DirtyP2002 said:
yeah there is an explanation for everything. At least one that is barely scratching the surface and does not provide a solution and raises the next questions, but I won't go into detail about this one. (Just one example: Why did Team Bondi had these poor working conditions? Because their financial situation was already tight. Why was it tight? ... you get the idea.)
And Jim Sterlings article was lacking basic knowledge. He refuses to see a connection between quality, budget and sales. He says: Make games cheaper to develop, problem solved. That is his argument. You know what happens when the budget is reduced by a big margin? |
Nailed it.








