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Forums - Nintendo - GTA V Wii U?

after rockstar seeing what a mess the xbone is they might bring this game to the wiiu that would be awesome



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ListerOfSmeg said:
@Curl , That is exactly what they are doing in most cases atm and getting decent results in the process. PPC architecture isn't new. Just because the Wii U has a more up to date GPU doesn't mean the code needs to be reworked in order to work on it. Just like when the come out with updated graphics cards, games don't need to be reworked in order to run on the new cards. Now they would be if those cards offered new features you wanted to take advantage of, but in the case of Wii U developers are not building games from the ground up for Wii U and they do not need to in order to get them working. If they were doing that we would see vast improvements in graphics. Most wanted for example is just a port of the 360 version using PC assets. The engine itself isn't optimized for Wii U though so while the grphics are improved, the game doesn't actually run any better than the 360 version.

PPC's aren't all the same. There's a lot of difference between 360's CPU and Wii U's, in everything from clock speed, to cache, to pipeline length.

And the Wii U GPU isn't an updated off-the-shelf part, it's a highly customised and unconventional chip that even Criterion said was difficult to work with.

You're right that Wii U devs are not building games from the ground up for the system, and that's why pretty much all Wii U games so far aren't exceeding 360 standards.



Rockstar prefers to stick with companies who give them money for their franchises, hence why GTA V will not be on the WiiU, despite the WiiU being capable of running it...



JazzB1987 said:

Seriously GTA is so huge releasing on WiiU will 100% make a profit even if its just 1 dollar. And if its just 1 dollar then it was worth it because well you earned 1 dollar plus you established your IP.

Establishing your IP is the most important thing to do but must third party devs/publishers are to stupid and greedy to see it. They act like money is the only thing. Well you need to establish yourselves before you can expect money duh.

 

Not having GTA5 on WiiU would be a really stupid decision especially because the gamepad can offer alot of neat things

bad logic, you waste time that could be used for making much more money, why waste months on a wii U version that's gonna sell 250k when you could be making an other game



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No way is coming to the Wii U by now.



carlos710 - Capitán Primero: Nintendo Defense Force

"Wii are legion, for Wii are many"

curl-6 said:
ListerOfSmeg said:
@Curl, 360 like Wii U is PPC based. It's not really that different. Sure some things are better on Wii U or more efficient but it's still power PC based like 360 so porting between the two shouldn't be that hard. In fact most early Wii U games were ported in a few months or were up and running with few tweaks in a couple of weeks. So no its not difficult at all to develop for. Most devs should already have years of experience with the architecture inside Wii U

The often shoddy quality  of said ports show it's not that simple. Both being PPC doesn't mean you can just dump your code across and expect it to run well. You have to rework it to take advantage of the CPU differences I listed above, and master a new and weird GPU, and manage your memory very differently.


Thanks for proving that you don't know a damn about software development.



carlos710 - Capitán Primero: Nintendo Defense Force

"Wii are legion, for Wii are many"

since there is no official confirmation that CoD is coming to wiiU yet (Even though we know it) I bet there is still chance for that... maybe the 3rd party direct Iwata mentioned a while back?



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carlos710 said:
curl-6 said:
ListerOfSmeg said:
@Curl, 360 like Wii U is PPC based. It's not really that different. Sure some things are better on Wii U or more efficient but it's still power PC based like 360 so porting between the two shouldn't be that hard. In fact most early Wii U games were ported in a few months or were up and running with few tweaks in a couple of weeks. So no its not difficult at all to develop for. Most devs should already have years of experience with the architecture inside Wii U

The often shoddy quality  of said ports show it's not that simple. Both being PPC doesn't mean you can just dump your code across and expect it to run well. You have to rework it to take advantage of the CPU differences I listed above, and master a new and weird GPU, and manage your memory very differently.


Thanks for proving that you don't know a damn about software development.

Same to you if you think you can just dump a game optimised for the 360 onto the Wii U and it'll magically optimise itself.



menx64 said:
since there is no official confirmation that CoD is coming to wiiU yet (Even though we know it) I bet there is still chance for that... maybe the 3rd party direct Iwata mentioned a while back?

I don't think that applies to GTA, so is better not to get your hopes high