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Here come the Friday gaming news:

SALES/PLAYER COUNTS & DEALS

The Humble Store has new deals on its On Sale This Week page: https://www.humblebundle.com/store/promo/on-sale-now/.

SOFTWARE & DRIVERS

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MODS, EMULATORS & FAN PROJECTS

Clair Obscur: Expedition 33 Mod removes the 30FPS lock from its cut-scenes
https://www.dsogaming.com/mods/clair-obscur-expedition-33-mod-removes-the-30fps-lock-from-its-cut-scenes/
Kepler Interactive has just released Clair Obscur: Expedition 33 on PC. The game is powered by Unreal Engine 5 and, surprisingly enough, its cut-scenes are locked at 30FPS, even on PC. Thankfully, though, a mod has just been released that removes this ridiculous 30FPS cap.
This is a must-have mod that everyone needs to use. I really don’t know why the devs have locked the cut-scenes at 30FPS. However, in just a matter of hours, PC gamers can enjoy the cut-scenes with an unlocked framerate.
You can download the mod from this link. Once you’ve downloaded it, you’ll have to extract its contents into the game folder. And that’s it.
>> The article doesn’t have any media about this mod.

Modders have torn apart Oblivion Remastered and found 'potential' for proper modding, but without tools from Bethesda we'll need 'a lot of reverse engineering work… before modding can be fully realised'
https://www.pcgamer.com/games/the-elder-scrolls/modders-have-torn-apart-oblivion-remastered-and-found-potential-for-proper-modding-but-without-tools-from-bethesda-well-need-a-lot-of-reverse-engineering-work-before-modding-can-be-fully-realised/
As we speak, countless modders are currently buzzing away in the file system for the Oblivion Remaster, trying to figure out how to make the original game's library of 30,000+ mods make the leap to the new version and its thick Unreal Engine 5 wrapper. Or, at the very least, how to create brand new mods for it.
Now, the good folk over at Nexus Mods have put out their community's early findings after a few days of investigation, and the news is… mixed, I'd say, though Nexus emphasises that—since these are early findings—you should "Take everything you read with the biggest pinch of salt."

Oblivion Remastered modder has already fixed its awful levelled loot system, after very reasonably blacking out in an 'incomprehensible fury'
https://www.pcgamer.com/games/the-elder-scrolls/oblivion-remastered-modder-has-already-fixed-its-awful-levelled-loot-system-after-very-reasonably-blacking-out-in-an-incomprehensible-fury/
Oblivion Remastered fixes many of the original game's crimes. You no longer have to grind your minor skills to level efficiently, for instance. Alas, it's left one of them intact: levelled loot. Fortunately, modder Trainwiz—who you probably know either from adding working trains to New Vegas or turning all of Skyrim's dragons into Ohio—has already put in the work to fix it
If you don't have a clue what 'levelled loot' even is, here's the skinny. Time was, RPGs (like Morrowind, Oblivion's beautiful predecessor) didn't tiptoe around trying to make sure you only ever got loot that was appropriate for your level. Outside of random gear on dead enemies and in certain barrels and chests, which was pulled from levelled loot tables, if a cave or quest was meant to have a Ring of Reflect All Damage and Win Every Fight at the end of it, that ring would be there whether you were level 1 or level 100.
In an attempt to make itself more accessible and slightly harder to break over your knee, Oblivion changed that kind of loot to also be levelled. Take the Blade of Woe, for example: if you get it at level 1 to 4, its enchantment will do a piddling 5 points of damage to health, willpower, and magicka while demoralising enemies up to level 2. Get it when you're over level 30, and it'll do 35 points of damage and demoralise enemies up to level 10.
It's a frustrating and clumsy system that can make quest rewards feel a bit naff, or else force certain kinds of brains (mine) to plan out a particular route through the game's quests in order to optimise the rewards you get at the end, and it's still in the remaster. That's where Trainwiz comes in. Their mod, Unleveled Item Rewards, fixes the issue by just making every quest reward the best possible version of itself, regardless of your level when you get it. Just as God intended, even if it's not as Todd intended.
>> This article doesn’t have any media of the mod.

GAMING NEWS

First gameplay footage from Cralon, a new 3D dungeon crawler with RPG elements from ex-Piranha Bytes devs
https://www.dsogaming.com/videotrailer-news/first-gameplay-footage-from-cralon-a-new-3d-dungeon-crawler-with-rpg-elements-from-ex-piranha-bytes-devs/
Pithead Studio has showcased for the first time its new 3D dungeon crawler with RPG elements, Cralon. This gameplay video is from the Gamestar “Find Your Next Game” show. So, if you are a fan of Piranha Bytes’ games – or of Arx Fatalis – you should definitely check it out.

Remedy’s FBC: Firebreak will be released on June 17th
https://www.dsogaming.com/news/remedys-fbc-firebreak-will-be-released-on-june-17th/
Remedy has announced that its three-player cooperative first-person shooter, FBC: Firebreak, will be released on June 17th. This FPS is based on the Alan Wake/CONTROL universe, and is set within a mysterious federal agency under assault by otherworldly forces.

STALKER 2 Title Update 1.3.2 Released, Full Patch Notes
https://www.dsogaming.com/patches/stalker-2-title-update-1-3-2-released-full-patch-notes/
Now here is something that passed under my radar. Last week, GSC GameWorld released Title Update 1.3.2 for STALKER 2. So, let’s see what this patch brought to the table.

First gameplay trailer for the PvPvE extraction shooter, HUNGER
https://www.dsogaming.com/videotrailer-news/first-gameplay-trailer-for-the-pvpve-extraction-shooter-hunger/
GOOD FUN CORPORATION has released the first official gameplay trailer for HUNGER. HUNGER is yet another PvPvE extraction shooter that will be coming to PC in Early Access later this year.

New Doom: The Dark Ages Gameplay Trailer Gives Us a Glimpse at the Cosmic Realm
https://www.dsogaming.com/videotrailer-news/new-doom-the-dark-ages-gameplay-trailer-gives-us-a-glimpse-at-the-cosmic-realm/
Bethesda has released a new 5-minute gameplay trailer for Doom: The Dark Ages that gives us our first look at the Cosmic Realm. The gameplay footage featured in this trailer was captured on a PS5 Pro. As such, it does not showcase the PC-only Path Tracing effects. Hopefully, NVIDIA will release a trailer to showcase them prior to the game’s release.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.