DirtyP2002 said:
yeah there is an explanation for everything. At least one that is barely scratching the surface and does not provide a solution and raises the next questions, but I won't go into detail about this one. (Just one example: Why did Team Bondi had these poor working conditions? Because their financial situation was already tight. Why was it tight? ... you get the idea.)
And Jim Sterlings article was lacking basic knowledge. He refuses to see a connection between quality, budget and sales. He says: Make games cheaper to develop, problem solved. That is his argument. You know what happens when the budget is reduced by a big margin? |
Team Bondi's working conditions were tight because of a financial situation due to used game sales? Only game they released was LA Noire!
As for your take on the Sterling piece. Quality is NOT tied to budget. Spending more money =/= better game. Plenty of games cost tend of millions and still suck, meanwhile you have Minecraft, Metro 2033, Demon's Souls, The Witcher, The Witcher 2 and many other high quality titles than did not cost tens of millions of dollars to make.
The Witcher 2, one of the nicest looking titles cost just 8.5M to develop with the original costing ~6M. Demon's Souls was only expected to sell ~75k copies in the US, so no doubt costs weren't that high.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

![]()









