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JEMC said:
HoloDust said:

Well, imagine having 16:9 4K TV that is just a meter or so away from your computer chair (case in my kids room, my younger one just started playing Spiderman few days ago) - if it really lets you force 21:9 or 32:9 on it, he can play it on TV as if it was ultrawide monitor. I'll have to check this out over the weekend. (I've tried the game for an hour and didn't like it much - I was a fan of Spiderman comics as a kid back in 80s, but never liked Spiderman games, and was never fan of Batman comics, but always liked Batman games).

Yes, but why? Is it to give it a more "cinematic" experience or what?

If we were talking about old games that were designed for 4:3 or 5:4 screens, I'm all in about forcing that aspect ratio on modern monitors instead of having a stretched picture. But we're talking about a modern game designed to be run on both panoramic and ultrawide monitors. What do you gain from forcing it to be displayed with a 32:9 format on a 16:9 screen? Whatever you gain on the horizontal plane, you lose it on the vertical one. It's not an overall improvement but a trade off, you win something and you lose something.

No, not cinematic experience, but much better peripheral view. As someone who gamed on triple monitor setups, it's a magnificent experience. I'm specifically looking at trying 32:9, which will give me 3840x1080 on 4K display - yes, horizontally it is a smaller picture, but it's showing everything just like in 16:9, and I'm getting an extra 50% on each side vertically.