By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Xenoblade 2: What do you want?

I want them to take their time to make a game at least as great as Xenoblade. Dont rush the game because the WiiU needs it.

Tbh if it would be the exact same game with a new engine It would be enough for me lol

just make it better or as great as Xenoblade and dont remove stuff like save at anytime or day/night switch etc all this is great!!!



Around the Network
Zelhawks37 said:
Melia to make a return so her f'ed up life actually turns around in this game. Difficulty to be a bit more or add a hard mode, and keep everything else the same: environments, music, and gameplay were awesome.

Can you avoid potential spoilers please and black that first part out?



JazzB1987 said:
I want them to take their time to make a game at least as great as Xenoblade. Dont rush the game because the WiiU needs it.

Tbh if it would be the exact same game with a new engine It would be enough for me lol

just make it better or as great as Xenoblade and dont remove stuff like save at anytime or day/night switch etc all this is great!!!

All t


Xenoblade does such a good job making for a pleasant gameplay experience, such as the day/night switch you mentioned or not having to return to quest givers for simple kill/collection quests. As far as the engine goes, I'm sure it would be pretty good with some upgrades. If you look at the walls of cliffs in Xeno 1, the detail is amazing it's just in SD. But it could use some major upgrades in things like say... more polygons for rounded surfaces so their not blocky. Or lighting... as I was wondering around Frontier Village last night I thought it would look breath taking if the windows on the huts were actual light sources and not simple drawings of glowing windows as they are. Since we've seen glimpses of the new game/engine in action, I think we can already be sure that the detail, effects and lighting (sunset with the speeder cruising) will be taken to a whole other level on Wii U.

TheLastStarFighter said:
Zelhawks37 said:
Melia to make a return so her f'ed up life actually turns around in this game. Difficulty to be a bit more or add a hard mode, and keep everything else the same: environments, music, and gameplay were awesome.

Can you avoid potential spoilers please and black that first part out?


Oh crap my bad. You should do it too now that I edited it. Sorry about that.

Also, I loved the day/night music and enviroment differentiations, so beautiful.



Estelle and Adol... best characters ever! XD

Xenoblade is by default quite easy game, but with cheats its far difficult and superior game.

in an interview he (Takahashi) said that his vision is to recreate world itself. and i think that Xenoblade was just prelude
(the ending is quite clear in this).



Around the Network
curl-6 said:
Connect it to Xenoblade narratively, don't just make it a spiritual sequel.


I am pretty sure you can call it a sequel. Seeing how they showed shulks face at the end of the trailer.



-Make storyline bosses scale to your party's level, especially the endboss. If you did all the sidequests available to you, you had no choice but to way overlevel yourself.

-No missable items or enemies. Missable quests I can understand, but don't lock us completely out of items or enemies we'd want to fight but could have easily missed.

-Make battles with enemies five levels above/below you a bit less pointless (unless you have Night Vision gems). It's like I could fight an enemy four levels higher no prob, but once they get five or six levels higher than mine, then my accuracy/evasion just falls off a cliff, and vice versa.

-The Gamepad can be used to manually use your AI teammate's arts so you can actually coordinate them outside of chain links. Can't stand it when I'm waiting and waiting for someone to use break on an enemy so I can topple it, and a character that can independently topple enemies like Melia will be tons more valuable as an AI teammate. You could make a character with a rifle cooldown ahead of time. The battle system would open up and lend itself to extra layers of complexity.

-Outside of battle, the Gamepad can display sidequest information.

-Instead of that huge ass giant webbed mess of an NPC log, PUT THE M'FING THING IN ORDER!! When I'm looking for a guy, let me spend 10 seconds finding his name in alphabetical order instead of 20 minutes going around in circles! That's what made me resort to using an online guide more than anything. Also, actually tell us more specifically where an NPC is located, rather than the general half-mile radius. Telling me NPC A is at the Ether Light region surrounded by 50 others is one thing; telling me she's at the canteen is way better.

-Even more unique custom clothing for each character. I've never played a game where each individual piece of armor really changed the look of every character.

EDIT: more

-If you're going to let the player control the time and day/night cycle again, go ahead and let us control the weather too. At least throw this in a New Game+.

-Speaking of a New Game+, let the player choose to start at level one again or go back down to a previous level.

-Option to turn off in-battle dialogue, grunts and shouts. Didn't bother me at all, but many others complained.

-Replace the giant arachnids with the cutesy spider from Super Mario Galaxy so arachnophobes like me don't have to worry about heart attacks (just joking... or am I?)



use the gamepad for party members

better AI for your party members

don't have to level grind as much



I would much prefer it to be Xenogears 2 or at least linked to the Xenoverse, not Xenoblade 2.



I describe myself as a little dose of toxic masculinity.

The best part of Xenoblade is exploration. Each new area seems to 1up the previous one with awe.
It's probably the only game that I can wander aimlessly doing nothing and not get pissed off.