Daisuke72 said:
Mario Kart doesn't use AA, at all, it renders in 720P at 60FPS with no AA with cartoon-like graphics. I believe the PS3 and Xbox 360 could handle it, to be honest.
As for X, the games art direction is great, and overall it looks amazing, but the lighting looks like absolute shit and it's the one thing I dislke about the art style, and with that in mind I think the PS3 and Xbox 360 could handle it. Bayonetta is the least impressive looking game from the bunch in my opinion, so yeah.
Anyways I'm not saying that the Wii U isn't more powerful, it's just that these particular games aren't showing it. Also, was reading a similair thread to this on GAF where the general consensus was that Mario Kart was upscaled to 1080P and holy shit does it has jaggies.
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You aren't giving a good enough reason to claim it could run "easily" on PS360 though. 720p @ 60fps with no AA is not a good reason to explain why it could run on PS360. Even next-gen games on next-gen systems will have aliasing, and some not even running at 60fps, albeit with 1080p native resolution. If yours is the reasoning to go by, then Sonic All Stars Racing Transformed has no excuse to be running in less than / equal to 720p and less than / equal to 30fps (that game by the way, is graphically similar to MK8 with similar aliasing, and MK8 still performs at twice the framerate with absolutely no drops, no tears, more racers on screen, and 2 player split screen with no issues.) Why not compare MK8 to something similar on PS360 if they could easily handle it, and it competes favorably SASRT, and surpasses it in performance. Not saying they couldn't get it running on PS360, but to claim it woud be "easy" is silly.
As for X, the advantage that's clearly seen is the draw distance, they're using that 1GB of RAM quite nicely. And I'd compare X with Skyrim, and that game also has pretty baron / boring landscapes. It's roughly similar, I'd say X has a slight upper hand in graphics and quality, but I wouldn't make conclusions just yet since X won't release until next year, a lot of time to patch things up. And again, aliasing and resolution are not good reasons for why it could "easily" run on PS360.