JEMC said:
Yes, but why? Is it to give it a more "cinematic" experience or what? If we were talking about old games that were designed for 4:3 or 5:4 screens, I'm all in about forcing that aspect ratio on modern monitors instead of having a stretched picture. But we're talking about a modern game designed to be run on both panoramic and ultrawide monitors. What do you gain from forcing it to be displayed with a 32:9 format on a 16:9 screen? Whatever you gain on the horizontal plane, you lose it on the vertical one. It's not an overall improvement but a trade off, you win something and you lose something. |
No, not cinematic experience, but much better peripheral view. As someone who gamed on triple monitor setups, it's a magnificent experience. I'm specifically looking at trying 32:9, which will give me 3840x1080 on 4K display - yes, horizontally it is a smaller picture, but it's showing everything just like in 16:9, and I'm getting an extra 50% on each side vertically.