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curl-6 said:
Daisuke72 said:
curl-6 said:
Daisuke72 said:

I believe everyone was going off of the screenshots of it, which were all in 720P and had no AA present whatsoever, same goes for Monolith, of course these games look marvelous in motion, but the still screenshots shows a ton of jaggies and so forth, I was honestly dissapointed by what I saw in the still images.

And ah, as I said earlier in this thread X would need a smaller draw distance in my opinion, there's no denying the RAM advantage the Wii U has, however graphically, the PS3 and Xbox 360's GPU's can replicate the visuals shown at the same technical levels, in my opinion. 

Like I said, the Wii U is more powerful, however these games aren't flexing it's graphical power, but more or less it's larger pool of RAM. 

As far as I'm aware, there haven't been any official direct feed screenshots released of X or Mario Kart 8, weren't they all taken from videos subject to compression and hampered image quality, or non-direct-feed pics?

Even NSMBU had AA, so none for MK8 would be a very strange choice.

I believe some screenshots were taken from Nintendo's direct feed or whatever and that's what the people on GAF were basing it off of and they posted some screens, and needless to say I was not impressed. However the game looks great in motion, but on a technical level I seemingly overestimated it. 

The Direct itself wasn't a lossless 1080p stream though, so I don't think I'd consider it an accurate source for screencaps.

It wasn't? Well then, the game might just be native 1080P but it has no AA >.>. And X looks good and all, but the lighting is pretty bad and X's environment is pretty flat....as in....not a lot of objects on the screen, the environments are open and empty for the most part, so the only advantage the Wii U is showing imo is with it's RAM, rather than it's graphical features which I know is above PS360's, but these games simply aren't showing it.