablo 4's latest season was all about "becoming the boss," I don't think it meant they would become so powerful that they would control the stability of its servers. But here we are with yet another build that is so over-the-top the game can't keep up with it.

Don't swap out your pants just yet, Helldivers 2 might be getting another update next week to coincide with the battle for Super Earth
https://www.pcgamer.com/games/third-person-shooter/dont-swap-out-your-pants-just-yet-helldivers-2-might-be-getting-another-update-next-week-to-coincide-with-the-battle-for-super-earth/
A long, drawn-out Helldivers 2 ARG culminated in a major update for the game—one which added new Illuminate enemies, weapon customisation, and a looming threat that will inevitably arrive at Super Earth and threaten the foundations of Democracy itself.
I've been having a blast so far, even if the new Stringray unit has been a thing of nightmares (I got caught in between two of them, not my finest moment) but it turns out there may well be more intergalactic ultraviolence just around the corner, per a potential leaked post shared to the Helldivers 2 subreddit.

RuneScape: Dragonwilds creative director says survival crafting has more in common with MMOs than you might think: 'It's almost like the genre was born from MMOs'
https://www.pcgamer.com/games/survival-crafting/runescape-dragonwilds-creative-director-says-survival-crafting-has-more-in-common-with-mmos-than-you-might-think-its-almost-like-the-genre-was-born-from-mmos/
When Jagex unveiled it was making RuneScape: Dragonwilds—a survival crafting game that cribs more than a few elements from its long-running MMO—I was curious, if not a little hesitant. I couldn't help but wonder how certain elements would translate cross-genre. Turns out, pretty well.

After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger', actually
https://www.pcgamer.com/games/rpg/after-saying-negative-reviews-might-just-cause-our-death-and-weve-got-a-few-months-left-in-the-oven-no-rest-for-the-wicked-ceo-claims-he-never-said-they-were-in-immediate-financial-danger-actually/
No Rest for the Wicked is a gorgeous-looking soulslike action RPG that some of our own writers have very much enjoyed, so know that it is with no malice towards any of the hard-working developers at Moon Studios to suggest that it, um, might be beneficial for your CEO to log off for a bit.

DayZ creator says Unity is accusing his studio of violating its software license based on the email addresses of two people who never worked there: 'This raises some serious questions about how Unity is scraping this data'
https://www.pcgamer.com/gaming-industry/dayz-creator-says-unity-is-accusing-his-studio-of-violating-its-software-license-based-on-the-email-addresses-of-two-people-who-never-worked-there-this-raises-some-serious-questions-about-how-unity-is-scraping-this-data/
Dean Hall, the creator of DayZ and founder of game development studio RocketWerkz, says that Unity Technologies has threatened to revoke his company's license to use its Unity game engine over terms of service violations that he denies ever happened.
In a Reddit post last week, Hall alleged that Unity—whose relationship with game developers has been strained in recent years—accused the studio of violating its terms of service based on "bogus data about private versus public licenses." Those accusations, Hall says, raise troubling questions about Unity's data collection practices.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Nintendo Switch 2 clocks confirmed: NVIDIA Ampere GPU runs at 561 MHz in portable mode, max 1.4 GHz

https://videocardz.com/newz/nintendo-switch-2-clocks-confirmed-nvidia-ampere-gpu-runs-at-561-mhz-in-portable-mode-max-1-4-ghz

A lot more info in the video. Worth a watch.

Intel says ‘stay tuned’ to those asking for Arc B770

https://videocardz.com/newz/intel-says-stay-tuned-to-those-asking-for-arc-b770

GeForce RTX 5090 Laptop GPU disappoints: barely beats RTX 4090 by 3% at 4K, no real gains at 1080p or 1440p

https://videocardz.com/newz/geforce-rtx-5090-laptop-gpu-disappoints-barely-beats-rtx-4090-by-3-at-4k-no-real-gains-at-1080p-or-1440p

NVIDIA reportedly removes POPCNT driver requirement, making RTX 5090 and Core 2 Duo pairing possible

https://videocardz.com/newz/nvidia-reportedly-removes-popcnt-driver-requirement-making-rtx-5090-and-core-2-duo-pairing-possible

NVIDIA RTX 5090D Rumored To Get Nerfed To Just 14,080 CUDA Cores, RTX 5080 Ti/Super Expected To Release At The End Of 2025

https://wccftech.com/nvidia-rtx-5090d-rumored-to-get-nerfed-to-just-14080-cuda-cores-rtx-5080-ti-super-expected-to-release-at-the-end-of-2025/

AMD Kicks Off Early Development of Zen 6 CPUs, Pushes First Patch On Linux To Pave The Way For Further Enablement

https://wccftech.com/amd-kicks-off-early-development-of-zen-6-cpus/

Last edited by Jizz_Beard_thePirate - on 14 May 2025

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Jizz_Beard_thePirate said:

Intel says ‘stay tuned’ to those asking for Arc B770

https://videocardz.com/newz/intel-says-stay-tuned-to-those-asking-for-arc-b770

Looking at the TechPowerUp GPU database, which is what I mostly use to compare GPUs besides Guru3D (they're the only ones that still include my GTX 1070 in some tests), there's an almost 30% difference in power between the B580 and the 5060Ti 16GB.

That's quite a big gap and it would be unfair to ask the B770 to actually deliver that kind of performance jump but, if Intel can make the B770 be just between 5 or 10% slower than the 5060Ti 16GB and launch it for $350, then it would be a hell of a card that would put Nvidia and AMD in trouble... if Intel can actually produce enough of them.

One can dream, right?



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.