darkknightkryta said:
disolitude said:
darkknightkryta said: Since you don't like orchestra then of course you're not going to like most music now a days in games. That said I found the music in God of War to be very intense and very brass heavy. I was about to post one of my favourites from God of War, but you won't like it. Not too many newer pieces rely on synthesizers. I say look into niche Japanese games that can't afford an orchestra. |
I wouldn't say I don't like the orchestra just don't think it gets my blood flowing for boss fight music. Orchestras tend to have no beat and are melody based...I don't think it has to do with low budgets, orchestra or synths, its just the attitude of the music that matters.
Here is videogame boss music influence found in a perfectly fleshed out modern song you'd hear on the radio - http://www.youtube.com/watch?v=cJ5pMK7X3yU
The first minute of this would sound awesome in any action game, modern or classic.
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I stick by my analysis. You just sent me some dubstep, which is reliant on synths. Reason I said "low budget" is because hiring an orchestra is pricey, using a keyboard saves lots of money.
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I'm not sure about your analysis because I think you're saying that without blowing lots of money on an orchestra you can't have a good quality soundtrack in a game?
I'm arguing here that the arangement and tone/atittude of the music is key regardless of instruments used and production. You can have an awesome 8 bit sounding boss music that fits a modern AAA game boss fight while and orchestra can completely miss the point. Appart from God of War, which is trully epic in every way, including sountracks, when orchestras are involved, they tend to just mimic movie scores and sound like backround ambient noise.
I will admit that God of War has awesome compositions, stuff like this is great - http://www.youtube.com/watch?v=ufWX2yg1XIE
But even that sounds like I'm watching the intro credits to a Marvel Super Hero movie directed by Tim Burton, and not fighting a video game boss.