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Forums - Microsoft - Xbox One has “CPU and storage equivalent of three consoles on the cloud”

What does it take to stop this endless cloud bullshit? Thread after thread pops up here on the forum, it gets really boring after the 2456th "The cloud is saving XBox One" thread.
Unbelievable how people are hyping up this cloud pr bullshit. Does it really hurt that much that the XBox One is slightly less powerful than the PS4 that people have to repeat this cloud pr bullshit. Do you really think that 300'000 servers (of which many might actually be virtual servers, not actual hardware) will make millions of XBox Ones faster by some miraculous new technology? Or are they all playing chess in the end (the only game that could really profit from cloud computing)?

Moderated,

-Mr Khan



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Imaginedvl said:
Euphoria14 said:
Imaginedvl said:

Well, this is quite the same thing we have learn in the past days but still awesome :)
Microsoft Azure is already working and using it to power the Xbox One is a great idea.

I cannot wait to see Skyrim like games running on Xbox One with cloud processing handling all the world events,NPCs, etc...

Does your quest auto fail if your connection is interrupted?

ahah I guess they will have to keep that in mind while designing it. At the same time; I'm usually playing only online so for me when my internet connection goes down; it is already over. I do not see the why this would be different. I'm all for this :)

But the developpers will have the choice to dynamically fallback on the local CPU if needed: like you send your processing request on the cloud, if no response in a specified amount of time, you just compute it locally). This is very easy to imlement.

They would need to do something, that's all I know. I am stuck with Optimum Online and my town reps are assholes and I can't even get Fios in my area. My connection also tend to drop in and out every one in a while, especially when on the PC. Of course they blame my router and all that crap, but I know it just comes down to shit service.

I can't have the next Elder Scrolls relying on my internet. No way!

 

I don't live on no rural area either. I live in fucking New York!!!



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drkohler said:

What does it take to stop this endless cloud bullshit? Thread after thread pops up here on the forum, it gets really boring after the 2456th "The cloud is saving XBox One" thread.
Unbelievable how people are hyping up this cloud pr bullshit. Does it really hurt that much that the XBox One is slightly less powerful than the PS4 that people have to repeat this cloud pr bullshit. Do you really think that 300'000 servers (of which many might actually be virtual servers, not actual hardware) will make millions of XBox Ones faster by some miraculous new technology? Or are they all playing chess in the end (the only game that could really profit from cloud computing)?


You forgot to mention that PS4 has yet to annouce voice command



 



Soleron said:
Who's paying for this? Will each Xbox be $1500?

Is Xbox Live set up in your time yet?

Halo game- $60

DLCs- $30?

People buy Xbox Live to play Halo/Gears/Forza- $35-60

MS most likely gets more than $100 with each 1rst party game they sell.

Nintendo ans Sony are behind times when it comes to business.



Euphoria14 said:

I can't have the next Elder Scrolls relying on my internet. No way!

While I love the techno and the potential of it. I agree 100% with you on that !



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drkohler said:

What does it take to stop this endless cloud bullshit? Thread after thread pops up here on the forum, it gets really boring after the 2456th "The cloud is saving XBox One" thread.
Unbelievable how people are hyping up this cloud pr bullshit. Does it really hurt that much that the XBox One is slightly less powerful than the PS4 that people have to repeat this cloud pr bullshit. Do you really think that 300'000 servers (of which many might actually be virtual servers, not actual hardware) will make millions of XBox Ones faster by some miraculous new technology? Or are they all playing chess in the end (the only game that could really profit from cloud computing)?

Can you look for a reliable source that counters that? Does it hurt that Xbox programmers are spitting out the specs Xbox One in a positive way?



Imaginedvl said:
Euphoria14 said:

I can't have the next Elder Scrolls relying on my internet. No way!

While I love the techno and the potential of it. I agree 100% with you on that !

Glad to hear that. Sometimes spend a ridiculously long time playing and carrying out a quest, so the last thing I need is that, lol.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Imaginedvl said:
Ssenkahdavic said:
disolitude said:
Ssenkahdavic said:
I want to see this in action.

MS, give me Side to Side video's of games running:

1) Not connected to the net
2) Connected with < 10 MB Connection
3) Connected with > 10 MB Connection

I am very curious how this will look and how this will effect development.

This!

Make it happen Ballmer!

Added this too!

 

edit:  Hell, I want to see a game running on the cloud and continuing to run after the internet gets cut out from under it.

Technically, there is nothing very hard to achieve that. Queue up the request, wait for an async response, if no response, compute it locally (with the impact on the gameplay). Obviously everything must be asynchroneous but there are plenty of async. tasks in a videogame :)

"Some" of what I been reading is that they will use the cloud to program for non-lag sensitive features (Say Draw Distance Items).  Im curious to see what happens when the draw distance has started and then stops (even if as you say it moves back to being computed locally.  Would this take it from say 100 yard draw distance to 25?). 

I have no doubt this wont affect gameplay, atleast not always.  Something you can do to test this:

Also, how many devs will try to actually use the "CPU and storage equivalent" at all times?  A perfect place to offload CPU cycles would be for something like...ooohhh how about...the Operating System while you are playing a game?  Would be perfect for it. 

I still say this is absolutely perfect for MMOs.  They can always assume that you are online and not have to worry about rendering anything when you are not connected.



It's bull how can cloud storage give a console more power



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

Anyone who has played WOW, Galaxies etc will know that online always connected gaming doesnt nearly disconnect as much as people would have you believe here. Also I have played WOW for 15 hours straight before with no DC.

My connection is great, so why shouldnt Microsoft cater to people like me who could clearly use this and have games look better than any other console perform better and ultimately down the line keep up with PC.

Sure some people wont be able to take advantage of this. But many will also and those that can will appreciate Microsoft catering to them as well.