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The news, the third (and last) part, with a lot of Helldivers 2 articles:

Buckle up—Helldivers 2 is getting mechs real soon, courtesy of the Tien Kwan Factories
https://www.pcgamer.com/games/third-person-shooter/buckle-uphelldivers-2-is-getting-mechs-real-soon-courtesy-of-the-tien-kwan-factories/
Helldivers 2's getting mechs—we've known that for a while, thanks to a launch trailer teasing them and some leaked mechs cropping up in suspect games. As announced on the official Helldivers 2 Twitter account, they'll be coming sooner rather than later.

Helldivers 2 sales curve is 'rare and amazing,' says gobsmacked industry analyst: 'I feel like Steve Irwin sighting a rare bird'
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-sales-curve-is-rare-and-amazing-says-gobsmacked-industry-analyst-i-feel-like-steve-irwin-sighting-a-rare-bird/
We all know by now that Helldivers 2 is really good and really popular, but Circana industry analyst Mat Piscatella says the game's sales success in its first few weeks of launch is almost unprecedented—and he's pretty excited about it.

Helldivers 2 just dropped a chunky balance patch that fixes heavy armour, adds meteor swarms, and deals a blow to eradication mission farmers
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-just-dropped-a-chunky-balance-patch-that-fixes-heavy-armour-adds-meteor-swarms-and-deals-a-blow-to-eradication-mission-farmers/
Helldivers 2 just had its first balance update. While mechs are still en-route, this payload is certainly nothing to sniff at—especially since it's still adding one major feature to the game: True to the game's Starship Troopers inspiration, meteors are now a major concern for the hardworking patriots of Super Earth. I'm sure nothing bad will happen to Buenos Aires, though.

Helldivers 2 dev lays out Arrowhead's strategy for buffing and nerfing the game's guns: 'Powerful weapons can't be too versatile, versatile weapons can't be too powerful'
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-dev-lays-out-arrowheads-strategy-for-buffing-and-nerfing-the-games-guns-powerful-weapons-cant-be-too-versatile-versatile-weapons-cant-be-too-powerful/
Helldivers 2 just had its first proper balance patch, and a few fan favourites had their numbers tuned down. Namely the Breaker shotgun, the Railgun, and the Energy Shield Backpack—a holy trinity that most players rocked on higher difficulties, aside from missions where more specific tools were called for.
Arrowhead's mission objective here isn't to spoil people's fun—rather, it's to make sure that players actually use the game's other weapons. That's according to game designer Alex Kravchenko, who released a statement via the game's Discord shortly after the patch debuted. 

While players are the main motive, Final Fantasy 14: Dawntrail's visual makeover is also meant help devs 'advance their careers', says director Yoshi-P
https://www.pcgamer.com/games/mmo/while-players-are-the-main-motive-final-fantasy-14-dawntrails-visual-makeover-is-also-meant-help-devs-advance-their-careers-says-director-yoshi-p/
Final Fantasy 14's due a new coat of paint, and if you've been following the ramp-up to Dawntrail, you know it's getting one. Better lighting, shinier models, and an overall tune-up to a game that's past its 10th anniversary by now. In a recent interview with Play magazine (thanks, GamesRadar) Naoki Yoshida—also known as Yoshi-P—let readers in on the team's reasoning for the upgrade.



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