Another day, another round of gaming news:
SALES/PLAYER COUNTS & DEALS
10 million Monster Hunter Wilds sales helped Capcom post its 8th consecutive year of record profits
https://www.pcgamer.com/gaming-industry/10-million-monster-hunter-wilds-sales-helped-capcom-post-its-8th-consecutive-year-of-record-profits/
Capcom just released its consolidated financial results for the 2024 fiscal year, and the results look good. In fact, they look better than they ever have: In an accompanying press release, Capcom said it achieved its highest ever annual profits for the eighth year in a row, reporting a net income of ¥48.45 billion/$328 million.
In addition to record profits, Capcom also reported 51.87 million game sales, yet another all-time high for the company. Attributing the success to "flagship series performance," Capcom announced that Monster Hunter Wilds had sold over 10 million copies by the end of the fiscal year on March 31.
(...)
It wasn't just Wilds bolstering Capcom sales, though. According to the FY2024 earnings supplement, Monster Hunter: World added another 3.1 million sales during FY2024 while Monster Hunter: Rise sold another 2.4 million copies. Altogether, the Monster Hunter series has now sold over 100 million copies. A proud day for palicoes everywhere.
Beyond hitting dinosaurs with hammers, Resident Evil brought in over 8 million sales with its various remakes, and Street Fighter brought in more than 1.3 million fighters to throw a few fireballs. Even Dragon's Dogma 2—which some especially enlightened minds have recognized as a GOTY-worthy great—added another million to Capcom's annual sales total.
>> To think that not that long ago Capcom was doing so poorly that there were rumors about Sony buying them.
GOG has two new promos:
- The Popculture Inspired Promo has games up to 90% off during 7 days: https://www.gog.com/en/promo/20250514_popculture_inspired_promo
- The Simulation Promo features up to 95% discounts during the same 7 days: https://www.gog.com/en/promo/20250514_simulation_promo
Steam has these deals:
- The Slormancer will be 25% off until the 20th of May: https://store.steampowered.com/app/1104280/The_Slormancer/
- Microcosmum: survival of cells gets a 50% discount until the 27th of May: https://store.steampowered.com/app/386260/Microcosmum_survival_of_cells/
- Moss: Book II is going to be 50% off until May 27: https://store.steampowered.com/app/2059670/Moss_Book_II/
- Pets Hotel will have a 70% discount until the 27th: https://store.steampowered.com/app/1714250/Pets_Hotel/
- And these are the sales/events:
- The Little Critters Festival has games up to 90% off. The Festival will last until the 20th, but some deals will last more than that: https://store.steampowered.com/curator/33126618/sale/LittleCrittersFestival
- The Panda Game Sale 2025 is here and, as of now, doesn’t have any deal live nor any indication of until when it will last once the action begins, hopefully, later today: https://store.steampowered.com/curator/45520179/sale/panda-game
Fanatical has two new deals:
- The new Star Deal is POSTAL: Brain Damaged, featuring a 75% discount during 48 hours: https://www.fanatical.com/en/game/postal-brain-damaged
- The newest bundle of BundleFest is the VIP Mystery Bundle, with 5 unknown games to get: https://www.fanatical.com/en/bundle/vip-mystery-bundle-ultimate-edition
SOFTWARE & DRIVERS
Intel Arc GPU Graphics Drivers 101.6793 Beta Released
https://www.techpowerup.com/336742/intel-arc-gpu-graphics-drivers-101-6793-beta-released
HIGHLIGHTS
Game Ready
- DOOM: The Dark Ages
- Japanese Drift Master
FIXED ISSUES
- Fixed color corruptions in The Last of Us Part I (DX12) on Arc B-Series.
- Fixed blue flickers in Doom Eternal (VK) with Ray Tracing on Arc A-Series.
- Fixed flickering black boxes in The Last of Us Part II (DX12) on Arc A-Series and Core Ultra Series 2.
MODS, EMULATORS & FAN PROJECTS
Oblivion Remastered mod makes its best part last forever: A Dark Brotherhood freelancer mode with infinite contracts and a gacha-style reward system
https://www.pcgamer.com/games/the-elder-scrolls/oblivion-remastered-mod-makes-its-best-part-last-forever-a-dark-brotherhood-freelancer-mode-with-infinite-contracts-and-a-gacha-style-reward-system/
For a game without official mod support, modders sure are going hard on Oblivion Remastered. There's the mod to make you a stealthy murder king, a mod to fix the game's terrible loot levelling, and it took a mere three hours for the game to get its first gooner mod (there have been many more since. No, I'm not listing them).
But Dark Brotherhood – Infinitum might be my favourite one yet. From an author named ColdTyrant (they're probably really nice in reality), it's essentially Hitman's Freelancer Mode for Oblivion's guild of cloaked assassins. It adds "100 Assassination Contracts spread across all eight major cities, randomly selected at assignment and infinitely repeatable," that you can pick up off a table in the Brotherhood's Cheydinhal sanctuary.
These are "lesser contracts," and not as involved as the ones you get during the actual Dark Brotherhood questline. You get your target and a location and off you go a-murderin'. Fear not, the mod won't have you murder anyone vital to Oblivion's many quests. Instead, it spins up new people—with names like 'Diligent Father' to make you feel really good about your career—for you to translate into glory.
Once your blade is bloodied, you get 500 gold and two "Dark Tokens," a whole new currency the mod has created for use with "Creeper's Gacha Chest." Creeper is the scamp who was Morrowind's second-best merchant, and he's returned for this mod in order to give you loot. Hand over your tokens, choose what you wanna play for (random weapons, jewellery, armour, that kind of thing) and spin the wheel. It's all the dopamine of live service without the life-ruining financial strain.
It's a genuinely impressive thing, and as someone who'd much rather earn my crust hanging around Oblivion's weird clockwork cities rather than yet another Ayleid ruin, cave, or fort, it's exactly the kind of mod I'm looking for in my own game. It also doesn't touch the actual Dark Brotherhood questline at all, so you don't have to avoid installing it for fear of muddling base Oblivion's best part.
>> The article has a couple of screenshots, but they don’t tell much about the mod.
Morrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old game
https://www.pcgamer.com/games/the-elder-scrolls/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game/
Morrowind might be 23 years old, but that's not stopping its cult coterie of modders and whizzkids from updating it. One thankful addition that makes a lot of this possible are script extenders, which themselves open whole new avenues of scripting language, with which people can't seem to stop working marvels.
Such as MaxYari who's used OpenMW's lua to straight-up add some (very barebones) object physics to Morrowind, seen above.
It's all very simple—as modder MaxYari describes it, a rudimentary "simple and naive physics engine in pure lua" that produces "Half-Life 1 level of physics, maybe a bit better", but it's still magnificent to behold. Seeing bottles clink around, even shattering, in Vvardenfell is enough to make me feel like I've been hucked into another universe where Bethesda figured out its famous physics shenanigans a few years early.
In terms of what the mod can actually do, it "enables physics on all of the items in the game (things you can put in your inventory). You can drag them around, throw them and break bottles. But be warned—messing around with someone's property too much will not be tolerated (if noticed, which depends on your sneak skill, proximity and sheer luck)."
I can't help but remember the age-old Skyrim basket trick, and be a little sad that it's not replicable here—who knows, though. Maybe if you bring your own? I'd be surprised (but not too surprised) if MaxYari's programmed the kind of sight-lines that made such a trick possible in Skyrim, though.
The mod does have two other limitations, as well—ranged attacks won't impact objects, and NPCs will ghost through stationary objects as though they were intangible. Still, it's mighty impressive to see bottles knocking about in a 23-year old game.
>> There’s an almost 2 minutes video.
GAMING NEWS
F1 25 Gets 8K & Path Tracing Official PC Requirements
https://www.dsogaming.com/news/f1-25-gets-8k-path-tracing-official-pc-requirements/
In March 2025, EA released the official PC requirements for F1 25. And today, the publisher shared some more detailed PC specs, including the PC requirements you’ll need to game at 8K or with Path Tracing. So, let’s take a look at them.
Here’s what Clair Obscur: Expedition 33 looked in 2019
https://www.dsogaming.com/videotrailer-news/heres-what-clair-obscur-expedition-33-looked-in-2019/
Some gameplay footage from an early prototype version of Clair Obscur: Expedition 33 from 2019 appeared online. Back then, the game was called We Lost, and it was supposed to be related to time. So, let’s take a closer look at it.
STALKER: Legends of the Zone Trilogy Remaster is officially coming to PC on May 20th
https://www.dsogaming.com/news/stalker-legends-of-the-zone-trilogy-remaster-is-officially-coming-to-pc-on-may-20th/
GSC GameWorld has just announced that the remastered trilogy of the first STALKER games, STALKER: Legends of the Zone, will come out on PC on May 20th. To celebrate this announcement, the team also shared a new trailer, which you can find below.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







