The news, the second part:
The PC Gaming Show returns this June
https://www.pcgamer.com/gaming-industry/events-conferences/the-pc-gaming-show-returns-this-june/
A 2024 edition of the PC Gaming Show will broadcast on Twitch and other video platforms this June.
We're hard at work assembling this year's show, which is coming together nicely. Look for more details about the games that'll be featured in the show in the coming months on PC Gamer. A broadcast date and time for the PC Gaming Show will be shared at a later date.
Elden Ring players may well have found Miyazaki's secret 'small element' and turns out it's had a clue to the DLC since launch
https://www.pcgamer.com/games/rpg/elden-ring-players-may-well-have-found-miyazakis-secret-small-element-and-turns-out-its-had-a-clue-to-the-dlc-since-launch/
Elden Ring's Shadow of the Erdtree expansion is due for release in June and, alongside the recent trailer for what the developer says will be its biggest expansion yet, FromSoftware CEO and creative director Hidetaka Miyazaki went on the interview circuit. By far the most intriguing thing he said (well to me at least) was that, despite players poring over every inch of the Lands Between since launch, there remained "a small element that I feel has not yet been discovered."
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First spotted by redditor Cudakid210, an apparently unremarkable wooden shield is where this particular secret lies. The item is hidden behind an illusory wall in the Sage's Cave, and its description reads as follows:
This mashup of city builder and grand strategy will take you from building a capital city to achieving 'total global domination'
https://www.pcgamer.com/games/city-builder/this-mashup-of-city-builder-and-grand-strategy-will-take-you-from-building-a-capital-city-to-achieving-total-global-domination/
City builders keep on getting bigger, not just by stretching into other genres like survival, puzzle, and strategy, but by expanding into broader game systems than just city planning, building, and management. Frostpunk's expeditions take you away from the city to explore the map for resources and narrative events, Cities: Skylines 2 lets you trade materials, products, and even water and electricity with other regions, and in The Wandering Village, your entire city literally walks across the world ('cuz it's built on a dinosaur's back).
That kind of expansion beyond straightforward city management is great, but it's clearly not quite enough for Overseer Games. The studio's next game, Kaiserpunk, isn't just a city builder but a grand strategy game, and it will take you from building and managing a city all the way to "total global domination through tactics-ridden warfare and logistics mechanics spanning the entire globe."
Warner Bros aims to increase focus on free-to-play and live service games because 'disappointments' like Suicide Squad make the big-budget business 'very volatile'
https://www.pcgamer.com/gaming-industry/warner-bros-aims-to-increase-focus-on-free-to-play-and-live-service-games-because-disappointments-like-suicide-squad-make-the-big-budget-business-very-volatile/
Speaking at the recent Morgan Stanley Technology, Media, and Telecom Conference, Warner Bros Discovery executive JB Perrette said the company wants to expand more into free-to-play and live service games in order to avoid the "volatile" ups and downs of big-budget game releases.
After nine months of silence, the Multiversus Twitter account has come back to life with an ominous message: 'It's real'
https://www.pcgamer.com/games/fighting/after-nine-months-of-silence-the-multiversus-twitter-account-has-come-back-to-life-with-an-ominous-message-its-real/
Believe it or not, Warner's Smash Bros-style fighting game Multiversus may be on the verge of a comeback. More than eight months after it was taken offline to "prepare for full launch," the official Multiversus Twitter account has started making a little noise.
Chivalry 2 pauses new skill-based team balancing because it was doing the opposite of balancing for some reason
https://www.pcgamer.com/games/action/chivalry-2-duel-of-the-fetes-update-skill-based-team-balancing/
The biggest Chivalry 2 update since they added horses is out now. Like the previous updates, Duel of the Fetes adds some new maps (three deathmatch maps, in this case) to my favorite first-person medieval warfare game, but it most notably comes with two major new features: skill-based team balancing and support for unofficial servers.
Folks, I think I've worked out how Bungie plans to make up its 45% revenue shortfall
https://www.pcgamer.com/games/fps/folks-i-think-ive-worked-out-how-bungie-plans-to-make-up-its-45-revenue-shortfall/
Last year's shock layoff of around 100 staff at Bungie was accompanied by a report that the studio expected to miss its internal revenue projections by as much as 45%. You don't need access to the books to know that is both a substantial chunk of change, and that the subsequent delay to The Final Shape expansion will only have made matters worse.
With parent company Sony also itchy on the trigger finger, I can only imagine that Bungie has been scrambling to plug that chasm ever since. Which brings us to today and, inevitably, the 'surprise' arrival of some of the best cosmetic items the game's microtransaction store has ever seen.
>> On another note, here’s the quickest way to get the hoverboard.
Crusader Kings 3 finally gets its most hotly demanded feature in years: an authentic male pattern baldness system
https://www.pcgamer.com/games/strategy/crusader-kings-3-finally-gets-its-most-hotly-demanded-feature-in-years-an-authentic-male-pattern-baldness-system/
Crusader Kings 3's latest DLC, Legends of the Dead, arrived last Monday, bringing with it new legend mechanics that let your characters live on after death. But whatever, frankly, because it was accompanied by a free patch that finally introduced the game's most long-sought-after feature: functional male pattern baldness.
After focusing on Devil May Cry and Dragon's Dogma for 20 years, Capcom's Hideaki Itsuno says 'it would be fun to create something new'
https://www.pcgamer.com/games/rpg/after-focusing-on-devil-may-cry-and-dragons-dogma-for-20-years-capcoms-hideaki-itsuno-says-it-would-be-fun-to-create-something-new/
Going by Capcom veteran Hideaki Itsuno's resume as the director of multiple fighting games and steward of Devil May Cry since 2003, it's clear he loves action games, and is very good at making them. But Dragon's Dogma, an RPG, was his true passion project—a game he originally came up with the concept for in 2000, then had to wait eight years to make. "Every single open RPG that’s been released in Japan, I’ve played them all… or I own them, and I plan to play them!" he told Videogamer.com in an interview in 2012.
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"Obviously we're not going to make an announcement right here, right now—it's a decision that would be made in consideration of all surrounding circumstances," Itsuno said. "But if I was to ignore all of that and go by my gut feeling, it would be fun to create something new."
In an unexpected twist, 'GTA 5 was quite a big inspiration' for Dragon's Dogma 2 and game director Hideaki Itsuno
https://www.pcgamer.com/games/rpg/in-an-unexpected-twist-gta-5-was-quite-a-big-inspiration-for-dragons-dogma-2-and-game-director-hideaki-itsuno/
In a twist of events that may seem a bit out of the ordinary, Dragon's Dogma 2's game director, Hideaki Itsuno, has spoken about one strong source of inspiration for the soon-to-arrive fantasy RPG, and it wouldn't be my first choice.