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Jizz_Beard_thePirate said:

So overall. The key GPUs are 5090 and 5070 Ti. 5080 is meh af so I'd save some money and get a 5070 Ti instead as it's very close to 5080 while having the same 16GB of vram and being $250 cheaper.

5070 is pretty good value but the 12GB of vram could cuckhold it in some games.

Exactly my thoughts.

Jizz_Beard_thePirate said:

DLSS 4's Multi-Frame generation is probably neat but I don't mind not having it. The bigger thing is DLSS using the Transformer model. Now the key thing here is while the new model is supported even on Turing GPUs, it's going to need more computational power. So it will be interesting to see the difference in performance vs image quality improvements.

I'm not a big fan of frame generation so far. I tried it on many supported games, but turned it off due to issues in most cases. Especially the areas around subtitles or HUD elements or hair strains often have annoying image artifacts. Maybe it gets better with frame generation improvements on RTX 50 GPUs, maybe it gets worse with 3 instead of 1 fake frames between 2 rendered frames.

Multi frame generation is probably nice on 240 hz monitors (and above). But on my 120 Hz displays (which I'm totally happy with and won't replace them for many years), 120 frames in total would mean a limitation to 30 correctly rendered frames with 4x MFG and 40 correctly rendered frames with 3x MFG. That doesn't sound like a good gaming experience.

I'm happy that all other improvements (better supersampling, better ray reconstruction, better reflex) also comes to the older RTX GPUs.