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Forums - Microsoft - A Vocal Minority Of Idiots (& Journalists) Ruin Innovations On The Xbox One

Imaginedvl said:
I agree with the article (not about calling people idiots or morons) but the overall idea.
While the Xbox One is still offering more than the PS4 without it, I was really looking forward for the no-disc required and shared library...

For those saying Microsoft saved themselves: No, Microsoft could go with this plan anyway and still win as the Xbox One is going to offer a more compelling experience and this is what matter, the long term.

For those saying it was not a minority: Yes, it definitely was a minority of unhappy Xbox fans, mainly Sony fans and the medias. The majority of Xbox fans were okay with that and were actually looking forward into it. Just take this website as the example, majority of basher/haters have a Sony sig and they did not even planned to get an Xbox One in the first place... Of course there are some disappointed Xbox fans but it is definitely a minority... While I'm not pretending this website represents the internet, you can see the same trend on other website.

Now we are back to 10 years ago... Sad...

Its comments like these that show how some people have no idea what the actual retail side of the industry is like.

There was not a minority that spoke and it wasnt Sony fans.

MS had exactly ZERO chance of winning in ANY market including their dominant NA.

Had MS stayed the course the entire Xbox brand would have collapsed.

People that think it was internet crying that changed MS are either delusional, in denial, or simply uneducated on the overall situation.

What changed MS was numbers. Because numbers dont lie.



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papamudd said:
thranx said:
papamudd said:
Why do people seem to think blocking used games is innovative? That was the whole point initially and they back peddled and made various other offerings to try to appease the consumers. Consumers still weren't happy so they did a 180 on their policies. however, there was never anything innovative about it at all for gamers. We can still buy digital games, and there is no indication that Ms would have passed any savings onto the consumer at all. That is a ludicrous assumption. Now it seems the minority xbone drm defenders are pulling a cliffy b, well guess what you dont sound any better than cliffy b


because we didn't only see the blocking used games. Steam has blocked used games, and it was probably the biggest game changer in PC gaming. It has made PC gaming easier for consumers, cheaper for consumers, and more profitable for gaming devs. It was win win win all over the place.


Umm th er was blocked used games before steam... For one... Also the other things beyond blocking used games.. Ie making them  digital was unneccessary and not the same thing at all as steam... There are,already day one digital on ps3, and will be there on both next gen consoles. So instead of forcing consumers to give up choice they should have left it to begin with or just went all digital. Honestly all these recent events show me that ms is desperate across the board and out of touch.

Posting on phone sorry for funky spellings that might have occurred

they did go all digital. the discs were just a means of getting the digital info to your house. the xbox one was all digital, and now is not. that is my complaint. with out going all in digital they cant accomplish the same things. now they are doing digital half assed and reatil half assed. what the good in that? I was looking forward to a new way of doing things (not really new, more just steam on consoles) but now that is gone. I would say i would wait for next after this, but by that time console sprobably will not have a space in the market any more.



ok this is unconfirmed, but if this is family sharing then it def isn't what some were looking forward to.


First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren’t many models of this system already in the wild other than Sony’s horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn’t share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.

The motto around the offices for the family plan was “It’s the console gaming equivalent to spotify and pandora” it was a social network within itself! The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game! It gave incentive to share your games among your peers, it gave games exposure, it allowed old games to still generate revenue for publishers. At the present time we’re no longer going forward with it, but it is not completely off the table. It is still possible to implement this with the digital downloaded versions of games, and in fact that’s the plan still as far as I’m aware.

Another feature that we didn’t speak out about was the fact we were building a natural social network with Xbox One in itself that didn’t require gamers to open their laptops/tablets to post to their other friends nor did they need to wrestle with keyboard add-ons. Each Xbox Live account would have a full “home space” in which they could post their highest scores, show off their best Game DVR moments, what they’ve watched via Xbox TV and leave messages for others to read and respond to. Kinect 2.0 and Xbox One work together and has robust voice to text capabilities. The entire notion of communicating with friends you met online would have been natural and seamless. No reliance on Facebook, or Twitter (though those are optional for those who want them). Everything is perfectly crafted for the Xbox One controller and Kinect 2.0 and given that shine that only Microsoft can provide.

We at Microsoft have amazing plans for Xbox One that will make it an amazing experience for both gamers and entertainment consumers alike. I stand by the belief that Playstation 4 is Xbox 360 part 2, while Xbox One is trying to revolutionize entertainment consumption. For people who don’t want these amazing additions, like Don said we have a console for that and it’s called Xbox 360.

http://pastebin.com/TE1MWES2

Note First part I didn't include since it was long, go to link if you want the opening.



The Fury said:
ryuzaki57 said:
Correct me if I'm wrong but wouldn't the 10-person share program have been more lethal for publishers than used/lending games?

Consider this : I don't necessarily have 10 friends near me to lend games to, but if people can share games via the xboxlive, wouldn't they be organizing themselves on forums/websites so that only one person out of ten has to purchase the game? This would be an instant disaster on software sales!

The more I notice users here mention it, the more I think publishers and developers noticed it and shall we say 'had words with MS'. There was no reason to remove the feature for downloaded digital games only, it would be easy to recognise those over disc games, so why remove it? Unless there was a sudden amount of pressure from developers.

Exactly. No point in getting pissed off over what we never had. It was nothing more then a bunch of promisses at this stage. The family share plan only came to light after the initial reaction to DRM, together with waiving 2nd hand sales fees.
It all felt like MS was making it up as time went on, no clear message, no advertising of this great feature on E3.

Next to publishers, big retail chains most likely weren't happy with this new development either. We'll throw all second hand sales to you, but wait, now everyone can keep their games to share with 10 others.



Just_Rocco said:
How were the preorders awful? It was #1 on Amazon before the change and preorders were sold out at Gamestop?

#1 Xbone
#3 PS4
#4 PS4
#5 PS4
#8 PS4
#18 PS4

That the TOP100... PS4 have a lot more bundle versions... Xbone only one.

Overall for 2013: http://www.amazon.com/gp/bestsellers/2013/videogames/ref=zg_bs_tab_t_bsar

#2 PS4
#8 Xbone

The PS4 games are way ahead the Xbone ones...

Gamestop showed the same trend with exception Gamestop stopped to take preorders due the low numbers and wait MS did something to fix that.

That happened at US... the strong Xbox territory.

Sales = Money = MS changes.



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BenVTrigger said:
Imaginedvl said:
I agree with the article (not about calling people idiots or morons) but the overall idea.
While the Xbox One is still offering more than the PS4 without it, I was really looking forward for the no-disc required and shared library...

For those saying Microsoft saved themselves: No, Microsoft could go with this plan anyway and still win as the Xbox One is going to offer a more compelling experience and this is what matter, the long term.

For those saying it was not a minority: Yes, it definitely was a minority of unhappy Xbox fans, mainly Sony fans and the medias. The majority of Xbox fans were okay with that and were actually looking forward into it. Just take this website as the example, majority of basher/haters have a Sony sig and they did not even planned to get an Xbox One in the first place... Of course there are some disappointed Xbox fans but it is definitely a minority... While I'm not pretending this website represents the internet, you can see the same trend on other website.

Now we are back to 10 years ago... Sad...

Its comments like these that show how some people have no idea what the actual retail side of the industry is like.

There was not a minority that spoke and it wasnt Sony fans.

MS had exactly ZERO chance of winning in ANY market including their dominant NA.

Had MS stayed the course the entire Xbox brand would have collapsed.

People that think it was internet crying that changed MS are either delusional, in denial, or simply uneducated on the overall situation.

What changed MS was numbers. Because numbers dont lie.

You know, even if your reply is arrogant (bold). You are right at the end; numbers matter. But you can come and pretend you know better than anyone else about "retail industry" if it makes you happy.

If you took the time to read I never said it was BECAUSE of this minority that Microsoft changed their mind...But this minority definitely had a huge impact on pre-orders... Just taking my local EBGames (GameStop) for instance where the lady working there was all arround jumping saying Sony comptetly erradicated Microsoft at E3 to whoerer was coming in the store... (and yes, she has been a PS fan for year).

And we can arg. or not about how large this minority is if you want but it would be a waste time...

 



You guys defending MS and saying how great sharing was and how MS digital future was for the consumer and was fantastic are hilarious.

Just be glad you didn't get the full story. Cause you would have at Gamescom and none of this had anything to do with helping you and EVERYTHING to do with controlling you and how you spend your money.

There was no "story to tell" and I wish you would've seen the real picture.



sully1311 said:
Just_Rocco said:
How were the preorders awful? It was #1 on Amazon before the change and preorders were sold out at Gamestop?

Why would MS change their stance if they were getting brilliant pre-orders? 

People here just don't know how to look the Amazon chatz... the only important is the 2013 one... the hour activity is voluble.



Imaginedvl said:
BenVTrigger said:
Imaginedvl said:
I agree with the article (not about calling people idiots or morons) but the overall idea.
While the Xbox One is still offering more than the PS4 without it, I was really looking forward for the no-disc required and shared library...

For those saying Microsoft saved themselves: No, Microsoft could go with this plan anyway and still win as the Xbox One is going to offer a more compelling experience and this is what matter, the long term.

For those saying it was not a minority: Yes, it definitely was a minority of unhappy Xbox fans, mainly Sony fans and the medias. The majority of Xbox fans were okay with that and were actually looking forward into it. Just take this website as the example, majority of basher/haters have a Sony sig and they did not even planned to get an Xbox One in the first place... Of course there are some disappointed Xbox fans but it is definitely a minority... While I'm not pretending this website represents the internet, you can see the same trend on other website.

Now we are back to 10 years ago... Sad...

Its comments like these that show how some people have no idea what the actual retail side of the industry is like.

There was not a minority that spoke and it wasnt Sony fans.

MS had exactly ZERO chance of winning in ANY market including their dominant NA.

Had MS stayed the course the entire Xbox brand would have collapsed.

People that think it was internet crying that changed MS are either delusional, in denial, or simply uneducated on the overall situation.

What changed MS was numbers. Because numbers dont lie.

You know, even if your reply is arrogant (bold). You are right at the end; numbers matter. But you can come and pretend you know better than anyone else about "retail industry" if it makes you happy.

If you took the time to read I never said it was BECAUSE of this minority that Microsoft changed their mind...But this minority definitely had a huge impact on pre-orders... Just taking my local EBGames (GameStop) for instance where the lady working there was all arround jumping saying Sony comptetly erradicated Microsoft at E3 to whoerer was coming in the store... (and yes, she has been a PS fan for year).

And we can arg. or not about how large this minority is if you want but it would be a waste time...

 

?

Youve seen a local Gamestop.......

Ive seen an entire company.

Hmmmm



BenVTrigger said:
You guys defending MS and saying how great sharing was and how MS digital future was for the consumer and was fantastic are hilarious.

Just be glad you didn't get the full story. Cause you would have at Gamescom and none of this had anything to do with helping you and EVERYTHING to do with controlling you and how you spend your money.

There was no "story to tell" and I wish you would've seen the real picture.

Please, just kill me instead .

I need to know everything... I can't live without that.