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DirtyP2002 said:
Euphoria14 said:
DirtyP2002 said:
Euphoria14 said:
DirtyP2002 said:
Yeah, I agree. This is the best for the industry. Ask THQ.


THQ didn't die because of second hand sales. THQ died because they put all their eggs in the UDraw basket and it bled them dry. That and overpaying for licensing for certain franchises and sales not going as they expected.

What happened to them was not the consumers fault. Why do you blame yourself and agree on punishment?


Sure, they made some gue mistakes, but used game sales did not help either.
Ask the other 140 studios shutting down this gen.

Businesses shut down not due to 2nd hand games sales. They shut down due to bad business decisions. This is how the industry works. It has always been this way. When one falls there is usually another to rise in it's place.

This is plain and simply a case of them wanting to blame us for their mistakes and they don't just stop at the blaming either. They want us to now fund their mistakes.


No, it hasn't been this way forever.

- development costs are as high as never before
- marketing costs are as high as never before

And this is not about the Call of Dutys, Halos or Battlefields. It is about the AA titles like the ones THQ released (Saints Row, Homefront) or 38 studios with Kings of Amalur. Those were not bad games at all, yet they weren't able to survive. Another example would be Socom. Why do you think Sony shut Zipper down and those guys lost their job? Sony Liverpool? BigBig? Rockstar Vancouver? Bizarre Creations? Team Bondi? (All of them are just examples of the past 24 months)

We are at a point where you either make a AAA game with a HUGE budget and marketing costs (CoD, Halo, BF, etc) or a smaller XBLA / PSN game (Limbo, Minecraft, Walking Dead etc.). The market for medium seized games totally collapsed. Those games need to make money as well and used games and piracy are not helping so I can understand every publisher that tries to protect these studios and their games.


Once again I agree.