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Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861
curl-6 said:
Daisuke72 said:

I believe everyone was going off of the screenshots of it, which were all in 720P and had no AA present whatsoever, same goes for Monolith, of course these games look marvelous in motion, but the still screenshots shows a ton of jaggies and so forth, I was honestly dissapointed by what I saw in the still images.

And ah, as I said earlier in this thread X would need a smaller draw distance in my opinion, there's no denying the RAM advantage the Wii U has, however graphically, the PS3 and Xbox 360's GPU's can replicate the visuals shown at the same technical levels, in my opinion. 

Like I said, the Wii U is more powerful, however these games aren't flexing it's graphical power, but more or less it's larger pool of RAM. 

As far as I'm aware, there haven't been any official direct feed screenshots released of X or Mario Kart 8, weren't they all taken from videos subject to compression and hampered image quality, or non-direct-feed pics?

Even NSMBU had AA, so none for MK8 would be a very strange choice.

I believe some screenshots were taken from Nintendo's direct feed or whatever and that's what the people on GAF were basing it off of and they posted some screens, and needless to say I was not impressed. However the game looks great in motion, but on a technical level I seemingly overestimated it. 



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Daisuke72 said:
curl-6 said:
Daisuke72 said:

I believe everyone was going off of the screenshots of it, which were all in 720P and had no AA present whatsoever, same goes for Monolith, of course these games look marvelous in motion, but the still screenshots shows a ton of jaggies and so forth, I was honestly dissapointed by what I saw in the still images.

And ah, as I said earlier in this thread X would need a smaller draw distance in my opinion, there's no denying the RAM advantage the Wii U has, however graphically, the PS3 and Xbox 360's GPU's can replicate the visuals shown at the same technical levels, in my opinion. 

Like I said, the Wii U is more powerful, however these games aren't flexing it's graphical power, but more or less it's larger pool of RAM. 

As far as I'm aware, there haven't been any official direct feed screenshots released of X or Mario Kart 8, weren't they all taken from videos subject to compression and hampered image quality, or non-direct-feed pics?

Even NSMBU had AA, so none for MK8 would be a very strange choice.

I believe some screenshots were taken from Nintendo's direct feed or whatever and that's what the people on GAF were basing it off of and they posted some screens, and needless to say I was not impressed. However the game looks great in motion, but on a technical level I seemingly overestimated it. 

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.



curl-6 said:
Daisuke72 said:
curl-6 said:
Daisuke72 said:

I believe everyone was going off of the screenshots of it, which were all in 720P and had no AA present whatsoever, same goes for Monolith, of course these games look marvelous in motion, but the still screenshots shows a ton of jaggies and so forth, I was honestly dissapointed by what I saw in the still images.

And ah, as I said earlier in this thread X would need a smaller draw distance in my opinion, there's no denying the RAM advantage the Wii U has, however graphically, the PS3 and Xbox 360's GPU's can replicate the visuals shown at the same technical levels, in my opinion. 

Like I said, the Wii U is more powerful, however these games aren't flexing it's graphical power, but more or less it's larger pool of RAM. 

As far as I'm aware, there haven't been any official direct feed screenshots released of X or Mario Kart 8, weren't they all taken from videos subject to compression and hampered image quality, or non-direct-feed pics?

Even NSMBU had AA, so none for MK8 would be a very strange choice.

I believe some screenshots were taken from Nintendo's direct feed or whatever and that's what the people on GAF were basing it off of and they posted some screens, and needless to say I was not impressed. However the game looks great in motion, but on a technical level I seemingly overestimated it. 

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.

It wasn't? Well then, the game might just be native 1080P but it has no AA >.>. And X looks good and all, but the lighting is pretty bad and X's environment is pretty flat....as in....not a lot of objects on the screen, the environments are open and empty for the most part, so the only advantage the Wii U is showing imo is with it's RAM, rather than it's graphical features which I know is above PS360's, but these games simply aren't showing it. 



Daisuke72 said:
curl-6 said:

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.

It wasn't? Well then, the game might just be native 1080P but it has no AA >.>. And X looks good and all, but the lighting is pretty bad and X's environment is pretty flat....as in....not a lot of objects on the screen, the environments are open and empty for the most part, so the only advantage the Wii U is showing imo is with it's RAM, rather than it's graphical features which I know is above PS360's, but these games simply aren't showing it. 

It's hard to tell with the low quality screens available, but X seemed to me to have quite a lot of detail; lush grass, mountains and rock formations, cloud, etc.

(I don't see a problem with the lighting either)



I thought this thread was dead. 



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curl-6 said:
Daisuke72 said:
curl-6 said:

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.

It wasn't? Well then, the game might just be native 1080P but it has no AA >.>. And X looks good and all, but the lighting is pretty bad and X's environment is pretty flat....as in....not a lot of objects on the screen, the environments are open and empty for the most part, so the only advantage the Wii U is showing imo is with it's RAM, rather than it's graphical features which I know is above PS360's, but these games simply aren't showing it. 

It's hard to tell with the low quality screens available, but X seemed to me to have quite a lot of detail; lush grass, mountains and rock formations, cloud, etc.

(I don't see a problem with the lighting either)


The world of X itself looks flat and empty for the most part, and my problem with the lighting is that it looks kinda non-existant in an open world environment at times, and when it is present it doesn't have a significant effect in my opinion.

 

But the game still looks beautiful, no doubt. 



Daisuke72 said:
curl-6 said:
Daisuke72 said:
curl-6 said:

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.

It wasn't? Well then, the game might just be native 1080P but it has no AA >.>. And X looks good and all, but the lighting is pretty bad and X's environment is pretty flat....as in....not a lot of objects on the screen, the environments are open and empty for the most part, so the only advantage the Wii U is showing imo is with it's RAM, rather than it's graphical features which I know is above PS360's, but these games simply aren't showing it. 

It's hard to tell with the low quality screens available, but X seemed to me to have quite a lot of detail; lush grass, mountains and rock formations, cloud, etc.

(I don't see a problem with the lighting either)


The world of X itself looks flat and empty for the most part, and my problem with the lighting is that it looks kinda non-existant in an open world environment at times, and when it is present it doesn't have a significant effect in my opinion.

I just don't see the flatness/emptiness; surfaces appear normal mapped to give depth, light varies across surfaces like metal and leather, terrain varies in elevation, its packed with vegetation, etc.



curl-6 said:
Daisuke72 said:
curl-6 said:
Daisuke72 said:
curl-6 said:

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.

It wasn't? Well then, the game might just be native 1080P but it has no AA >.>. And X looks good and all, but the lighting is pretty bad and X's environment is pretty flat....as in....not a lot of objects on the screen, the environments are open and empty for the most part, so the only advantage the Wii U is showing imo is with it's RAM, rather than it's graphical features which I know is above PS360's, but these games simply aren't showing it. 

It's hard to tell with the low quality screens available, but X seemed to me to have quite a lot of detail; lush grass, mountains and rock formations, cloud, etc.

(I don't see a problem with the lighting either)


The world of X itself looks flat and empty for the most part, and my problem with the lighting is that it looks kinda non-existant in an open world environment at times, and when it is present it doesn't have a significant effect in my opinion.

I just don't see the flatness/emptiness; surfaces appear normal mapped to give depth, light varies across surfaces like metal and leather, terrain varies in elevation, its packed with vegetation, etc.

What I meant by empty was the fact that from those screenshots you're seemingly in the middle of fucking nowhere, it's just a mech and an environment, no NPCs in sight or other impressive things on the screen, it feels empty. Although this is probably done purposely, I'll wait to pass judgement until we see more footage, but as is the game doesn't look leaps and bounds over current gen in my opinion. 



Daisuke72 said:

What I meant by empty was the fact that from those screenshots you're seemingly in the middle of fucking nowhere, it's just a mech and an environment, no NPCs in sight or other impressive things on the screen, it feels empty. Although this is probably done purposely, I'll wait to pass judgement until we see more footage, but as is the game doesn't look leaps and bounds over current gen in my opinion. 

There's NPC humans in the city and hangar scenes, and animals in groups in several of the landscape scenes.

http://www.youtube.com/watch?v=APWTJMyM4qg

0:18 People in the hangar

0:53 Pedestrians in the street

0:58 Animals in the background

1:03 Giant flying animals

1:22 Animals moving on the far side of the lake and in the sky



Daisuke72 said:

 Mario Kart doesn't use AA, at all, it renders in 720P at 60FPS with no AA with cartoon-like graphics. I believe the PS3 and Xbox 360 could handle it, to be honest.

 

As for X, the games art direction is great, and overall it looks amazing, but the lighting looks like absolute shit and it's the one thing I dislke about the art style, and with that in mind I think the PS3 and Xbox 360 could handle it. Bayonetta is the least impressive looking game from the bunch in my opinion, so yeah.

 

Anyways I'm not saying that the Wii U isn't more powerful, it's just that these particular games aren't showing it. Also, was reading a similair thread to this on GAF where the general consensus was that Mario Kart was upscaled to 1080P and holy shit does it has jaggies. 

You aren't giving a good enough reason to claim it could run "easily" on PS360 though. 720p @ 60fps with no AA is not a good reason to explain why it could run on PS360. Even next-gen games on next-gen systems will have aliasing, and some not even running at 60fps, albeit with 1080p native resolution. If yours is the reasoning to go by, then Sonic All Stars Racing Transformed has no excuse to be running in less than / equal to 720p and less than / equal to 30fps (that game by the way, is graphically similar to MK8 with similar aliasing, and MK8 still performs at twice the framerate with absolutely no drops, no tears, more racers on screen, and 2 player split screen with no issues.) Why not compare MK8 to something similar on PS360 if they could easily handle it, and it competes favorably SASRT, and surpasses it in performance. Not saying they couldn't get it running on PS360, but to claim it woud be "easy" is silly. 

 

As for X, the advantage that's clearly seen is the draw distance, they're using that 1GB of RAM quite nicely. And I'd compare X with Skyrim, and that game also has pretty baron / boring landscapes. It's roughly similar, I'd say X has a slight upper hand in graphics and quality, but I wouldn't make conclusions just yet since X won't release until next year, a lot of time to patch things up. And again, aliasing and resolution are not good reasons for why it could "easily" run on PS360.