| Adinnieken said: Libraries lend, hence the term lending libraries. The problem with the second-hand game market is not that you or I get a good deal when we buy a game or we make a reasonable percentage of the cost back when we sell it to someone, but that stores like GameStop offer a substantially lower price than market value to buy it from us, and then sell it to someone else at a fairly substantial profit. They really don't have a problem with used games, or lending games. They have a problem with companies like GameStop making a profit off of their work at the detriment of their new game sales. If used game sales had a smaller impact on new game sales, they may not worry about it so much. |
Outside of places like Gamestop biting the hands that feed them by pushing used over new content, exactly how is it different from a financial standpoint than a library? People use content they didn't pay for. It is also arguably close to piracy, except that the games via piracy multiply, while the content is fixed. From a usage perspective, book publishers are in the same boat as videogame publishers in that content gets out there, people use it, and don't pay them for it.









