richardhutnik said:
So what makes it more offensive for videogames than it does for books? People use content and don't pay the publisher. |
The money spent making a game is way more than the money spent making a book. Also, I would say the money lost due to used games is way more than lost revenue from libraries/book stores selling used games.
The cost of entry is also a huge difference. If there's a new book out and it looks interesting, I'd much rather just go and pay $10 for it than wait for the library to get it in, hope there's not a long reservation line, then eventually go there and find it and check it out, all the while feeling rushed to finish it so I don't get late fees. As opposed to a game, where it's sold new and used right next to one another, and I pay way less for a used copy. And if there is no used copy, a $10 gamble for a book is a much easier decision to make than a $60 game.
A dud by an author is no big deal. Most of the big name authors have written plenty of stinkers. However, a dud by a big developer is a big deal. Developers don't usually survive multiple duds. To me, this says the financials of the industries are radically different. Of course, the financials of the video game industry and how terribly it is run is not something gamers should pay the price for imho but that's for another thread.







