By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Think many here Underestimate the Impact of A Console Timed Exclusive (XBox1 Related)

"DirtyP2002 said:

I am sorry, but this is fake news, just like Forza running at 60 FPS at 1080p.

Anyway, this is available on the PC and every PS4 comes bundled with a high end gaming PC so this does NOTHING for MS. And they paid millions of USD for it anyway. AND it is EA publishing the game, so this is only a MS exclusive, because of the DRM. AND it will be on PS4 12 months later anyway. AND that version will come with even more content. Bad news for MS indeed."

Worth bumping given the new Respawn game.

Interesting post here. Just like the Bioshock discussions of old, a Playstation gamer is all to willing to use the PC as a defense mechanism when MS gets the jump on a 3rd party game. In a Xbox vs PS debate, bringing in the PC.......just seems like PS can't stand on its own. Does anybody share this sentiment when PC is brought into this type of discussion?

But given the many pros this thread states, this is very bad news for Sony as they will get a fraction of the hype and sales. And the sequel will be tied to Xbox as a brand.

Alone, we established that timed exclusives aren't good for the console. But as long as there is sufficient 1st party games, a timed exclusive is a great compliment to those yearly offerings and makes the console stand out for the relevant period of its release (the 3rd party game).





Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Around the Network

Timed exclusive is a great way to tie the brand to the console and gives the game a lot of initial exposure but that's about it to be honest. And even with that, it doesn't really make a difference because attach rates by default are a lot higher on the 360.

Bioshock and its sequels, Mass Effect and its sequels would have sold higher on 360 even without timed exclusivity.

However, these times exclusives are often better than the eventual multiplatform sequels (bioshock, lost planet, dead rising). Its most likely because the develoeprs just have to focus on one platform, not two.



So how much consoles these games sold?



It dosnt help, if it's on pc it's not a system seller. It didn't help 360 win and it won't help the xbone



Well it helps the game be stronger on Xbox than on PlayStation. Also this just tells me that Titanfall will eventually come to PlayStation consoles.



Around the Network
CGI-Quality said:
sales2099 said:
Carl2291 said:
sales2099 said:

Then thats where we seem to differ. Id say an extra 2.6 million more then justifies it. Many games would kill to sell 1 million lifetime so based on that....thats a lot of extra renenue for MS.


I guess it would depend on why the game was a timed exclusive.

Did Microsoft pay for it? Did the developer simply not want to develop for PS3, due to it being a difficult console to dev for at the time? Was it because of the PS3 userbase at the time not being large enough?

Let's not get into semantics. The end result is what it is. MS benefitted from Oblivion being on the Xbox brand first, and it translated into 360 favoured sales with Skyrim.

But I do agree that this approach in itself isn't viable long term. You need suitable 1st party offerings to complement deals like this. Something MS lacks now but hopefully remedies in the future.

If we get technical, Morrowind was a part of the Xbox brand too. The incentive was already there for the 360 to receive the sequel. Sure, MS may have gotten the bigger cut, but Carl is right. The difference isn't so huge that the PS3 versions of either Elder Scrolls' title became irrelevant. It certainly wouldn't have been enough to keep the 360 ahead of the PS3 in marketshare (as we now see).

Alone, no. But every game helps. But in the end geographical sales trends always trumps these things.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Mmmfishtacos said:
It dosnt help, if it's on pc it's not a system seller. It didn't help 360 win and it won't help the xbone

Except the examples in the thread proved they did help.

Win? This has nothing to do with Xbox in Japan helping out its Euro and NA sales......this is about securing more sales and even a system seller (as Bioshock/oblivion/and ME2 all were). This is about Xbox getting a great game when its trendy and current while others have to wait. You either wait a year and get frustrated or get the PC version (thus PS4 version gets one less sale). It works on so many levels.

fact is when it comes to PS4 it will only get a fraction of the sales and the interest would have died down.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

ethomaz said:

So how much consoles these games sold?

You can look em up, but I myself remember that there were spikes for each of those 3 games listed. ME2 had a 360 bundle as well.

I remember that with Bioshock released, combined with a 2007 price cut, 360 sold more then PS3 in Europe alone, a first ever for the Xbox brand.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

CGI-Quality said:
sales2099 said:
 

Alone, no. But every game helps. But in the end geographical sales trends always trumps these things.

Every game helps, yes, but I prefer Sony & Nintendo's strategies of full exclusives and/or new IPs. They help MUCH more.

As do I. Alone, this isnt a viable strategy. Hopefully MSs beefed up studios pay off, and these timed games are complementary, rather then the main course.

FYI, MS is set to announce at least 4 new IPs at E3.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

As a gamer, I don't like exclusives, because I don't want to be limited to what is available.

But from a business perspective, I think they are great for Sony / Microsoft. For example, if MS paid $20 million for 1-year of exclusivity, and it translated into 2 million more copies being sold on MS consoles, Microsoft gets their money back (assuming $10 royalty per game). They also get a console sales bump, which means they will sell more games / peripherals / DLC and earn even more money.

Not every exclusive deal game will translate into 2 million more copies, but Microsoft / Sony should be smart enough to adjust their offer accordingly.

The earlier this is done, the bigger impact this has, as you increase your install base. As people here already mentioned, a timed exclusive now does not mean much as most people can wait a year (probably because they already have a backlog of great games to play). An exclusive early on in the console cycle starves the competing system from these games.

What I am surprised is that Sony or Microsoft have gone to Activision and Take2 and stolen the 2 biggest franchises. Microsoft has done this with DLC timed exclusives, but the impact wasn't huge in my opinion.

Can you imagine what would happen if either Sony or Microsoft stole both of those franchises for 1 year? I think they would cripple their competitor. They just need to have the guts to spend a billion or so dollars to make it happen.