The second part of the Friday news:
I've got some great news for Malkavian fans: Bloodlines 2 is going to put one right in your brain
https://www.pcgamer.com/games/rpg/ive-got-some-great-news-for-malkavian-fans-bloodlines-2-is-going-to-put-one-right-in-your-brain/
The World of Darkness features a multitude of distinct vampire clans, each with their own unique cultures and powers. In The Chinese Room's Vampire: The Masquerade – Bloodlines 2, you can prowl Seattle as one of four: the Brujah, Tremere, Banu Haqim and Ventrue. It's a strong selection, and from what I experienced in my exclusive Bloodlines 2 hands-on, they're all shaping up to be a lot of fun to play.
But there's a notable omission in this list: the fan-favourite Malkavian clan. These tormented seers were the standout clan in the first Bloodlines, with their eccentric dialogue options and penchant for seeing what others cannot. So it's a shame, then, that protagonist Phyre won't be Malkavian, but I've still got good news for fans of the clan.
If you've been keeping up with The Chinese Room's dev diaries, or you read my hands-on, you'll know that Phyre has a constant companion: Fabien. He's a vampire, a private investigator, and he's stuck in your head, serving as your guide and confidant. He's also a Malkavian.
White Knuckle is a grimy, Buckshot Roulette-looking game about fast-climbing your way out of industrial hell, and I can't put its demo down
https://www.pcgamer.com/games/action/white-knuckle-is-a-grimy-buckshot-roulette-looking-game-about-fast-climbing-your-way-out-of-industrial-hell-and-i-cant-put-its-demo-down/
The scientific community is still trying to work out what my body was made for, but it sure as hell isn't climbing. An awkward experience with some crampons and a harness convinced me at a young age that I wasn't built to free solo my way through life, and that conclusion has never steered me wrong in the decades since.
Consider me surprised and suspicious, then, that I've gotten really into the demo for White Knuckle, a grimy, minimalist, industrial game about clambering out of what-looks-like-an-Oddworld-level at high speed.
Here's how to watch FGS Live at Gamescom LATAM this May 2
https://www.pcgamer.com/gaming-industry/events-conferences/heres-how-to-watch-fgs-live-at-gamescom-latam-this-may-2/
Well, it's finally happened. The Future Games Show is officially large enough that it can't be confined to one hemisphere, so tune in on Friday, May 2 for FGS Live from Gamescom LATAM. It's a bit like the other Future Games Show productions but the weather's a lot nicer.
Festivities kick off at 2 pm BRT/10 am PT/1 pm ET/6 pm BST across a ludicrous number of channels (more on those below), and will feature all sorts of glitzy premieres, new trailers, and interviews to bring you all the goss on the games you care about. Which games, you ask? I was going to get to that, hold your horses.
All System Dance developer announces layoffs 'due to financial challenges'
https://www.pcgamer.com/gaming-industry/all-system-dance-developer-announces-layoffs-due-to-financial-challenges/
Indie studio Mighty Yell, developer of the 2021 comedy crime adventure The Big Con and the upcoming dance-battler All Systems Dance, says it has laid off "a few" of its employees "due to financial challenges."
Fallout 3 developer says a remaster would have to improve the 'not good' gunplay
https://www.pcgamer.com/games/fallout/fallout-3-developer-says-a-remaster-would-have-to-improve-the-not-good-gunplay/
This week's big news was the reveal and simultaneous release of The Elder Scrolls 4: Oblivion, a remaster-slash-remake of the 2006 classic that's immediately shot to the top of the Steam charts.
The remake was a co-production between Bethesda and Virtuos, and prior to the official announcement had been one of the worst-kept secrets of recent years, thanks to its appearance on a list of upcoming titles revealed during Xbox’s FTC negotiations in 2023. It wasn't the only Bethesda remaster on there: hello Fallout 3.
A Fallout 3 remaster now seems inevitable, even if it might be some ways off. And one of Fallout 3's original designers has been chewing over the areas of the game that any spruced-up version would look to target.
After Hyper Light Breaker players loved a secret one run, one life mode sneakily included in an update, Heart Machine is completely overhauling the game to match
https://www.pcgamer.com/games/roguelike/after-hyper-light-breaker-players-loved-a-secret-one-run-one-life-mode-sneakily-included-in-an-update-heart-machine-is-completely-overhauling-the-game-to-match/
Hyper Light Breaker has been in a weird place since its early access launch in January: It's a great action game with a gorgeous neon sci-fi art style, but the hybrid roguelike/extraction shooter structure surrounding that core has been roundly criticized by players.
But despite taking it on the chin in the Steam user reviews, developer Heart Machine is responding to those critiques constructively, with its upcoming Buried Below update set to completely revamp the game's progression and the balance between its roguelike and extraction shooter elements.
Ubisoft is keeping its promise to add an offline mode to The Crew 2, and testing begins next week
https://www.pcgamer.com/games/racing/ubisoft-is-keeping-its-promise-to-add-an-offline-mode-to-the-crew-2-and-testing-begins-next-week/
It's kind of funny, in hindsight, what an absolute self-own Ubisoft's decision to kill The Crew turned out to be. You would reasonably think that pulling the plug on a 10-year-old racing game would annoy a few dozen people; instead, it sparked an entire uprising against always-connected games, a class action lawsuit, a new California law and subsequent Steam disclaimer, and eventually, a promise that the publisher would never ever ever do this again—at least for The Crew 2 and The Crew Motorfest.
Today, seven months after that promise was made, Ubisoft says it hasn't forgotten its promise and that work is progressing, and in fact "selected players based on their configurations and previous involvement in the community" will be invited to take part in a playtest set to begin on April 30.
Marathon alpha players surprised by heavy aim assist on mouse and keyboard, and Shroud really hates it: 'PC players would rather improve their mechanics than have an assist'
https://www.pcgamer.com/games/fps/marathon-alpha-players-surprised-by-heavy-aim-assist-on-mouse-and-keyboard-and-shroud-really-hates-it-pc-players-would-rather-improve-their-mechanics-than-have-an-assist/
The Marathon alpha has only been live a day, but the slowly expanding player pool has already ignited its first major discourse. It's an evergreen topic among FPS enjoyers, and a personal favorite to complain about until someone tells me to shut up: That's right, baby, we're talking about aim assist.
Marathon has aim assist for controllers, which is entirely normal for an FPS launching on PlayStation and Xbox. What's not so normal is that mouse and keyboard also gets aim assist, and it's extremely noticeable. In the alpha's settings it's called "Aim Magnetism," and it's on by default.
World of Warcraft's latest patch is a bugstravaganza the likes of which I haven't seen in my 21 years playing WoW
https://www.pcgamer.com/games/world-of-warcraft/world-of-warcrafts-latest-patch-is-a-bugstravaganza-the-likes-of-which-i-havent-seen-in-my-21-years-playing-wow/
World of Warcraft's latest patch launched Tuesday in North America, and players are still encountering massive, gamebreaking delays and bugs in nearly every aspect of the update more than 48 hours later.
Originally, the 11.1.5 content update appeared to be packed with new features:
(… click the link or read the article for them …)
Unfortunately some of those features are delayed, nearly all of those left weren't functional, and additional tweaks and bugfixes that went live over the past couple of weeks were reverted with the patch. In addition, a whole crop of bugs not related to the new content popped up.
Capcom's wonderful Breath of Fire 4 is finally available digitally thanks to GOG—I just wish it wasn't quite so faithful to a 22-year-old port
https://www.pcgamer.com/games/rpg/capcoms-wonderful-breath-of-fire-4-is-finally-available-digitally-thanks-to-gog-i-just-wish-it-wasnt-quite-so-faithful-to-a-22-year-old-port/
GOG's game preservation program has been busy since its November launch last year. Over 100 games are currently included in the company's noble effort to not just get Good Old Games working on modern hardware but actively maintain them and even offer tech support for anyone who buys them. This protective promise covers everything from the revered ancient texts of '80s Ultima to the gruesome 3D pleasures of the 2000s System Shock 2 and Silent Hill 4.
Now Capcom's old and oft-forgotten PC port of beloved PlayStation RPG Breath of Fire 4 is joining this legendary lineup. The game has it all: a great story, beautiful art, frightening enemies, and a fishing minigame to enjoy (unless you're PC Gamer's Lauren Morton).