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JEMC said:
gtotheunit91 said:

This is a really nice addition then! That's pretty awesome of Nixxes to go out of their way to enable such a feature. 

It would have been awesome if they had added native support for those aspect ratios, not just let you force them .

But who knows, it's likely a quicker, cheaper and easier way to do it and, depending on how many people use it, they may add the proper support for them in a future update.

But.....there was native support for those aspect ratios at launch lol. That was part of the marketing campaign for the PC release. 

This was from the PlayStation Blog at release. “We initially planned support for 21:9, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:9 for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel’s New York on an ultra-wide screen gives a whole different and more immersive feeling.”

Doesn't give aspect ratio info in the trailer, but at 0:32 it shows the support which definitely looks 32:9



You called down the thunder, now reap the whirlwind

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gtotheunit91 said:
JEMC said:

It would have been awesome if they had added native support for those aspect ratios, not just let you force them .

But who knows, it's likely a quicker, cheaper and easier way to do it and, depending on how many people use it, they may add the proper support for them in a future update.

But.....there was native support for those aspect ratios at launch lol. That was part of the marketing campaign for the PC release. 

This was from the PlayStation Blog at release. “We initially planned support for 21:9, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:9 for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel’s New York on an ultra-wide screen gives a whole different and more immersive feeling.”

Doesn't give aspect ratio info in the trailer, but at 0:32 it shows the support which definitely looks 32:9

I don't know what to say. If the game already supports those aspect ratios, I don't know why they've added an option to force them... unless, after reading the text of the update again, this is to allow their use on monitor with different aspect ratios, like using the 21:9 on a regular 16:9 monitor/TV.

But I don't see why would anyone play like that, to be honest.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
gtotheunit91 said:

But.....there was native support for those aspect ratios at launch lol. That was part of the marketing campaign for the PC release. 

This was from the PlayStation Blog at release. “We initially planned support for 21:9, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:9 for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel’s New York on an ultra-wide screen gives a whole different and more immersive feeling.”

Doesn't give aspect ratio info in the trailer, but at 0:32 it shows the support which definitely looks 32:9

I don't know what to say. If the game already supports those aspect ratios, I don't know why they've added an option to force them... unless, after reading the text of the update again, this is to allow their use on monitor with different aspect ratios, like using the 21:9 on a regular 16:9 monitor/TV.

But I don't see why would anyone play like that, to be honest.

Yeah me neither lol. I just thought it was a nice post-launch update. Imagine someone with a 4:3 ratio monitor trying to run the game at 32:9



You called down the thunder, now reap the whirlwind



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

JPR: Q2’22 GPU shipment decreased -14.9% from last quarter: AMD: -7.6%, NVIDIA: -25.7%

https://videocardz.com/press-release/jpr-q222-gpu-shipment-decreased-14-9-from-last-quarter-amd-7-6-nvidia-25-7

AMD holding much better than NVidia, probably due to their cheaper GPUs, which are also much cheaper than comparable NVidia GPUs.

Captain_Yuri said:

AMD’s 5nm Dragon Range “Zen 4” High-Performance Mobility CPUs Would Offer A Monumental Performance & Efficiency Leap Over Zen 3

https://wccftech.com/amd-5nm-zen-4-dragon-range-phoenix-point-cpus-monunmental-performance-efficiency-increase-over-zen-3/

If there's one area where Zen 4 is exciting, it's certainly on their upcoming laptops.

I was also thinking about Dragon Range (55W+) to be 16c/32t, while the Phoenix Point (45W-) still being 8c/16t. But damn could they trash Intel when they release...



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JEMC said:

I don't know what to say. If the game already supports those aspect ratios, I don't know why they've added an option to force them... unless, after reading the text of the update again, this is to allow their use on monitor with different aspect ratios, like using the 21:9 on a regular 16:9 monitor/TV.

But I don't see why would anyone play like that, to be honest.

Well, imagine having 16:9 4K TV that is just a meter or so away from your computer chair (case in my kids room, my younger one just started playing Spiderman few days ago) - if it really lets you force 21:9 or 32:9 on it, he can play it on TV as if it was ultrawide monitor. I'll have to check this out over the weekend. (I've tried the game for an hour and didn't like it much - I was a fan of Spiderman comics as a kid back in 80s, but never liked Spiderman games, and was never fan of Batman comics, but always liked Batman games).



HoloDust said:
JEMC said:

I don't know what to say. If the game already supports those aspect ratios, I don't know why they've added an option to force them... unless, after reading the text of the update again, this is to allow their use on monitor with different aspect ratios, like using the 21:9 on a regular 16:9 monitor/TV.

But I don't see why would anyone play like that, to be honest.

Well, imagine having 16:9 4K TV that is just a meter or so away from your computer chair (case in my kids room, my younger one just started playing Spiderman few days ago) - if it really lets you force 21:9 or 32:9 on it, he can play it on TV as if it was ultrawide monitor. I'll have to check this out over the weekend. (I've tried the game for an hour and didn't like it much - I was a fan of Spiderman comics as a kid back in 80s, but never liked Spiderman games, and was never fan of Batman comics, but always liked Batman games).

Yeah, I'm still thinking about buying a "cheap" LG OLED42-TV and then use it as an ~45.5'' ultrawidescreen desktop monitor with 3840 x 1600 (24:10) resolution. The black bars at top and/or bottom wouldn't annoy much since they are real black.

http://www.displaywars.com/42-inch-16x9-vs-39,7-inch-d%7B24x10%7D

The height of that ~40'' OLED monitor wouldn't be much higher than my current 27'' WQHD monitor (16:9), the pixel density would be similar. 

http://www.displaywars.com/27-inch-16x9-vs-39,7-inch-d%7B24x10%7D

Last edited by Conina - on 01 September 2022

HoloDust said:
JEMC said:

I don't know what to say. If the game already supports those aspect ratios, I don't know why they've added an option to force them... unless, after reading the text of the update again, this is to allow their use on monitor with different aspect ratios, like using the 21:9 on a regular 16:9 monitor/TV.

But I don't see why would anyone play like that, to be honest.

Well, imagine having 16:9 4K TV that is just a meter or so away from your computer chair (case in my kids room, my younger one just started playing Spiderman few days ago) - if it really lets you force 21:9 or 32:9 on it, he can play it on TV as if it was ultrawide monitor. I'll have to check this out over the weekend. (I've tried the game for an hour and didn't like it much - I was a fan of Spiderman comics as a kid back in 80s, but never liked Spiderman games, and was never fan of Batman comics, but always liked Batman games).

Yes, but why? Is it to give it a more "cinematic" experience or what?

If we were talking about old games that were designed for 4:3 or 5:4 screens, I'm all in about forcing that aspect ratio on modern monitors instead of having a stretched picture. But we're talking about a modern game designed to be run on both panoramic and ultrawide monitors. What do you gain from forcing it to be displayed with a 32:9 format on a 16:9 screen? Whatever you gain on the horizontal plane, you lose it on the vertical one. It's not an overall improvement but a trade off, you win something and you lose something.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

And, talking about monitors, it's a new month and that means...

*** NEW COMPETITION***

Win a 32in Philips Momentum 5000 4K 144Hz gaming monitor
https://www.club386.com/win-a-32in-philips-momentum-5000-4k-144hz-gaming-monitor/
or https://gleam.io/hpfcw/win-a-32in-philips-momentum-4k-144hz-gaming-monitor

Here's the manufacturer's product page: https://www.philips.co.uk/c-p/32M1N5800A_01/gaming-monitor-4k-uhd-gaming-monitor

This contest is upen to UK and Europe residents ONLY.

Good luck.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
HoloDust said:

Well, imagine having 16:9 4K TV that is just a meter or so away from your computer chair (case in my kids room, my younger one just started playing Spiderman few days ago) - if it really lets you force 21:9 or 32:9 on it, he can play it on TV as if it was ultrawide monitor. I'll have to check this out over the weekend. (I've tried the game for an hour and didn't like it much - I was a fan of Spiderman comics as a kid back in 80s, but never liked Spiderman games, and was never fan of Batman comics, but always liked Batman games).

Yes, but why? Is it to give it a more "cinematic" experience or what?

If we were talking about old games that were designed for 4:3 or 5:4 screens, I'm all in about forcing that aspect ratio on modern monitors instead of having a stretched picture. But we're talking about a modern game designed to be run on both panoramic and ultrawide monitors. What do you gain from forcing it to be displayed with a 32:9 format on a 16:9 screen? Whatever you gain on the horizontal plane, you lose it on the vertical one. It's not an overall improvement but a trade off, you win something and you lose something.

No, not cinematic experience, but much better peripheral view. As someone who gamed on triple monitor setups, it's a magnificent experience. I'm specifically looking at trying 32:9, which will give me 3840x1080 on 4K display - yes, horizontally it is a smaller picture, but it's showing everything just like in 16:9, and I'm getting an extra 50% on each side vertically.