Gnac said:
No it isn't, if you consider that these games also have completely different levels. Those still require thought and incorporate new ideas. If we base our points on generalisation and simplification, we can make whatever we want stick. But to address your concerns about F-ZERO, I guess there just hasn't been enough interest in the series to warrant regular sequels, regardless of whether there are new ideas or not. Miyamoto is just doing a PR thing here. |
I'm not entirely sure what in the world the first part of your post has to do with mine. The issue at hand here is whether there are any new ideas to incorporate at all, not whether it's difficult to incorporate said ideas into the game. Certainly, it could be more difficult to incorporate a new idea into an F-Zero game as opposed to Pokemon or Mario, but that's precisely my point. Myself, and I'm sure just about every member of the F-Zero crowd, wouldn't need some drastic new innovation (or even small ones) to buy a new F-Zero game. Just take the old mechanics and stick in some new tracks, and worst case scenario, it'll be just as good as the last one.










