So overall. The key GPUs are 5090 and 5070 Ti. 5080 is meh af so I'd save some money and get a 5070 Ti instead as it's very close to 5080 while having the same 16GB of vram and being $250 cheaper.
5070 is pretty good value but the 12GB of vram could cuckhold it in some games. It would be nice if Nvidia would have given it more vram but Jensen needs another alligator jacket.
DLSS 4's Multi-Frame generation is probably neat but I don't mind not having it. The bigger thing is DLSS using the Transformer model. Now the key thing here is while the new model is supported even on Turing GPUs, it's going to need more computational power. So it will be interesting to see the difference in performance vs image quality improvements.
Reflex 2 looks hella sick and coming to all RTX gpus. While Reflex is still supported on older than RTX gpus, Reflex 2 is RTX exclusive.
Neural texture compression sounds like it's going to be the next big thing and it's already being implemented as part of Direct X. But it will certainly take sometime before game devs use it.
Intel's CPU division and AMDs GPU division are in big trouble if they continue their shitty ways. Even if 9070 XT has 16GB of vram and is 5% faster in Raster than 5070, the market won't care unless it's $449 imo. Radeon needs to make sure they don't do a repeat of RDNA 3 with horrible launches that are poorly reviewed. Intel needs to get their shat together in their CPU department in general.
5090 TGP being 575 watts is nuts and the cooler being only two slots with 304mm in length is kinda crazy. Hopefully it actually cools well.
Last edited by Jizz_Beard_thePirate - 21 hours ago
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850