| ListerOfSmeg said: @Curl , That is exactly what they are doing in most cases atm and getting decent results in the process. PPC architecture isn't new. Just because the Wii U has a more up to date GPU doesn't mean the code needs to be reworked in order to work on it. Just like when the come out with updated graphics cards, games don't need to be reworked in order to run on the new cards. Now they would be if those cards offered new features you wanted to take advantage of, but in the case of Wii U developers are not building games from the ground up for Wii U and they do not need to in order to get them working. If they were doing that we would see vast improvements in graphics. Most wanted for example is just a port of the 360 version using PC assets. The engine itself isn't optimized for Wii U though so while the grphics are improved, the game doesn't actually run any better than the 360 version. |
PPC's aren't all the same. There's a lot of difference between 360's CPU and Wii U's, in everything from clock speed, to cache, to pipeline length.
And the Wii U GPU isn't an updated off-the-shelf part, it's a highly customised and unconventional chip that even Criterion said was difficult to work with.
You're right that Wii U devs are not building games from the ground up for the system, and that's why pretty much all Wii U games so far aren't exceeding 360 standards.








