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Forums - Microsoft - XBONE this is BIG! Pillaged from NeoGaf

Carl2291 said:
This would be so exploitable, I just cant see it being done.


And if it's going to be done, there is going to be a catch, and a massive one at that.

The entire reason this is hitting the media is to try and downplay a bit of the negative press that they have been getting hammered with constantly over the past few weeks for this whole DRM/Used Games/Always Online stance they are taking.

The fact alone that they are so willing to advertise this to the public, without going into further, specific detail as to how this works, should raise a red flag to just about everyone on this website...



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VGKing said:
J_Allard said:
VGKing said:
It's a good feature but there are issues with it.

-Who wants to let your friends have access to your Xbox Live account? Even family members...
-These games will have to be downloaded to a system, so that will take forever for games such as MGS V which is likely to be 50GB.
-Only one person can play the game at a time. So this is useless especially for multiplayer games.

I think Microsoft knows this feature isn't really that great or else they would have talked about it in their presentation.

1. They don't have access to your account. This is actual game sharing, this isn't sharing like on PS3 where you literally hand your account over to someone else.

2. Of course they'd need to be downloaded.

3. As opposed to disc-based sharing, where when you give your disc to a friend not only can the other people in the group not access that game but neither can you. At least in this set up with one purchase you can play the game along with a friend.

The feature is amazing from the sound of it. Not surprised that you're downplaying it though.

1. Good.

2. Yeah, which is a hassle.

3. Only one person can play it at a time. Read the last paragraph in the OP. "The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time."

The feature would be amazing if it wasn't so complicated and hard to explain. Not surprisng you're praising it though.

1.  This is the second time you've been told this.

2.  No, the Xbox One, similar to the PS4, can download the game and you can begin playing after a percentage of the code has been download.

3.  No, the owner of the game and one of the 10 people in the family plan can.



Okay, after reading different explanations from different people I came to one conclusion on how this works, if we are to trust what the support team said.

 

  1. Gamer buys an XBox One.
  2. Gamer adds (10) people to his/her Family Group. This is called "Family Group" because it is looked at as how gaming functions within (1) household.
  3. These (10) people gain access to Gamer's entire library. However, they can't just play whatever they want, whenever they want. 
  4. When Gamer is playing a title (1) member of Gamer's Family Group can join in and play along with them. This is where the (1) at a time limit comes into play.
  5. If Gamer is playing no games the members of his/her Family Group are unable to play any of Gamer's games.
Out of the (2) scenarios I posted I believe this one to be the most realistic.


iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

I think you folks need to take into consideration, this will be a transitional generation.

Everyone has to give up something in order for it to work.

Also, a disc-less purchase system doesn't exclude retailers. As I have been preaching for ages now. Retailers can be included with digital kiosks. The customer comes in, sticks a USB drive into the kiosk, and purchases the content. In the process, they get a manual.

Or there will still be the desire for Special or Limited Editions. Maybe one day when everyone has 3D printers the need for retailers will be negated, but I think that's a ways off.



Likely works like this.

The purchaser of the game will always be able to play the game.
One other person in the purchasers family list can play the game at the same time as the purchaser.
Families cannot be defined, redefined all the time. Wont allow you to add and drop people so more people can play.



Its libraries that sell systems not a single game.

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thx1139 said:
Likely works like this.

The purchaser of the game will always be able to play the game.
One other person in the purchasers family list can play the game at the same time as the purchaser.
Families cannot be defined, redefined all the time. Wont allow you to add and drop people so more people can play.


Agreed. It is like local multiplayer without the need to be in the same location and with a limit of (1) other player. 



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

slowmo said:

Carry on downplaying guys, glad to know hypocrisy is alive and well. Sony made a statement about DRM and you all took it at face value. Several statements from Microsoft about this and they must be lying or withholding information. Yeah you don't look a little silly with that behaviour at all.


They have literally released barebone basic info on this feature, we don't know NEARLY enough about it to come to a concise, logical conclusion to how good it is or how exactly it operates.

Looking at everything from a logical standpoint, how most of the people are interpreting this makes no sense... It's literally too good to be true because the gaming industry more likely than not wouldn't allow it, due to how exestentially exploitable it is by the masses. Having a feature that lets you share games to 10 friends, anywhere, would quite honestly have the potential to cannabalize game sales in the industry, even if you can't all play the game at once.

And lets say this feature turns out to be just as good as everyone hopes it to be... Sony could easily impliment a feature such as this on the PS4 for digital downloaded titles. Sony has a similar game-sharing infrustructure already set up on the PS3, when looking at it's digital download stance. They would most likely just need some tweaks, and all it would need is a authentication system that would check the authenticity of the game every time you boot it up for instance, and the benefit on this is that they wouldn't compromise their DRM stance on physical copies of games. Best of both worlds in a sense, but of course this is pure speculation, which all of you are essentially already doing right now.



slowmo said:

Carry on downplaying guys, glad to know hypocrisy is alive and well. Sony made a statement about DRM and you all took it at face value. Several statements from Microsoft about this and they must be lying or withholding information. Yeah you don't look a little silly with that behaviour at all.

Several reasonable members are trying to understand what is the real deal here. No need for insults. Tell us what you think. Do you believe this will not negatively affect sales? And if MS doesn't mind sharing with your friends instead of your family then why didn't they state that? Don't you agree MS has to come out and clarify the situation to the tinies detail once and for all?



badgenome said:

Third parties made Sony cut back their game sharing on PS3 from 5 people to 2. I don't see how this will stand. If this really is as it sounds, it's far more detrimental to sales than big, bad used games supposedly are.


Perhaps it's a bargain in response for Xbox forcing the used game sales thing.  I mean, on the face while this sounds awesome.

In reality, just how often will this be used by the average consumer?

To me it sounds like the old rebate "scam".  Even when rebates are thousands of dollars... a lot of the time people just won't send them in.   Regular people, not just real people.

 

Then add in that at least SOME of that saved money will be spent on other games.  It's probably not as bad as you'd think.

 

Heck even the more mercanary of gamers are going to be hesiatant about WHO they add as their family.  Unless you can drop and add family at will you want to make sure you don't end up with a mooch. 

Meaning if you can't... we're probably just look at people who know each other well adding each other... and chances are a lot of THOSE people won't play games as much as the couple APLHA buyers.  Meaning they're likely just broadening their horizens.



I don't get it. If I'm understanding correctly, then I would find one or two friends who play some of the same games as myself and we take turns buying games. Sure only one can play at a time, but unless you play one game and only one game forever (bleck) then that's not that much of a problem. And I'm not even one to exploit companies that much. Saying that, that's horrible business practice and would be very bad for the game publishers, and that's not something I see a successful company such as Microsoft doing.