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The second part of the gaming news:

Stellaris 4.0 added babies to the galaxy, along with a bug that implies they are edible
https://www.pcgamer.com/games/strategy/stellaris-4-0-added-babies-to-the-galaxy-along-with-a-bug-that-implies-they-are-edible/
Stellaris's recent 4.0 update, which launched alongside the (pretty unpopular) BioGenesis expansion on May 5, finally introduced the concept of babies. Their lack of inclusion previously made plenty of sense, of course. Babies are useless. Especially when it comes to giant space empires. But they are here now, which means a fun new bug has reared its head.

This Factorio-ish sim is threatening to devour hours of my time, and I haven't even gotten to the part where I make my own starships yet
https://www.pcgamer.com/games/sim/this-factorio-ish-sim-is-threatening-to-devour-hours-of-my-time-and-i-havent-even-gotten-to-the-part-where-i-make-my-own-starships-yet/
(...)
Today's game: Outworld Station, a rather pretty assembly-line builder that hit early access last month. The premise is simple—you have a cursor, a stack of basic materials, and a dream of turning those basic materials into more complicated materials.
You accomplish this with Fordism. Drag enough asteroids into your starting furnace and you can start bolting smelters onto it, which will convert your raw ores into usable ingots. Ingots go into matter printers, whose materials make fabricators, whose materials make artifact analyzers, whose findings unlock the cat that killed the rat that lay in the house that Jack built.

Nintendo's lawsuit isn't slowing Palworld down as it prepares for a summer collab with Terraria
https://www.pcgamer.com/games/survival-crafting/nintendos-lawsuit-isnt-slowing-palworld-down-as-it-prepares-for-a-summer-collab-with-terraria/
A little legal jousting with Nintendo hasn't stopped Palworld from making new stuff. This summer, the survival game with totally-not-Pokémon will have a collab with eternally popular indie crafting game Terraria in its Tides of Terraria update.

Marvel Rivals is breaking its original battle pass out of the vault for a limited time
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-is-breaking-its-original-battle-pass-out-of-the-vault-for-a-limited-time/
Battle passes have a lot of problems when it comes to FOMO, but one of the worst ones is that they disappear after a season is over, locking you out of all the rewards you missed. It should be more common for games to let you keep them after they expire, or, better yet: not have them expire at all.
Netease is at least taking a small step toward making battle passes more available—with some caveats—in Marvel Rivals' next update.

Diablo 4 players discover forbidden power combo that melts everything—including the servers
https://www.pcgamer.com/games/rpg/diablo-4-players-discover-forbidden-power-combo-that-melts-everything-including-the-servers/
When Blizzard said Diablo 4's latest season was all about "becoming the boss," I don't think it meant they would become so powerful that they would control the stability of its servers. But here we are with yet another build that is so over-the-top the game can't keep up with it.

Don't swap out your pants just yet, Helldivers 2 might be getting another update next week to coincide with the battle for Super Earth
https://www.pcgamer.com/games/third-person-shooter/dont-swap-out-your-pants-just-yet-helldivers-2-might-be-getting-another-update-next-week-to-coincide-with-the-battle-for-super-earth/
A long, drawn-out Helldivers 2 ARG culminated in a major update for the game—one which added new Illuminate enemies, weapon customisation, and a looming threat that will inevitably arrive at Super Earth and threaten the foundations of Democracy itself.
I've been having a blast so far, even if the new Stringray unit has been a thing of nightmares (I got caught in between two of them, not my finest moment) but it turns out there may well be more intergalactic ultraviolence just around the corner, per a potential leaked post shared to the Helldivers 2 subreddit.

RuneScape: Dragonwilds creative director says survival crafting has more in common with MMOs than you might think: 'It's almost like the genre was born from MMOs'
https://www.pcgamer.com/games/survival-crafting/runescape-dragonwilds-creative-director-says-survival-crafting-has-more-in-common-with-mmos-than-you-might-think-its-almost-like-the-genre-was-born-from-mmos/
When Jagex unveiled it was making RuneScape: Dragonwilds—a survival crafting game that cribs more than a few elements from its long-running MMO—I was curious, if not a little hesitant. I couldn't help but wonder how certain elements would translate cross-genre. Turns out, pretty well.

After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger', actually
https://www.pcgamer.com/games/rpg/after-saying-negative-reviews-might-just-cause-our-death-and-weve-got-a-few-months-left-in-the-oven-no-rest-for-the-wicked-ceo-claims-he-never-said-they-were-in-immediate-financial-danger-actually/
No Rest for the Wicked is a gorgeous-looking soulslike action RPG that some of our own writers have very much enjoyed, so know that it is with no malice towards any of the hard-working developers at Moon Studios to suggest that it, um, might be beneficial for your CEO to log off for a bit.

DayZ creator says Unity is accusing his studio of violating its software license based on the email addresses of two people who never worked there: 'This raises some serious questions about how Unity is scraping this data'
https://www.pcgamer.com/gaming-industry/dayz-creator-says-unity-is-accusing-his-studio-of-violating-its-software-license-based-on-the-email-addresses-of-two-people-who-never-worked-there-this-raises-some-serious-questions-about-how-unity-is-scraping-this-data/
Dean Hall, the creator of DayZ and founder of game development studio RocketWerkz, says that Unity Technologies has threatened to revoke his company's license to use its Unity game engine over terms of service violations that he denies ever happened.
In a Reddit post last week, Hall alleged that Unity—whose relationship with game developers has been strained in recent years—accused the studio of violating its terms of service based on "bogus data about private versus public licenses." Those accusations, Hall says, raise troubling questions about Unity's data collection practices.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.