DJEVOLVE said:
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that could be what they want you to think ;)
I'm a lot happier now knowing people's protest made the difference on a bad policy to begin with.
http://news.xbox.com/2013/06/update
Microsoft were about to take the piss out of you all and rip you off and still would if they could! and your ok supporting a company like this?
MegaDrive08 said: Microsoft were about to take the piss out of you all and rip you off and still would if they could! and your ok supporting a company like this? |
Stop derailing the thread. Thats your take and it doesn't make it law. DRM is coming and you better get used to it.
DJEVOLVE said:
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I Actually think under the old policy Sharing games was better, way better. Personally I think people are to selfish & don't think past, ME!
DJEVOLVE said:
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I got Mega Man X for the Wii U a little while back, but only started playing it a couple of days ago.
I haven't beaten it yet, on account of the fact that I suck at this genre, but the game is so good, I've been inspired to play more games like it. This may end up being one of my favorite 16 bit games.
I'm about to rant about why I like this game, so feel free to skip the next few paragraphs.
Okay, so Mega Man X is basically an evolution of the Mega Man formula. By this, I mean it actually adds new mechanics and the like that change the way the game is designed and played. For example, wall jumping and dashing. These seemingly simple innovations completely change the flow of the game, allowing for more vertical stages, different kinds of hidden secrets, and a quicker pace. The designers, fortunately, realized this, and actually built the game with these new mechanics in mind.
Mega Man X has the same broad structure of a basic Mega Man game. After a brief tutorial stage, there are eight robot masters mavericks to hunt down and destroy, each with their own stage and signature weapon to collect. Like in traditional Mega Man games, there is a "proper" order for beating bosses. However, every weapon is actually pretty well balanced, and although you'll end up with some favorites (mine is the Storm Tornado), all of them are useful in any stage, and can be used to fight against any boss. This rewards the player for paving their own path and choosing their own order.
Another neat thing is that stages are replayable. This allows for each stage to have one to three special hidden upgrades. These can be armor, permanent health boosts, or subtanks that allow for mid-fight healing. You get these things by messing around with your abilities, both innate and aquired, and these upgrades are very useful. However, you don't need to collect a single one to beat the game. Well, maybe the Dash Boots. But those are automatically given to you halfway through one of the stages.
The presentation is fantastic. The graphics are bright and colorful while making enemies distinct and outstanding. The only time when you won't see an enemy because of the graphics is in the forest level, where a lot of enemies don disguises. As for the music, it is both varied and tied together by a common theme. All of the music matches specific locations well, but are held together by a futuristic cyber vibe.
The difficulty is also good. Unlike in Mega Man classic, there are fairly few "cheap" deaths. Spikes are one hit KO's but they are easily avoided by a skilled player. And when you fail, it's your fault, not the game conspiring against you. This is helped by the smooth controls.
If I had to complain about anything, it's the length. I've not reached the credits yet, but I appear to be reaching the end of the game after only a few play sessiions. Still, it's by no means anemic. Also, the story is sparser than I like, though seeing as its a SNES Action game, I'll give it a break.
So yeah. 8 or 9 out of 10.
Love and tolerate.
Salnax said:
I haven't beaten it yet, on account of the fact that I suck at this genre, but the game is so good, I've been inspired to play more games like it. This may end up being one of my favorite 16 bit games. I'm about to rant about why I like this game, so feel free to skip the next few paragraphs.
Okay, so Mega Man X is basically an evolution of the Mega Man formula. By this, I mean it actually adds new mechanics and the like that change the way the game is designed and played. For example, wall jumping and dashing. These seemingly simple innovations completely change the flow of the game, allowing for more vertical stages, different kinds of hidden secrets, and a quicker pace. The designers, fortunately, realized this, and actually built the game with these new mechanics in mind. Mega Man X has the same broad structure of a basic Mega Man game. After a brief tutorial stage, there are eight robot masters mavericks to hunt down and destroy, each with their own stage and signature weapon to collect. Like in traditional Mega Man games, there is a "proper" order for beating bosses. However, every weapon is actually pretty well balanced, and although you'll end up with some favorites (mine is the Storm Tornado), all of them are useful in any stage, and can be used to fight against any boss. This rewards the player for paving their own path and choosing their own order. Another neat thing is that stages are replayable. This allows for each stage to have one to three special hidden upgrades. These can be armor, permanent health boosts, or subtanks that allow for mid-fight healing. You get these things by messing around with your abilities, both innate and aquired, and these upgrades are very useful. However, you don't need to collect a single one to beat the game. Well, maybe the Dash Boots. But those are automatically given to you halfway through one of the stages. The presentation is fantastic. The graphics are bright and colorful while making enemies distinct and outstanding. The only time when you won't see an enemy because of the graphics is in the forest level, where a lot of enemies don disguises. As for the music, it is both varied and tied together by a common theme. All of the music matches specific locations well, but are held together by a futuristic cyber vibe. The difficulty is also good. Unlike in Mega Man classic, there are fairly few "cheap" deaths. Spikes are one hit KO's but they are easily avoided by a skilled player. And when you fail, it's your fault, not the game conspiring against you. This is helped by the smooth controls. If I had to complain about anything, it's the length. I've not reached the credits yet, but I appear to be reaching the end of the game after only a few play sessiions. Still, it's by no means anemic. Also, the story is sparser than I like, though seeing as its a SNES Action game, I'll give it a break.
So yeah. 8 or 9 out of 10. |
That was a great read and I'm going to pick it up today. You sold me.